Spoiler: Ijon plays Brutal Strife! (Open)
and then I stopped playing
so let's see - the "improved stealth" allows me to kill an acolyte, have him very obviously die, and not have anyone give a shit
meanwhile I swing my dagger out of boredom and suddenly I'm getting attacked by my own team mates, because that is totally a justified and expected response to me being harmlessly stupid
the added sounds and graphics do not fit strife in the slightest, and take away from the game - the fluid and sky replacements were completely unnecessary, for one, and the duke3D explosions sounds you can hear from miles away are just plain stupid
the electric crossbow easily gets you to the programmer alone, because it stunlocks fucking everything - it's the equivalent of the pistol, not a weapon you're meant to use for everything forever!
also the electricity effects are comical and ugly at best
you're inconsistent with your added rules - why can a heavy explosive barrel be pushed around while an empty wooden one is apparently rooted to the ground so deeply that your most valiant efforts prove fruitless?
accuracy upgrades are useless, because everything is extremely accurate from the beginning
the mini missile launcher can take out a turret, with 125 health, in one shot - something the actual mini missile launcher could never do with a maximum damage of 104
also the same old tired gib effects which are quickly becoming the new nashgore for the acolytes
the grenade launchers are just plain silly now, clashing with strife's art style pretty well and making absolutely no sense - spherical grenades, shell casings. I what.
also last I checked fire doesn't push you, and the range the fire can hurt you at is just plain silly - if real life had similar-acting fires, everyone at a campfire would burst into flames within seconds
flamethrower is now just a bland, generic +RIPPER spamfest with the least effort put into "improving" what was a good fire death I've ever seen - hey guys let's have the acolytes spew "flames" that hardly even move up from their chest until they fall over and die!
do the torches really need to emit sound? it doesn't add anything to gameplay, and it's just annoying
I still got the normal crossbows from rowan - you DO use ConversationID, right?
funnily enough that's the only way for me to use poison bolts because the "brutal" crossbow can't do that anymore!
tl;dr: just stick to normal strife, because while its codebase is absolutely terrible and rogue should've been ashamed for it, it was still a good game
this... yeah, this isn't.