Did you get permission to do this? Considering MagSigmaX hasn't been around in the community since the last release, I sincerely doubt it.
We've had several ZDoomers get their work completely nicked, overhauled, and in many cases completely bastardized without their permission, and then they get extra headaches of people reporting "bugs" in the Zandro versions that don't exist in the ZDoom version. We've already got a good chunk of people angry at us, we don't need another--especially with something as high profile as this.
Monsterovich wrote:- Nothing was removed from the original version of MSX.
Uhhhhhhhh you sure about that? Just with a cursory playthrough, someone incredibly familiar with MSX was able to point out numerous stuff that's completely removed.
You reduced the rifle capacity to 35 rounds but didn't change the HUD to reflect this, you reduced the autoshotgun's capacity to 15 rounds, you removed the recoil, you removed the trails on the projectiles, you removed the smooth animation for the initial fist charge, you removed enemy behavior for when the player has their fists out to make them dodge, you've removed numerous sound effects (why does the shotgun use the vanilla Doom sound? Why does the sniper rifle use the Skulltag railgun sound? Why does the punch use the same sound effect for hitting walls?), not to mention removing numerous effects that could have been easily replicated in Zandronum (quaking on charged punches, for example).
And again, that's just with a cursory playthrough. That's a whole lot of shit that's been outright removed.
Monsterovich wrote:- Difficulty is higher than in the original that makes gameplay better (really), it won't be boring for you. Welcome to realistic survival! :D
Really? Because it looks like you also removed all of the tracer rounds for enemies and replaced them with hitscans. As in, the cannot-be-dodged hitscans that change gameplay from fast running and dodging to sheer luck.
This doesn't make gameplay better, it takes the gameplay MSX was going for and completely removes it.
If you're going to port something, then it's better to just port it. Don't mod it with your own changes, especially if the original author didn't give you permission.