Samsara - No longer under active development.
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RE: Samsara - 0.27b - Ranger leads the way.
LAZ Device as a shield? But....I like my 9K clone :(
RE: Samsara - 0.27b - Ranger leads the way.
Parias' serpent staff seems slightly buggy at the moment: when draining above 100 health, it sometimes randomly reduces the player to 100 health. This doesn't seem to happen on any consistent basis, but it's pretty frustrating to randomly lose 50-odd health.
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RE: Samsara - 0.27b - Ranger leads the way.
It's probably something about A_CStaffCheck - I'll see what I can do in changing it to pure DECORATE instead of Hexen's native code when I get the chance today. A_JumpIfCloser plus uncommenting a few lines should do the job...
Edit: Okay that should do it, with any luck.
Edit: Okay that should do it, with any luck.
Last edited by Ijon Tichy on Mon Feb 04, 2013 1:10 pm, edited 1 time in total.
RE: Samsara - 0.27b - Ranger leads the way.
As much as I hate to say it, I don't like Ranger's slot 7. Not for being uncreative for anything (you cleared that issue), but for being a total BFG Class that takes Zero Skill to use. The BFG 9000, although it's firepower is awesome, takes some getting use to, the new LAZ Device sounds complex (and the old is a 9000 Clone), the Tome of Power is like doubling your arsenal at the expense of having to learn how to use said new arsenal (still, nerf the tomed hellstaff, becuase lol 2 cells for a cyberdemon), the wraithverge... okay, so that does take no skill, but you nerfed it, so it's not quite the BFG-class clearer it once was. BJ's involves bouncing projectiles everywhere, Duke's is weak enough it doesn't need it to require skill to use (though even still, IMO, I would buff it.), Marathon's is impossible to use (I keep killing myself due to self damage dammit, please get rid of that, because my fully charged suicide isn't a practical survival strat), but Rangers? Quadrupling the damage is just as powerful as any BFG, and it takes ZERO skill to get used to (assuming that you already know how to use ranger otherwise) and super lava nails+quad damage=zero skill killing cyberdemons in 2 seconds, while cluster grenades/rockets+quad damage=zero skill horde killing.
EDIT: So, what's been completed for 0.28 as of so far (not to be annoying, but I like having progress reports every once in a while)?
EDIT: So, what's been completed for 0.28 as of so far (not to be annoying, but I like having progress reports every once in a while)?
Last edited by Untitled on Wed Feb 06, 2013 10:58 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: Samsara - 0.27b - Ranger leads the way.
The bouncing projectiles aren't anything skill-requiring, that phase is the clearing bit, the skill involved is actually timing and placement of the shot since the initial projectile has very minimal range so you can't just point and shoot. It can get you killed very easily in certain circumstances.. especially in invasion servers where there's a lot of monsters + lag is a factor.Untitled wrote:BJ's involves bouncing projectiles everywhere
RE: Samsara - 0.27b - Ranger leads the way.
Duke's is my favorite in DM it kills very quickly without a delay and nearly 0 chance to dodge it since its a spam fest..Untitled wrote: Duke's is weak enough it doesn't need it to require skill to use (though even still, IMO, I would buff it.)
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RE: Samsara - 0.27b - Ranger leads the way.
EDIT: So, what's been completed for 0.28 as of so far (not to be annoying, but I like having progress reports every once in a while)?
Spoiler: Warning: Fuckin' hyooge. (Open)
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: Samsara - 0.27b - Ranger leads the way.
You won me at Timon's Axe.
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RE: Samsara - 0.27b - Ranger leads the way.
Is Ranger's ammo switching supposed to alert monsters?
Just saiyan..
Also, super nail remembers ammotype across switch
Just saiyan..
Also, super nail remembers ammotype across switch
Last edited by -Jes- on Thu Feb 07, 2013 5:59 am, edited 1 time in total.
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RE: Samsara - 0.27b - Ranger leads the way.
Fixed, thanks.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27b - Ranger leads the way.
You know, with all of that finished, you could just release 0.28 right now.
Note: make sure the dragon claw has +NOBOSSRIP.
Note: make sure the dragon claw has +NOBOSSRIP.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: Samsara - 0.27b - Ranger leads the way.
No, we...really can't. There's still lots of last minute testing, as well as double-checking to make sure new things didn't break or commits didn't go through, and fixing the stuff that inevitably did break and didn't go through.
That being said, we are hoping to release sometime soon. Very soon. Like, either tomorrow or Saturday soon.
That being said, we are hoping to release sometime soon. Very soon. Like, either tomorrow or Saturday soon.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27b - Ranger leads the way.
So, I tried playing Hexen with Samsara. blue mana pickups now give 15 of ammo 1 and 2 (30 of ammo 1 if you're BJ or Parias).
You might notice that with BJ, you only get 30 ammo 1. BJ should get ~45-50 ammo 1 since ammo 2 is supposed to convert at a 2.5:1 ratio to ammo 1 if your playing him. I also don't think it was wise to make it so you get the same amount of ammo 1 and 2, since ammo 2 is usually stronger for each one ammo (one shell is not equal to one bullet), and we already have a shell-dependency playing doom. We don't need another playing Hexen. Also, getting the hexen everything ammo has the exact same problem: weighing all the ammos as the same.
Note: Speaking of ammo: Parias needs moar out of ammo 2 and ammo 3 pickups. B.J. needs more ammo from weapon pickups so he can play zombie-fests as they're intended (i.e. mowing down zombies without ammo worries). Also, in terms of Ranger's weapons Cell problem (not being able to use them) I thought of something we could do:
Lets use the ammo 4 small pickup as the example (go to ammo.dec, go to ammo 4 small pickup):
I know this looks inconvenient, but it theoretically solves the quake ammo problems.
You might notice that with BJ, you only get 30 ammo 1. BJ should get ~45-50 ammo 1 since ammo 2 is supposed to convert at a 2.5:1 ratio to ammo 1 if your playing him. I also don't think it was wise to make it so you get the same amount of ammo 1 and 2, since ammo 2 is usually stronger for each one ammo (one shell is not equal to one bullet), and we already have a shell-dependency playing doom. We don't need another playing Hexen. Also, getting the hexen everything ammo has the exact same problem: weighing all the ammos as the same.
Note: Speaking of ammo: Parias needs moar out of ammo 2 and ammo 3 pickups. B.J. needs more ammo from weapon pickups so he can play zombie-fests as they're intended (i.e. mowing down zombies without ammo worries). Also, in terms of Ranger's weapons Cell problem (not being able to use them) I thought of something we could do:
Lets use the ammo 4 small pickup as the example (go to ammo.dec, go to ammo 4 small pickup):
Code: Select all
actor Ammo4Small : CustomInventory replaces Cell// replaces Cell
{
Inventory.PickupMessage "Picked up 20 rounds of Ammo 4."
Inventory.PickupSound "ammo/plasmasmall"
States
{
Spawn:
AMSM D 20
AMSM D 20 BRIGHT
loop
Pickup:
TNT1 A 0 A_JumpIfInventory("QuakeClass", 1, "PickupQuake")
TNT1 A 0 A_JumpIfInventory("Cell", 0, "PickupFail")
TNT1 A 0 A_JumpIfInventory("MarathonClass", 0, "PickupMarathon")
TNT1 A 0 A_GiveInventory("Cell", 20)
stop
[...]
PickupQuake:
TNT1 A 0 A_JumpIfInventory("Thunderbolt", 1, "PickupQuake1")
TNT1 A 0 A_JumpIfInventory("Laser Cannon", 1, "PickupQuake1")
TNT1 A 0 A_JumpIfInventory("Nailgun", 1, "PickupQuake2")
TNT1 A 0 A_JumpIfInventory("Super Nailgun", 1, "PickupQuake2")
PickupQuake1:
TNT1 A 0 A_JumpIfInventory("Cell", 0, "PickupFail")
TNT1 A 1 A_GiveInventory("Cell", 20)
stop
PickupQuake2:
TNT1 A 0 A_JumpIfInventory("Clip", 0, "PickupFail")
TNT1 A 0 A_GiveInventory("Clip", 20)
TNT1 A 1 A_GiveInventory("LavaNails", 5)
stop
Last edited by Untitled on Fri Feb 08, 2013 12:17 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: Samsara - 0.27b - Ranger leads the way.
I don't like that idea. Not just because it's making ammo magically transform depending on what weapons you have, but also because Ranger already gets a lot more damage output out of clips (to say nothing of rockets). In DM and crap, where it doesn't matter how much you get out of it per ammo pickup if you can't deal it quickly, that's passable. In coop, where ammo scrouging happens awfully often, that's a Pretty Big Deal.
Ranger not being able to use Cells isn't a huge deal, anyway. Unless there's more compelling reasons to mess around with ammo, it's staying as it is.
Ranger not being able to use Cells isn't a huge deal, anyway. Unless there's more compelling reasons to mess around with ammo, it's staying as it is.
RE: Samsara - 0.27b - Ranger leads the way.
Maybe you already have it this way, but if Ranger can't use cells, make it so he can't pick them up.
"For the world is hollow, and I have touched the sky."
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RE: Samsara - 0.27b - Ranger leads the way.
Why? The only scenario where that would be at all beneficial is in a coop/survival server with sv_itemrespawn off. Every other case, it's just irritating.
RE: Samsara - 0.27b - Ranger leads the way.
Irritating is reason enough.
"For the world is hollow, and I have touched the sky."
RE: Samsara - 0.27b - Ranger leads the way.
The current decorate implementation of the serpent staff is still, um, buggy, although maybe (hopefully) it's just me. By which I mean, the solution you posted (that said needs testing).
For one... it simply cannot bring you above 100 health at the moment, which would be the major issues. Secondary issues include: not being able to melee arachnotrons or larger things with very much consistency at all (is JumpIfCloserThan checking for the actor's center? Idk), and there being a distinct lack of the serpent staff's puff on melee.
Hopefully I just implemented the decorate wrong, but if not, well, these are the issues.
Also, @Empyre: he meant your suggestion would be irritating, not the lack of it.
EDIT: you can also now melee barrels with it, which for whatever reason you previously couldn't. This was worth noting because I have no life, and therefore anything is worth noting.
For one... it simply cannot bring you above 100 health at the moment, which would be the major issues. Secondary issues include: not being able to melee arachnotrons or larger things with very much consistency at all (is JumpIfCloserThan checking for the actor's center? Idk), and there being a distinct lack of the serpent staff's puff on melee.
Hopefully I just implemented the decorate wrong, but if not, well, these are the issues.
Also, @Empyre: he meant your suggestion would be irritating, not the lack of it.
EDIT: you can also now melee barrels with it, which for whatever reason you previously couldn't. This was worth noting because I have no life, and therefore anything is worth noting.
Last edited by dekw on Sat Feb 09, 2013 5:44 am, edited 1 time in total.
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RE: Samsara - 0.27b - Ranger leads the way.
Fixed, fixed, and fixed, thank you.
Draining souls from barrels probably won't be fixed because that's hilarious.
Draining souls from barrels probably won't be fixed because that's hilarious.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Samsara - 0.28 - Fight, for the Front and Freedom!

And 0.28 is released!
We really wrestled all our way through this, as problems with morale, computers, the engine, and even each other popped up at every turn--but here it finally is! Thank you all for your patience, and please enjoy the oddest iwad of the idtech1 batch.
Or don't, if it's not your cup of tea! Strife support may be the biggest feature in this build, even though it's pretty much guaranteed it's not perfect, but there's still a HUGE changelog with all sorts of new and interesting stuff to go through! Bug fixes, balance tweaks, new features, new cvars, and all sorts of interesting things.
As always, thank you all for playing. Your patience, feedback, and interest is always appreciated.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~