MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003410 | Zandronum | [All Projects] Bug | public | 2018-04-07 05:42 | 2024-02-25 08:40 |
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Reporter | eagle | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Wondows | OS | Windows Server 2012 R2 | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003410: A_Fire and A_Warp are not working properly online |
Description | Namely, the commands do not work with the coordinates shifting parameters relative to the persecuted object (xofs, yofs, zofs), they always go to zero if the game is launched online.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | BulletAntVenom.zip (5,429) 2018-05-06 23:36 https://zandronum.com/tracker/file_download.php?file_id=2327&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2018-04-07 05:42 | eagle | New Issue | |
2018-04-09 14:24 | Unknown | Note Added: 0019162 | |
2018-04-09 14:31 | Unknown | Note Edited: 0019162 | bug_revision_view_page.php?bugnote_id=19162#r11488 |
2018-04-09 14:31 | Unknown | Note Edited: 0019162 | bug_revision_view_page.php?bugnote_id=19162#r11489 |
2018-04-11 12:24 | Unknown | Note Edited: 0019162 | bug_revision_view_page.php?bugnote_id=19162#r11492 |
2018-05-06 12:34 | Torr Samaho | Note Added: 0019197 | |
2018-05-06 12:34 | Torr Samaho | Status | new => feedback |
2018-05-06 12:35 | Torr Samaho | Note Edited: 0019197 | bug_revision_view_page.php?bugnote_id=19197#r11514 |
2018-05-06 12:35 | Torr Samaho | Note Revision Dropped: 19197: 0011513 | |
2018-05-06 23:36 | eagle | File Added: BulletAntVenom.zip | |
2018-05-06 23:37 | eagle | Note Added: 0019207 | |
2018-05-06 23:37 | eagle | Status | feedback => new |
2019-05-22 07:28 | eagle | Note Added: 0020688 | |
2021-01-21 06:41 | Kaminsky | Note Added: 0021592 | |
2021-01-21 06:43 | Kaminsky | Note Edited: 0021592 | bug_revision_view_page.php?bugnote_id=21592#r13277 |
2021-01-21 06:45 | Kaminsky | Note Edited: 0021592 | bug_revision_view_page.php?bugnote_id=21592#r13278 |
2021-01-21 06:46 | Kaminsky | Note Edited: 0021592 | bug_revision_view_page.php?bugnote_id=21592#r13279 |
2021-01-24 08:04 | eagle | Note Added: 0021594 | |
2024-02-25 08:40 | Ru5tK1ng | Note Added: 0023084 | |
2024-02-25 08:40 | Ru5tK1ng | Status | new => closed |
2024-02-25 08:40 | Ru5tK1ng | Resolution | open => no change required |
Notes |
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(0019162)
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Unknown
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2018-04-09 14:24
(edited on: 2018-04-11 12:24) |
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I'm having the same A_Warp issue with a Chasecam thingy I've created, made the camera thing warp behind player but it always gets stuck online, eventhough both the script and DECORATE actor aren't client-sided.
EDIT : Fixed it somehow, still a_warp is too jittery online for some reason.
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(0019197)
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Torr Samaho
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2018-05-06 12:34
(edited on: 2018-05-06 12:35) |
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Please provide a minimal example wad.
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(0019207)
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eagle
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2018-05-06 23:37
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in online, the syringe thrown into the monster crawls behind the monster on the floor, and in offline it is raised by 30 mp. |
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(0020688)
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eagle
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2019-05-22 07:28
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I managed to get around the problems indicated here, I no longer see the point in this ticket, it can be closed. |
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(0021592)
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Kaminsky
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2021-01-21 06:41
(edited on: 2021-01-21 06:46) |
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After testing the example wad in scrutiny, the problem isn't because A_Warp/A_Fire aren't working properly online. Instead, the syringe isn't entering the "XDeath" state on the client's end upon impact like it should, but rather the "Death" state, which calls A_Gravity so the syringe drops to the floor. On the server, it enters the "XDeath" state as expected, all while still being unaffected by gravity.
So the real issue here is that projectiles aren't entering the correct states on the client's end whenever they hit something.
EDIT: This issue might be related to:'https://zandronum.com/tracker/view.php?id=3120 [^]'
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(0021594)
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eagle
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2021-01-24 08:04
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the problem was not in this, but in the interpretation of the received data, the script outputs them in int, and in the decorate they were interpreted as fixed, but I just multiplied them by 0.8 and everything became as intended. |
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Closing based on user input ^ |
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