Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
SpaceMarine
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RE: Spriting Carnival

#261

Post by SpaceMarine » Tue Jan 07, 2014 3:27 pm

Still can't figure out how to save as a bigger picture...
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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Danzoa
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RE: Spriting Carnival

#262

Post by Danzoa » Tue Jan 07, 2014 5:09 pm

SpaceMarine wrote:
Danzoa wrote:
Now that is worth finishing. (HQ pls)
What? HQ?
High Quality, like using the ACTUAL Doom64 guy from D64 EX for example or D64Stuff.pk3, wich is in High Quality, rather than the regular skulltag one wich is in bad quality.
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SpaceMarine
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RE: Spriting Carnival

#263

Post by SpaceMarine » Wed Jan 08, 2014 5:27 am

I used shotgun guy as a base, removed all of his blood and ripped Doom 64 guy's helmet in each frame from a sprite sheet and finally had to resize it.
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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TerminusEst13
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RE: Spriting Carnival

#264

Post by TerminusEst13 » Wed Jan 08, 2014 5:59 pm

tomicapo wrote:Another stupid concept for a spider master mind

Image
It looks like there's a head tonguing his dick from below.
Last edited by TerminusEst13 on Wed Jan 08, 2014 5:59 pm, edited 1 time in total.
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Slim
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RE: Spriting Carnival

#265

Post by Slim » Wed Jan 08, 2014 6:25 pm

TerminusEst13 wrote:
tomicapo wrote:Another stupid concept for a spider master mind

Image
It looks like there's a head tonguing his dick from below.
It's the Mastermind of self-pleasuring. Can he give himself STD's? Hee Hee Ho Ho zomgimsofunnyhuekeklels
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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agaures
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RE: Spriting Carnival

#266

Post by agaures » Thu Jan 09, 2014 2:08 am

Glad to see people are taking notice of this thread and contributing :smile:

Also, finished the TekImp:
Image

Edit:

He doesn't need xdeath sprites because he is meant to be as powerful as a pinky.
Last edited by agaures on Thu Jan 09, 2014 2:09 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

SpaceMarine
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RE: Spriting Carnival

#267

Post by SpaceMarine » Thu Jan 09, 2014 3:48 am

^He only melees, right?
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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agaures
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RE: Spriting Carnival

#268

Post by agaures » Thu Jan 09, 2014 3:55 am

SpaceMarine wrote: ^He only melees, right?
Nope, intended for distance attacks too. Otherwise it would be just another pinky.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Seiat
 
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RE: Spriting Carnival

#269

Post by Seiat » Thu Jan 09, 2014 5:43 am

Oooo, neat, a Zandronum Spriting Carnival. Well, when in roam...
Spoiler: The Beholder (Open)
Image

Still haven't done it's pain and death sprites. Also, looks like I messed up that last back frame a bit. Ah well, i'll fix it later.
*********************** PROJECTS ************************
************ In Progress ---> Doom 2 Tower Defense ************
**************** On Hold ---> Internal Conflict ****************
*********************************************************

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Ænima
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RE: Spriting Carnival

#270

Post by Ænima » Thu Jan 09, 2014 6:56 pm

agaures wrote: Glad to see people are taking notice of this thread and contributing :smile:

Also, finished the TekImp:
Image

Edit:

He doesn't need xdeath sprites because he is meant to be as powerful as a pinky.
Do you have a wad of this? :o
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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agaures
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RE: Spriting Carnival

#271

Post by agaures » Fri Jan 10, 2014 3:17 am

I kinda fudged up the sounds, but anyway the download is here.

Edit:

DL link: http://www.mediafire.com/download/61sus ... p-V1.1.wad

Update:
-Changed projectile
-Added decal
-Added dynamic light

Edit2:

TEKIMPSE!!!
Image
Last edited by agaures on Fri Jan 10, 2014 5:47 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

SpaceMarine
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RE: Spriting Carnival

#272

Post by SpaceMarine » Fri Jan 10, 2014 5:27 pm

agaures wrote:
Edit2:

TEKIMPSE!!!
Image
What the fuck?
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
Image

adamclare87
 
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RE: Spriting Carnival

#273

Post by adamclare87 » Fri Jan 10, 2014 6:04 pm

agaures wrote:
TEKIMPSE!!!
Image
My mind is literally full of fuck right now. What has been seen, cannot be unseen!

BlackFish
 
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RE: Spriting Carnival

#274

Post by BlackFish » Fri Jan 10, 2014 7:16 pm

SpaceMarine wrote: What the fuck?
History lesson incase you don't know

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Slim
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RE: Spriting Carnival

#275

Post by Slim » Fri Jan 10, 2014 10:33 pm

agaures wrote: Image
Jeez laweez, someone had fun with this. :|
Last edited by Slim on Fri Jan 10, 2014 10:34 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

SpaceMarine
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RE: Spriting Carnival

#276

Post by SpaceMarine » Sat Jan 11, 2014 4:38 am

BlackFish wrote:
SpaceMarine wrote: What the fuck?
History lesson incase you don't know
Nah, I know about impse, but seeing tekimpse made me go "WTF"
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
Image

Catastrophe
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RE: Spriting Carnival

#277

Post by Catastrophe » Sun Jan 12, 2014 6:25 am

agaures wrote: TEKIMPSE!!!
Image
Just when I thought this finally died.

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agaures
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RE: Spriting Carnival

#278

Post by agaures » Wed Jan 29, 2014 5:28 am

Just bumping this century old thread to show off my first ever weapon from scratch:

Image

Credits to Sgt.Dopey for the muzzle flash. (not sure about this)
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

tomicapo
 
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RE: Spriting Carnival

#279

Post by tomicapo » Wed Jan 29, 2014 4:38 pm

This is a concept of a new mutant zombie based on the bionic commando:

Image

(NOTE: Sorry if it looks blurry.)

BONUS:

An incomplete eye pinky inspirated by Gez and IMX:

Image

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Ænima
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RE: Spriting Carnival

#280

Post by Ænima » Wed Jan 29, 2014 7:40 pm

tomicapo wrote: An incomplete eye pinky inspirated by Gez and IMX:

Image
Want this.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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