just 9 levels for ultimate doom

Rcj8993 wrote:UPDATE:
Starting later this week, the remastering/update is going to start full force
Im getting the DOOM mod back on track, im about to commit serious time into the remastering and i have a friend and fellow doom modder https://m.facebook.com/Tristan885sPage helping with it.
things need to do:
-fix up and make some of the levels flow better and not look like ass
-add in music provided by my girlfriend
-make it so it doesnt require both doom and doom 2 (was a work around for adding in episodes) this causes some minor issues.
-make the text and menu items actually fit to the original doom scale and not look like shit
-maybe port the mod entirely to make full use of GZDoom and the UDMF map format (which would make the remastering take longer as it uses HEXEN format with Zandronum, but it would be nice if we could make it so it works with GZDoom AND Zandronum as most of my fans of my mod are from within the Zandronum community)
-Add a more coherent story, its kinda generic atm and id love to have a text screen at the start of every level and end of every level with the possibility of changing backgrounds.
I now present my first map pack.
this is basically a project for school,
but the story follows as thus
the marine heads home after a day at the base, when he is attacked,
he fights his way into his home to find most of his stuff raided by the monsters,
he heads through the sewers to the city, and takes part in a battle to defend the city,
he takes a Truck to the Military base,
clears it out, and takes a motorized lift down to the drilling site,
well, turns out the military drilled into purgatory,
you fight your way through hell, and 2 Gauntlet arenas to fight the mastermind behind the apocalypse against mankind.
Rcj8993 wrote: Trailer is up:The [video] tag is deprecated, please use the [media] tag
needs ultimate doom, doom 2 and zandronum to run
put all of these in the zandronum folder (including the capstone.wad) and run the batch file
I just need people to test this thing and tell me whats wrong with it if anything is.
http://www.mediafire.com/download/d5umm ... Levels.wad
made it a bit longer for level one, and a little longer for level 7, made a HUGE change in one area and it makes it seem more interesting throughout because of it.
hope you like it. also I tweaked hard difficulty a bit so its a lot harder ;)
also has anyone found any of the 2 Easter Eggs in the game?
one can be found on accident in E1M5,
and one is found at the very end of the game...
(sorry if its a bit big, I just like having the good sound quality)
this mod includes
whole new level set for Episode 1
new monsters
New music
and a TON of ACS scripting....
tell me what you think
(I still need to do the intermission stuff and do the level name stuff,
if anyone can tell me how to do that, please let me know, as I don't want people to think they are going to the hanger or phobos anomaly, I want them to think they are going to the levels that are named in the map info)
(mainly this is based off of a house I made in Rapid Visualization at ITT, that led to it being made from a drawing to a 3D model, to a Physical model, then into 2 levels from a game)

http://www.mediafire.com/download/d5umm ... Levels.wad