What are you working on? [WIP Screenshots Thread]
RE: What are you working on? [WIP Screenshots Thread]
Right now working on a moon map for Zombie Horde, name: Colossus.
http://postimg.org/gallery/49p47xfa/44b038db/
http://postimg.org/gallery/49p47xfa/44b038db/
RE: What are you working on? [WIP Screenshots Thread]
Something big

Also the Invasion Unleashed Evil Within :P


Also the Invasion Unleashed Evil Within :P
RE: What are you working on? [WIP Screenshots Thread]
Been working on perfecting this SWAT game type, pleased with the results so far :D
The [video] tag is deprecated, please use the [media] tag
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RE: What are you working on? [WIP Screenshots Thread]
The "Still better map than Twilight"
http://postimg.org/image/m8wxrw1nn/
http://postimg.org/image/m8wxrw1nn/
Last edited by doomwolf555 on Sun Oct 06, 2013 8:55 am, edited 1 time in total.
- fr blood
- Frequent Poster Miles card holder
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- Location: France
RE: What are you working on? [WIP Screenshots Thread]
Working on Chaos From Hell Invasion :
The Beast Mod will become the only gameplay in it.
The Beast Mod will become the only gameplay in it.
Spoiler: Screen (Open)
RE: What are you working on? [WIP Screenshots Thread]
fr blood wrote: Working on Chaos From Hell Invasion :
The Beast Mod will become the only gameplay in it.
Spoiler: Screen (Open)
(If you ask why i think that):Ænima wrote: So basically ... another FuturWar? :|
1.) TONS of R667 stuff.
2.) Invasion maps, all big and bland.
3.) The only thing that's really "unique" here is playing as a monster, but that's been done before as well.
Last edited by Ænima on Sun Oct 06, 2013 7:30 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: What are you working on? [WIP Screenshots Thread]
Got back to working on this pokemon clone, though given up on getting the ingame camera to work, so now it's gonna be a kind of mini game set in the day care centre but using the normal mechanics (as best I can get it).




Last edited by one_Two on Sat Oct 12, 2013 3:39 pm, edited 1 time in total.
RE: What are you working on? [WIP Screenshots Thread]
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
- StrikerMan780
- Forum Regular
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- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: What are you working on? [WIP Screenshots Thread]
Got SMMP working with vanilla DM packs like UDMX:


Still a WIP, but most custom weapons will spawn, and backpacks filled with Molotovs and other inventory items are planned. If you're wondering what's up with the red SSG, it's an SSG that shoots fire.


Still a WIP, but most custom weapons will spawn, and backpacks filled with Molotovs and other inventory items are planned. If you're wondering what's up with the red SSG, it's an SSG that shoots fire.
Last edited by StrikerMan780 on Sun Oct 20, 2013 3:22 am, edited 1 time in total.
RE: What are you working on? [WIP Screenshots Thread]
Here's a teaser of my next "project":
[spoiler]
[/spoiler]
[spoiler]

=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]
BANG!
Nothing seen here is final, and the crosshair isn't being used anymore either.


BANG!
Nothing seen here is final, and the crosshair isn't being used anymore either.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
RE: What are you working on? [WIP Screenshots Thread]
Doom 2 Map 20 remake.
[spoiler]


[/spoiler]
I know i was meant to start this ages ago Aenima, and I'm sorry for that. Had other things to work on.
[spoiler]




I know i was meant to start this ages ago Aenima, and I'm sorry for that. Had other things to work on.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: What are you working on? [WIP Screenshots Thread]
Currently it looks very flat due to a lack of light variance, otherwise I'd just say the texture used for the pillars is a bit boring due to it being the exact same material as everything else on the platform.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: What are you working on? [WIP Screenshots Thread]
Well it's just a start, + as far as i can see it's under-ground so you wouldn't be able to see much at all anyways, and in real life no one would be like "Oh yeah this metal pillar's texture is boring" they'd be happy just to be able to walk on it lol.Bloax wrote: Currently it looks very flat due to a lack of light variance, otherwise I'd just say the texture used for the pillars is a bit boring due to it being the exact same material as everything else on the platform.
The point of that room is probably like a starting area or whatever, and i kinda like the idea of that room it's cool.

RE: What are you working on? [WIP Screenshots Thread]
There's a big difference between "real" and "Doom", mostly because the latter takes a big smelly dump on most things that define the former.
Like how the cave isn't pitch-black, what's up with that? Besides a pitch-black cave being a very, very bad gameplay element in this case.
So you might as well make it a bit pretty while you're killing reality.
Like how the cave isn't pitch-black, what's up with that? Besides a pitch-black cave being a very, very bad gameplay element in this case.
So you might as well make it a bit pretty while you're killing reality.
Last edited by Bloax on Sat Nov 02, 2013 3:35 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: What are you working on? [WIP Screenshots Thread]
Well i'm not gonna argue on that one, that IS true.
But i do like how the area with the pillars look tbh, but that's just my personal opinion.
But i do like how the area with the pillars look tbh, but that's just my personal opinion.

RE: What are you working on? [WIP Screenshots Thread]
Shush shush. It's just a layout.Bloax wrote: Currently it looks very flat due to a lack of light variance, otherwise I'd just say the texture used for the pillars is a bit boring due to it being the exact same material as everything else on the platform.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: What are you working on? [WIP Screenshots Thread]
At first I thought it's that chasm map remake, and thought, wow it's going to be a good remake of that. I launched Doom2 to make sure it's not that map. "Gotcha?" ..Strangeagaures wrote: Doom 2 Map 20 remake.
Anyway I like it.
RE: What are you working on? [WIP Screenshots Thread]
Started making a random map a few days ago that looks really nice so far. It'll be OpenGL only, but im not gonna go too overboard on it. Also, I'm not sure if i should go with a Player V. UAC storyline or a Player v. Nazi one. But anyways here are teh scweenies:

The rooftop where you start on. Disregard the default sky.

You jump down from the vent on the top right corner into this room.

The hallway into the next room.

The other room i made today. Still a WIP.

The rooftop where you start on. Disregard the default sky.

You jump down from the vent on the top right corner into this room.

The hallway into the next room.

The other room i made today. Still a WIP.
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
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