Custom Inventory Disappears After a While (SOLVED)
Custom Inventory Disappears After a While (SOLVED)
I have implemented the Max Ammo power up in Project 115 (yay) and now I would like to know if there is any way to make it disappear if the player doesn't pick it up after 30 seconds or so.
Last edited by Fabysk on Fri Mar 28, 2014 9:24 pm, edited 1 time in total.
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RE: Custom Inventory Disappears After a While
Use ACS...
Code: Select all
Script 999 OPEN
{
Delay(35*30);
Thing_Remove(<itemtaghere>);
}
RE: Custom Inventory Disappears After a While
Assuming you want to make every instance of max ammo bonus disappear, and you have already a DECORATE defifition on it, you don't have to use ACS... Combining ACS and DECORATE often results in mess.
You can use a state similar to this:
Disclaimer: Not tested, just being theoretic[/size]
You can use a state similar to this:
Code: Select all
Spawn:
ITEM A 1050
Goto Death
Pickup:
[your code etc]
Death:
ITEM A 0
Stop
Last edited by Klofkac on Fri Mar 28, 2014 11:04 am, edited 1 time in total.
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