I was playing Final Fantasy a lot, then it appeared an idea, how the magic (White and Black) looks like in doom? then I went up to this.
All of the spells what im planning on.
Curaja: Heals you more than the half of your life (75 HP)
Esuna: Clear all of your Bad States.
Dispell: Clear all of the Good States from the target.
Slow: Slow down the enemy.
Protect: Defense on any Bullet (Or physical attack)
Shell: Defense on Fire, Ice and Thunder + Plasma
Blink: Increases Speed.
Confuse: Make a monster your ally.
Silence: Causes Mute on a player.
Hold: Freeze an enemy.
Sight: Full Map.
Reflect: Deflects any attack!
Mini: Morph to the size of an ant.
Libra: Almost there...
Holy: A Big Damage Missile.
Fira: A stronger projectile with fire damage.
Thundara: A stronger projectile with thunder damage.
Blizzara: A stronger projectile with ice damage.
Firaga: A more stronger projectile with fire damage.
Thundaga: A more stronger projectile with thunder damage.
Blizzaga: A more stronger projectile with ice damage.
Toad: Morph to a frog.
Osmose: Drains 10 MP from a target.(if the target uses magic)
//undead enemies will do the reverse action
Tornado: Inflicts damage until leaving it to the critical state of life.
Break: Stone-making an enemy.
Pig: Morph to a Pig.
Death: Insta-killing attack.
Flare: Exploding fire attack.
Meteor: Many meteors beign trown from the space upon your enemies!
Note2: Life and Arise must cast it before any tough battle.
In 0.8a I intoduced the Black magic, the basic black magic spells are there but im planning how it's gonna be on the doom perspective.
On 1.0a Im going to work on the Multi Player ambient. And also there is the Level System.
Spoiler: How to use (Open)The mod uses 3 custom buttons:
(Well... Depending in how did you configure it)
Z - Next spell
X - Previous Spell
C - Options:
[Tap C again to get the info of the selected spell
[Tap X to switch into black magic to white magic
[Tap Z to change in target or self (Not implemented yet)
It also uses a weapon called "MagicalHand".
Use Fire to White magic and Altfire to Black magic!
That's all of the controls what you need :D
About the Level System: (1.0a)
In White Magic and Black Magic can be improved but depending on
what kind of magic are you using.
Spirit (SPR): The Level skill for the White Magic.
Inteligence (INT) : The level skill for the Black Magic.
Each 10 succesful casts will rise the level for the type of magic
what are you using.
The more Advanced Level of Spirit or Inteligence, the more Spells
you cast in White or Black Magic!
Spoiler: Screenshots! (Open)
Spoiler: Credits to... (Open)Bean - Ripping the sprites.
Square Enix - Final Fantasy.
Zandronum - The Source Port.
The Spriters Resource - Sprites.
Zdoom Wiki - Code and ACS stuff
Madokage - Ripping the sounds.
Mick - Ripping the font.
You - For playing this.
Spoiler: Changelog (Open)
Code: Select all
1.0a: *Fixed the order of the spells. +Level system on the magic! *Shortened some code. +Custom buttons can be changed on the option menu! +Moar Sounds! *Some few improvements in the projectiles. +The magic is now pickable! (Randomly replaced by the chainsaw) +FFSTEST! A testing map for the spells! Oh no!!! No more new spells?!? 0.9a: *Fixed the translation with a decent colouring of the potion. +MP Potions can give health now! *Fixed up the monster states. +Added more black magic spells! [ Poison (Cost: 6 MP) Attempts to Poison an enemy. [ Bio (Cost: 20 MP) Makes an attack to your opponent using many viruses. [ Sleep (Cost: 15 MP) Attempts to Sleep an enemy. [ Quake (Cost: 30 MP) Creates a Quake around you. [ Drain (Cost: 18 MP) Drains 20 HP from your enemy. [ Warp (Cost: 100 MP) Skip's the current level. [ Stop (Cost: 12 MP) Paralizes the enemy, making it unable to move for 15 seconds. 0.8a: +Black magic has been added! (with a few spells but that will do) +Sound effects! (Thanks Madokage :D) +With C you can also check the info of a seleted spell or switch the magic type! +Font'd menu! +Added the basic black spells! [ Fire (Cost: 5 MP) Attack with fire. [ Thunder (Cost: 5 MP) Attack with thunder. [ Blizzard (Cost: 5 MP) Attack with Ice. 0.7a: *Fixed the MP used system. *Randomly the MP can appear in the Health Bonus potion! *The MP potion has a different colour! +Monster's weakness! (incomplete yet) +Alt-Fire is intended to Black Magic. Use Z or X to select a spell! +Need info about the skill selected? Press C! +Added more spells! [ Haste (Cost: 20 MP) Double Firing Speed. [ Teleport (Cost: 10 MP) Teleports you back to the starting point. [ Berserk (Cost: 15 MP) Dobule Damage. [ Libra (Cost: 5 MP) Check the Actor's health and weakness. [ Arise (Cost: 70 MP) You have 5 seconds of protection and full health after your death. [ Life (Cost: 25 MP) You're teleported to start and critical health after your death. 0.3a: +White Magic Hand has been added. +MP potions are there. +Added the following spells: [ Cure (Cost: 3 MP) Heals 10 HP. A Small part of life. [ Cura (Cost: 9 MP) Heals 25 HP. A Nice part of your life. [ Curaga (Cost: 18 MP) Heals 50 HP. Half of your life. [ Float (Cost: 8 MP) Flight for 10 seconds.
Spoiler: [size=190 (Open)Take whatever you want BUT if you take something from here, give me a credit for creating the wad you're welcome. :pDownloads[/size]]
Oh! This mod is now on Doomworld!
FF4_Spells_0.9a.wad in Doomworld.
FF4_Spells_1.0a.wad Level system! + Multiplayer testing
FF4_Spells_0.9a.wadMore Black Magic spells.
FF4_Spells_0.8a.wad Black Magic introduction.
FF4_Spells_0.7a.wad More spells.
If I make progress I will do the update. Stay tuned and have fun!