MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001377 | Zandronum | [All Projects] Suggestion | public | 2013-06-23 14:48 | 2014-06-14 17:23 |
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| Reporter | Konar6 | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | feedback | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 1.0 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0001377: Suggestions for client console notify lines, part 2 |
| Description | Why is C_FlushDisplay() called in g_level.cpp:1022 and g_level.cpp:1579 (ie. on level finished and level start)?
This prevents players from seeing essential stuff without manually checking it in console, such as who exited the level, any last-second chat, the new level name...
I very much like the notify buffer not being interrupted and was thinking that others might find keeping the buffer useful too.
Note: other ports (ZDaemon and Odamex) don't flush the notify buffer on level finished. |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | | related to | 0001236 | closed | Dusk | Suggestions for client console notify lines |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2013-06-23 14:48 | Dusk | New Issue | |
| 2013-06-23 14:48 | Dusk | Reporter | Dusk => Konar6 |
| 2013-06-23 14:48 | Dusk | Summary | Suggestions for client console notify lines 0000002 => Suggestions for client console notify lines, part 2 |
| 2013-06-23 14:49 | Dusk | Note Added: 0006486 | |
| 2013-06-23 14:49 | Dusk | Relationship added | related to 0001236 |
| 2013-06-23 14:51 | Dusk | Note Edited: 0006486 | bug_revision_view_page.php?bugnote_id=6486#r3580 |
| 2013-06-23 14:52 | Dusk | Product Version | => 1.0 |
| 2013-06-23 14:55 | Dusk | Severity | minor => feature |
| 2014-06-14 17:23 | Watermelon | Note Added: 0009297 | |
| 2014-06-14 17:23 | Watermelon | Status | new => feedback |