Can Zandronum handle 64 players in a server?

News and events are posted here. Threads also show up in the Latest News section.
User avatar
Cyber'
Topic author
Forum Regular
Offline
Posts: 209
Joined: Fri May 25, 2012 1:14 am
Contact:

Can Zandronum handle 64 players in a server?

Post#1 by Cyber' » Sat Aug 24, 2013 2:07 am

Although it gets laggy after 56...yes, yes it can!

Spoiler (Open)
Image


Thanks to everyone who took the challenge of capping out the server to 64!
Projects completed : PROCTF, Jump Maze, Tricky ST. RJX.
Progress : RJX2 - Standby... | RJX remastered : Final Detail - 100% Complete! (wad on BE)
Newest Project : Jump Maze 1.5 (X2): Alpha (layout, minor detail) - Layouts complete: 13. Detail run for 1-13: 65%!

I always love these calm moments before the storm...

User avatar
Catastrophe
ZanStuff Reviewer
Offline
Posts: 2048
Joined: Sat Jun 02, 2012 2:44 am

RE: Can Zandronum handle 64 players in a server?

Post#2 by Catastrophe » Sat Aug 24, 2013 2:07 am

Video coming soon.... God that was SOOOOOOOO epic!

User avatar
Combinebobnt
SNS Team
Offline
Posts: 1121
Joined: Mon Jun 04, 2012 3:37 am
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#3 by Combinebobnt » Sat Aug 24, 2013 2:08 am

Thanks to cyber for helping to advertise.

User avatar
Hypnotoad
Forum Regular
Offline
Posts: 471
Joined: Tue May 29, 2012 8:50 pm

RE: Can Zandronum handle 64 players in a server?

Post#4 by Hypnotoad » Sat Aug 24, 2013 2:09 am

How to win at fnf: spawn, turn around, shoot at spawn.

User avatar
-Jes-
Frequent Poster Miles card holder
Offline
Posts: 820
Joined: Fri Aug 03, 2012 9:55 am

RE: Can Zandronum handle 64 players in a server?

Post#5 by -Jes- » Sat Aug 24, 2013 2:09 am

Yep, fun times!

Image

Please disregard me being in the list twice. :D
And I got some halfassed recording done on the new laptop, though won't bother uploading if Cata's video will own.
Last edited by -Jes- on Sat Aug 24, 2013 2:14 am, edited 1 time in total.

User avatar
Torvald
Forum Regular
Offline
Posts: 425
Joined: Tue Jun 26, 2012 3:14 am

RE: Can Zandronum handle 64 players in a server?

Post#6 by Torvald » Sat Aug 24, 2013 2:15 am

[spoiler=Here cyber TAKE THIS!]Image[/spoiler]
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck


UnixAssassin wrote:The definition of cheating is not this: Using an aim assisting tool in a game


BEST.EVER.
Teamspeak: WUMBO.CA

User avatar
Catastrophe
ZanStuff Reviewer
Offline
Posts: 2048
Joined: Sat Jun 02, 2012 2:44 am

RE: Can Zandronum handle 64 players in a server?

Post#7 by Catastrophe » Sat Aug 24, 2013 2:17 am

Image

User avatar
Ivan
Addicted to Zandronum
Offline
Posts: 1491
Joined: Mon Jun 04, 2012 5:38 pm

RE: Can Zandronum handle 64 players in a server?

Post#8 by Ivan » Sat Aug 24, 2013 2:17 am

Well that was nice.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Medicris
Forum Regular
Offline
Posts: 561
Joined: Mon Jun 04, 2012 5:29 am

RE: Can Zandronum handle 64 players in a server?

Post#9 by Medicris » Sat Aug 24, 2013 2:25 am

My brain just fizzled out about an hour or two in and I just ended up spawning, turning around and getting megakills

User avatar
The Toxic Avenger
Forum Staff
Offline
Posts: 935
Joined: Fri May 25, 2012 1:12 am
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#10 by The Toxic Avenger » Sat Aug 24, 2013 2:37 am

Oh my god I wish work didn't keep me from being there D:

User avatar
darkstar64
Forum Regular
Offline
Posts: 224
Joined: Sun Dec 09, 2012 3:48 am

RE: Can Zandronum handle 64 players in a server?

Post#11 by darkstar64 » Sat Aug 24, 2013 2:54 am

Oh damn I missed this. Looks like it was epic!
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

User avatar
Ruin
Forum Regular
Offline
Posts: 282
Joined: Tue May 29, 2012 8:43 pm
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#12 by Ruin » Sat Aug 24, 2013 3:39 am

Apparently I missed all sorts of fun while I was at work today. Looking forward to seeing a video/demo. Nice job guys.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/

User avatar
Combinebobnt
SNS Team
Offline
Posts: 1121
Joined: Mon Jun 04, 2012 3:37 am
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#13 by Combinebobnt » Sat Aug 24, 2013 4:41 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

User avatar
Watermelon
Addicted to Zandronum
Offline
Posts: 1172
Joined: Thu Jun 28, 2012 9:07 pm

RE: Can Zandronum handle 64 players in a server?

Post#14 by Watermelon » Sat Aug 24, 2013 5:21 am

Yeah at 56 players, the server itself I think chokes on bandwidth or something. I noticed it gets choppy.

User avatar
Disguise
Forum Regular
Offline
Posts: 308
Joined: Thu May 24, 2012 10:00 pm
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#15 by Disguise » Sat Aug 24, 2013 7:58 am

I bet it was god damn wonderful! Good job on hitting the player limit!
Corruption Deathmatch: Corruption at its highest.
Medieval Invasion - Very WIP
Daemon Astrum - On Hold
Stratamax: Phobos Complex - In Progress

Image

[quote="Someone"]So, Crytek had a Crysis, now its....Doomed. Ok, im out.[/quote]

[quote="madyellow"]i can't wait to finish this after that i think ill get more fan's then ill be the 2nd famous australian animator >:DD and ill have 1EE7 SK!LLZ hahaha o I'm stupid as fuck butt hay ill get right in there as in right up a girl's pussy >:D FUUUNN hahaha[/quote]

User avatar
CloudFlash
Frequent Poster Miles card holder
Offline
Posts: 809
Joined: Mon Jun 04, 2012 5:35 pm

RE: Can Zandronum handle 64 players in a server?

Post#16 by CloudFlash » Sat Aug 24, 2013 10:05 am

64 players, but 32 spectators. Just normal day on Zandobando.
Last edited by CloudFlash on Sat Aug 24, 2013 10:08 am, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
-Jes-
Frequent Poster Miles card holder
Offline
Posts: 820
Joined: Fri Aug 03, 2012 9:55 am

RE: Can Zandronum handle 64 players in a server?

Post#17 by -Jes- » Sat Aug 24, 2013 10:23 am

CloudFlash wrote:but 32 spectators


Cata's video peaked with 46 active players! :P
Last edited by -Jes- on Sat Aug 24, 2013 10:23 am, edited 1 time in total.

User avatar
Synert
Forum Regular
Offline
Posts: 206
Joined: Mon Jun 04, 2012 12:54 pm
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#18 by Synert » Sat Aug 24, 2013 12:34 pm

To be fair, if there were that many players on Dynamite already I wouldn't want to join either

User avatar
Cruduxy
Frequent Poster Miles card holder
Offline
Posts: 963
Joined: Fri Jun 08, 2012 4:24 pm

RE: Can Zandronum handle 64 players in a server?

Post#19 by Cruduxy » Sat Aug 24, 2013 12:36 pm

Lol how can any map fits such player counts and be playable.
[color=#800080][][][][][][][][][][][][][][][][/color]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
Lord_of_D:
Forum Regular
Offline
Posts: 621
Joined: Sun Aug 26, 2012 5:31 am
Contact:

RE: Can Zandronum handle 64 players in a server?

Post#20 by Lord_of_D: » Sat Aug 24, 2013 2:04 pm

Cruduxy wrote:Lol how can any map fits such player counts and be playable.

maybe one of those big ass zdumb wars. btw combine, did you were using teamspeak with soemone else? cause if that is i'll try to join there next time theres something as epic as this
Image


Return to “News & Announcements”



Who is online

Users browsing this forum: No registered users and 0 guests