[SOLVED]Turn off monster friendly fire

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Flaminglacier
 
Posts: 65
Joined: Thu Jun 21, 2012 9:28 pm

[SOLVED]Turn off monster friendly fire

#1

Post by Flaminglacier » Mon Jun 16, 2014 6:09 pm

Is there anyway I can make it so monster don't attack and kill each other? I am making a co-op wad which has a bunch of monsters in small rooms but what happens is they all end up killing each other before the player can attack them. Would I have to use decorate? or is there a server flag I can put?
Last edited by Flaminglacier on Mon Jun 16, 2014 6:26 pm, edited 1 time in total.
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Cruduxy
Zandrone
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Joined: Fri Jun 08, 2012 4:24 pm

RE: Turn off monster friendly fire

#2

Post by Cruduxy » Mon Jun 16, 2014 6:16 pm

Paperwork long solution : Manually give all monsters immunity to a damagetype and make all monster projectiles deal that damage type. You'll need to replace cyberdemon rockets with a new actor so you dont make everything immune to player rockets.

Lazier Solution : Mapinfo lump http://zdoom.org/wiki/MAPINFO/Map_definition http://zdoom.org/wiki/MAPINFO/GameInfo_definition using the noinfighting map property disables monster infights.
Last edited by Cruduxy on Mon Jun 16, 2014 6:16 pm, edited 1 time in total.
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Flaminglacier
 
Posts: 65
Joined: Thu Jun 21, 2012 9:28 pm

RE: Turn off monster friendly fire

#3

Post by Flaminglacier » Mon Jun 16, 2014 6:26 pm

I will go with the lazier solution xD thank you.
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Combinebobnt
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RE: Turn off monster friendly fire

#4

Post by Combinebobnt » Mon Jun 16, 2014 6:27 pm

I think dehacked had a thing for this too for game wide infighting (not just a map), might be one of the few remaining uses for it.

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