• ΞXPΛCK • for WhoDunIt ARGHH >:I

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zeberpal
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• ΞXPΛCK • for WhoDunIt ARGHH >:I

Post#1 by Zeberpal » Sun Dec 09, 2012 7:12 pm

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Main WDI thread is here


P H O T O S:
Spoiler (Open)
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S E C R E T S:
Spoiler (Open)
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MARSIS(Online):
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================================================================================​=====================
*HOW TO GET CARD LVL4

Head to restroom(north) and look into ..lighting urinal. Flush it via button nearby and
+if there was a FLASHLIGHT in it, KEYCARD LV4 will spawn after 15 secs near that urinal.
+if there was a KEYCARD LV4 in it, it will spawn in 3 different spots.
To know what are these spots check a memo in restroom on a mirror, or press automap(TAB)
================================================================================​=====================
*HOW TO GET EASTER EGG

Go to caves and find a plate with strange silly drawing on it. You will need someone to
jump on to get there. EASTER EGG lies under that plate.

================================================================================​=====================
*SECRET ENDINGS
Wait(stay alive) till final phase of the game. Go to the wracked wall
and pass the foot sensor and enter the equipment room.
+if you pick KEYCARD LV7 - open lv7 door with it and press a button there. After that
you better escape Marsis base the way you came from.
+if you pick SOULCUBE, there is a second ending for you. You'll need a SOULCUBE for it. Make sure to look at Automap, and figure where you need to use a soulcube.
================================================================================​​=====================
*ETC
+As a murderer you can execute innocent which is in process of teleportating. Check it in murd's hub.
+Use a chair to get in surgery fast.
+Teleport is good to outrun murderer.
+Murderer can ressurect zombies and monsters via murd's hub.
+Check out a jukebox

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RETORN'79:
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*SCISSORS KEY LOCATIONS
You can open a safe in Machine Shop's garage with it.

1)North of Baseball court(Remilia Park).
2)In the corner of Junkyard.
3)In the corner of basketball court beside strip club.
4)West corner from electrical substation.
5)In the bum corner beside construction side.
================================================================================​=====================
*SAFE KEY LOCATIONS
You can open a safe in Renegades hangout with it.

1)Between train coaches in Roseville trainyard.
2)Behind Motorcycle attraction in Kiddie Park.
3)In the warehouse in Taylor Docks.
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*FIREARMS LOCATIONS
Pistol/Shotgun/M1 spawners.
1)In the locked safe in Renegades hangout.
2)On the 4th level of constructing building. Use construction crane and ladder to get there.
================================================================================​=====================
*SECRET ENDINGS
You need to wait(stay alive) till final phase of the game. After that go to jail
and follow red ines on the floor there. You'll be able(or not) to trigger 1 of 3 endings.


*POLICE RAID
-----------
You'll need a COIN to make a call to police. Exit secret room and turn right to notice black writing.
Now you know what you need to do. You can find it walking around in Kiddie park.

*SUMMON GHOULS //since this map is a "prequel" to tcgold.wad
-------------
You'll need a DISC OF OURBOROS and a CREST OF MERCURY to finish potion.
+DISC OF OURBOROS) *Go to meat factory and inspect hanging dead guy.
+CREST OF MERCURY) *Is hidden in the ancient vase. It spawns either in:
+balcony in old hotel.
+one of the boxes in Roseville trainyard.

*GIANT MURDERER
--------------
Simply perform 2 backstabs during the round.
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*ETC
+Check out the binoculars near Srip club.
+Look at the poster in baseball court. Use red spray on it.
+Don't try to jump from construction building. It'll be bad... seriosly.
+Check your AUTOMAP for places of interest.


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SLENDERDUNIT:
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*5 ADVANCED WEAPONS SPAWN
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Collect all 8 pages around map. Then weapons will spawn.

*20 DOllars ENDING
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when in final stage of game(20% of innocents remaining) as a Murderer collect
8 skulltag pages.

*HARMONY SONG
-----------
Find a RAT, kill it and grab a COIN. Use it on jukebox in the west of map.
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*CYBERCRIME MOD
---------------
Walk around second tree from that south-east. Shooters key will spawn in the very middle north of the map.
Use flashlight, to see it on the grass. Use found key on jukebox.


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Last edited by Zeberpal on Fri Nov 13, 2015 1:00 pm, edited 1 time in total.
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RE: ZbPack. wdi-related project

Post#2 by one_Two » Sun Dec 09, 2012 7:18 pm

Wow those screens look amazing, the third pic down looks like the start of doom3. And pic 6 looks nice with the curved seating :3 Don't really like WDI but I'll def play these.

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RE: ZbPack. wdi-related project

Post#3 by Ivan » Sun Dec 09, 2012 7:49 pm

I'd pay to play those maps o.o
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZbPack. wdi-related project

Post#4 by SpaceMarine » Mon Dec 10, 2012 8:52 am

Doom 3 map? o.O nice

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RE: ZbPack. wdi-related project

Post#5 by Jigsaw » Mon Dec 10, 2012 5:32 pm

The Doom3 map is Marsis. It was running on Grandvoid for a short period of time, then it was removed due to complaints of lag.

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RE: ZbPack. wdi-related project

Post#6 by Zeberpal » Wed Jan 16, 2013 7:15 pm

Jigsaw wrote:The Doom3 map is Marsis. It was running on Grandvoid for a short period of time, then it was removed due to complaints of lag.


Not really. The reason was usual releases of WDI builds which were out like hot doughnuts. They were incompatible with Marsis and I was simply lazy to add new stuff all the time. It's true though that for some players it was laggy. Removed some less visited areas and scripts which could cause that.

Some progress on secret endings made.
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RE: ZbPack. wdi-related project

Post#7 by Agentbromsnor » Thu Jan 17, 2013 12:32 am

I love that last screenshot, even though its a bit pixelated.

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RE: ZbPack. wdi-related project

Post#8 by Danzoa » Thu Jan 17, 2013 10:58 pm

Cool maps Zeb, really look badass as hell :D
And also, Savage Assassins weren't Brits only, i was in it back in Jan '06 too, and i've always been a welcomed member lol.
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RE: Extravagant Mappack for WDI

Post#9 by Zeberpal » Thu Jan 24, 2013 7:25 pm

Thanks Danzoa , and yeah I'll kep this in mind

One more person wants to contribute, so title is changed.
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RE: Extravagant Mappack for WDI

Post#10 by Zeberpal » Sun Jan 27, 2013 7:15 pm

1st beta released. Link in first post.
Two freakin maps took me about a year. Lots of textures and sounds had to be made/edited
Enjoy and report possible bugs here.
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#11 by one_Two » Sun Jan 27, 2013 7:34 pm

Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/

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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#12 by Zeberpal » Sun Jan 27, 2013 8:31 pm

one_Two wrote:Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/


Thank you.Well I tried to make something between slumy, radio and corrupt in that map. By the way this town first appeared in Conflagrated's tcgold.wad ghouls.
Community people might find some funny references in this map.

Project is now suprisingly got hosted by StasBFG on his iddqd server O:
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#13 by one_Two » Sun Jan 27, 2013 9:29 pm

Zeberpal wrote:
one_Two wrote:Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/


Thank you.Well I tried to make something between slumy, radio and corrupt in that map. By the way this town first appeared in Conflagrated's tcgold.wad ghouls.
Community people might find some funny references in this map.

Project is now suprisingly got hosted by StasBFG on his iddqd server O:


Btw at the start there is a bottle on the floor, is this a model or sloped terrain?

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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#14 by Zeberpal » Mon Jan 28, 2013 5:50 am

It's a model. It's impossible to make slopes like that I think.
Last edited by Zeberpal on Mon Jan 28, 2013 5:50 am, edited 1 time in total.
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#15 by one_Two » Wed Jan 30, 2013 12:15 pm

Zeberpal wrote:It's a model. It's impossible to make slopes like that I think.


Nah I'm sure it is. 4 3d slopes around a sector?

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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#16 by Zeberpal » Wed Jan 30, 2013 7:46 pm

one_Two wrote:
Zeberpal wrote:It's a model. It's impossible to make slopes like that I think.


Nah I'm sure it is. 4 3d slopes around a sector?


possible, but still too messy to do so.

looks like this project is a fail unfortunatelly. Guess I'll drop it. It's not being played, and if it is - it's either claimed not canonic or laggy. gosh, buy something more than pentium 1
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#17 by Sicamore » Tue Feb 12, 2013 1:04 am

This wants to make me cry. Almost. Everyone misses these beautiful maps for some custom rave kits and fork weapons? Nicely played.
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#18 by one_Two » Tue Feb 12, 2013 1:23 am

Sicamore wrote:This wants to make me cry. Almost. Everyone misses these beautiful maps for some custom rave kits and fork weapons? Nicely played.


Tis the fucking modern demographic.

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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#19 by Catastrophe » Tue Feb 12, 2013 3:28 am

Ok I can't run this with the fix:

Script error, "wdiex_fix1b.wad:DECORATE" line 377:
Invalid state parameter a_firecustommissile
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RE: Extravagant Mappack for WDI. BETA RELEASED

Post#20 by Zeberpal » Wed Feb 13, 2013 8:45 am

Catastrophe wrote:Ok I can't run this with the fix:

Script error, "wdiex_fix1b.wad:DECORATE" line 377:
Invalid state parameter a_firecustommissile


Strange, it runs okay for others. Dolt question but are you sure you're using zan exe? That decorate thing is a copy of weapon dropper from original wdi.pk3 so it should be okay. Maybe random Zan bug.
Just to say I can't launch Ragnarok DM cause of decorate error message, while others can.. Too lazy to report that to Torr.

However Soyu hopefully finishes his map soon, so I could repack this addon with even more fixes. Maybe it'll be okay then.
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