Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#221

Post by Ivan » Sun Jun 02, 2013 9:30 pm

katZune wrote: after going to the desert and reflect, i think the idea is good, i mean, we need a thunder ghoul, why?
i had this in my mind:

what about to make hunter upgrade weak to certain things?

i mean if you upgrade ice, you will be weak to fire (vomit, blood ball?)
if you upgrade Fire, you will be weak to ice
if you upgrade light you will be weak to all (because you have a railgun!)
if you upgrade normal magic you will be weak to thunder

and maybe if seems UP, make strength to what you update (if you upgrade ice you will be strength against frostbite and so)
With the current melee buff to Choke and Frostbite vs Hunter, this doesn't even seem necessary to me. We don't have a ghoul with fire attacks, so fire is already bad.

Ice ones already rape Hunter pretty fast as mentioned above.

Lightning having you weak to everything is quite unnecessary, and hard to balance out. An Sjas would kill you from miles away if I make it too high, and if too low it'd be useless to have in first place.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#222

Post by katZune » Sun Jun 02, 2013 10:06 pm

Rofl, at sjas, that true heh but plz remove the ice spam D:
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#223

Post by Gardevoir » Sun Jun 02, 2013 11:16 pm

Note : those cacodemon sprites are from ZDoom forum's Spriting Carnival thread. Death sprites when a caco gets killed by a plasma I suppose and then, Blox got bored and created those creepy ones.
Never forget... 8.10.2012
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#224

Post by Ivan » Wed Jun 12, 2013 1:34 pm

OP updated with the new update links and the changelog. Be sure to check it out!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#225

Post by katZune » Wed Jun 12, 2013 2:38 pm

nice ivan :) but nothing for choke D: anyway nice job there guys (i want those those drones ^^)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#226

Post by CloudFlash » Wed Jun 12, 2013 3:06 pm

Ivan wrote:
Hellstorm Archon wrote: Ladies and gentlemen, I present to you, the newest ghoul to join the ranks:
Kako!
We never said we'd add these. Where'd you get that from?

And even if we would, the sprite looks too "Cacoish". Good idea, but not the sprites I'm looking for.
Hellstorm Archon wrote: Possible screamer attack:
Image Image
Why, Ivan, WHY? This shit is perfect for gvh and it is far far FAR more scary than icefiend, frosty and impaler combined... Also think of all the possibilities a thunder ghoul could give to ghostbuster... Railguns, zappers, sparks, sparkles, explosives, aimed missiles, missiles splitting into more missiles...
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#227

Post by Catastrophe » Wed Jun 12, 2013 3:08 pm

Because those sprites are complete shit. Yes, I'm putting it blunt since you don't seem to understand.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#228

Post by Bloax » Wed Jun 12, 2013 3:24 pm

They aren't even sprites as much as just me parodying this being well received:
Image
---
Image
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#229

Post by Danzoa » Thu Jun 13, 2013 1:37 pm

Hellstorm Archon wrote: Ladies and gentlemen, I present to you, the newest ghoul to join the ranks:
Kako!
Please.. please tell me that you're joking..
Image

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#230

Post by CloudFlash » Thu Jun 13, 2013 3:23 pm

Maybe those sprites aren't 10/10, but how else do you guys imagine a thunder ghoul? This isn't the best sprite, I agree, but it's the most suiting sprite for the whole idea of "thunder turned to living being". Besides, it's not like creepers sprite is looking fabulous either. And yet it stayed in every gvh remake during the last 5 years or maybe more.
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#231

Post by Catastrophe » Thu Jun 13, 2013 3:43 pm

Perhaps because all of the ghouls don't look anywhere near similar to doom monsters?

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#232

Post by BloodyAcid » Thu Jun 13, 2013 5:48 pm

And because GVH needs more rail weapons. Yes, arm every human with railguns that fuck over ghouls.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#233

Post by CloudFlash » Thu Jun 13, 2013 6:04 pm

Catastrophe wrote: Perhaps because all of the ghouls don't look anywhere near similar to doom monsters?
And how is that a bad thing? Why should someone reject a sprite just because it wasn't made out of some Halloween mask? Besides, there aren't any 'shocking' masks for a thunder born entity (Ba dum tsss) on the Internets. Or I am not searching deep enough...

BloodyAcid wrote: And because GVH needs more rail weapons. Yes, arm every human with railguns that fuck over ghouls.
Um, ghostbuster already has a railgun, as jit upgrade... There are still other possibilities, which were mentioned in one of my previous posts.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#234

Post by Catastrophe » Thu Jun 13, 2013 6:06 pm

Uh? Ghoul masks? See Impaler, Icefiend, and Creeper. Stop arguing when we already said no over and over again. If you want, make your own add-on instead of expecting us to bow down to every single whim.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#235

Post by CloudFlash » Thu Jun 13, 2013 7:48 pm

Okay, no more discusion. ... but ... wasn't creeper made from some ghoul mask too? I kinda remember something like that on cutman's site....
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#236

Post by Catastrophe » Thu Jun 13, 2013 8:40 pm

He's an entire costume iirc

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#237

Post by Zocker » Sat Jun 15, 2013 7:40 pm

wut. Santa's cannon is still bugged on Frostbite's armor and Warlock's ice is still as spammy as before? D:
And what's the purpsose of those flying piece of scrap metal Engineer can now create <.<

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#238

Post by BloodyAcid » Sat Jun 15, 2013 7:46 pm

CloudFlash wrote:
BloodyAcid wrote: And because GVH needs more rail weapons. Yes, arm every human with railguns that fuck over ghouls.
Um, ghostbuster already has a railgun, as jit upgrade... There are still other possibilities, which were mentioned in one of my previous posts.
Clearly my sarcasm went WAY OVER your head. My statement was mocking the notion of adding even MORE rail weapons.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#239

Post by Bloax » Sat Jun 15, 2013 8:08 pm

CloudFlash wrote:Besides, there aren't any 'shocking' masks for a thunder born entity (Ba dum tsss) on the Internets.
what a
Image
shocking relevation
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#240

Post by CloudFlash » Sun Jun 16, 2013 11:48 am

BloodyAcid wrote:
CloudFlash wrote:
BloodyAcid wrote: And because GVH needs more rail weapons. Yes, arm every human with railguns that fuck over ghouls.
Um, ghostbuster already has a railgun, as jit upgrade... There are still other possibilities, which were mentioned in one of my previous posts.
Clearly my sarcasm went WAY OVER your head. My statement was mocking the notion of adding even MORE rail weapons.
*sigh* I didn't imply that ghostbuster upgrade must be railgun and railgun only. If you have a problem with the idea of electricity based weapon which isn't a railgun, tough. Also let's not drag this discussion anymore because I already agreed on burying the war axe.
Bloax wrote:
CloudFlash wrote:Besides, there aren't any 'shocking' masks for a thunder born entity (Ba dum tsss) on the Internets.
what a
Image
shocking relevation
Looks nice, but a bit too happy and cheerful. And again, the discussion is over already so let's not drag it.
Last edited by CloudFlash on Sun Jun 16, 2013 11:51 am, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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