[SOLVED]Turn off monster friendly fire
-
Flaminglacier
- Posts: 65
- Joined: Thu Jun 21, 2012 9:28 pm
[SOLVED]Turn off monster friendly fire
Is there anyway I can make it so monster don't attack and kill each other? I am making a co-op wad which has a bunch of monsters in small rooms but what happens is they all end up killing each other before the player can attack them. Would I have to use decorate? or is there a server flag I can put?
Last edited by Flaminglacier on Mon Jun 16, 2014 6:26 pm, edited 1 time in total.
RE: Turn off monster friendly fire
Paperwork long solution : Manually give all monsters immunity to a damagetype and make all monster projectiles deal that damage type. You'll need to replace cyberdemon rockets with a new actor so you dont make everything immune to player rockets.
Lazier Solution : Mapinfo lump http://zdoom.org/wiki/MAPINFO/Map_definition http://zdoom.org/wiki/MAPINFO/GameInfo_definition using the noinfighting map property disables monster infights.
Lazier Solution : Mapinfo lump http://zdoom.org/wiki/MAPINFO/Map_definition http://zdoom.org/wiki/MAPINFO/GameInfo_definition using the noinfighting map property disables monster infights.
Last edited by Cruduxy on Mon Jun 16, 2014 6:16 pm, edited 1 time in total.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
-
Flaminglacier
- Posts: 65
- Joined: Thu Jun 21, 2012 9:28 pm
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1907
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
- Contact:
RE: Turn off monster friendly fire
I think dehacked had a thing for this too for game wide infighting (not just a map), might be one of the few remaining uses for it.

