Spoiler: GVH51 screenshot (Open)
GvH community mappack (Getting more maps)
RE: GvH community mappack (2 maps are done!)
WARNING: Incoming freezing temperatures!
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (2 maps are done!)
Pray that this shit doesnt explode during the battle
Spoiler: Another thalaron generator! (Open)
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (2 maps are done!)
Is it just me or do you realy like that blue laser beam? :P
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: GvH community mappack (2 maps are done!)
Alright guys, here it is a new download link: http://static.[bad site]/wads/gvh_mappackv2.wad
The wad now contains two maps:
- Mysterious cove
- Absolute zero (stolen nickname :P)
For some reason when I test the second map offline with gvh files there are some weird texture conflicts that doesnt happen online. And I also want to ask something: Does anyone know how to fix the spawns? Im using the team red/blue spawns but people keep spawning at deathmatch spawns.
The wad now contains two maps:
- Mysterious cove
- Absolute zero (stolen nickname :P)
For some reason when I test the second map offline with gvh files there are some weird texture conflicts that doesnt happen online. And I also want to ask something: Does anyone know how to fix the spawns? Im using the team red/blue spawns but people keep spawning at deathmatch spawns.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (2 maps are done!)
Is sv_useteamstartsindm set to True on the server?
RE: GvH community mappack (2 maps are done!)
:O! Thanks Hexa!
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (Third map is finished!)
I'm also making a map for this, or rather, expanding one of my already existing maps. We'll see how it goes.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- CloudFlash
- Zandrone
- Posts: 1074
- Joined: Mon Jun 04, 2012 5:35 pm
- Location: Wonderland (except not really)
RE: GvH community mappack (Third map is finished!)
Added proper skybox and fitting music, fixed spawns, and also lowered brightness in few parts, because hell why not!
http://www.mediafire.com/download/1kvcu ... hmapv2.wad
http://www.mediafire.com/download/1kvcu ... hmapv2.wad
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: GvH community mappack (Third map is finished!)
I'm making another map, this time from scratch. Let's see how it will end up.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: GvH community mappack (Third map is finished!)
Update info:
- Number of maps finished: 4 (it will increase to 7 probably)
- GvH50: The ghoul spawn is no longer a camping place
- GvH51: Added some texture variation to caves and the laser beam is now fixed.
I´ll post the download link when I finish GvH54.
Regards.
- Number of maps finished: 4 (it will increase to 7 probably)
- GVH50: Mysterious cove by Guardsoul
- GVH51: Absolute zero by Guardsoul
- GVH52: The sacred ground by CloudFlash
- GVH53: Unholy cathedral by Ivan
- GVH54: The source by Guardsoul (60%)
- GVH55: Ivan´s second map
- GVH56: Blood´s map (Not started yet)
Spoiler: Some images (Open)There a couple of changes in my 2 previous maps.
- GvH50: The ghoul spawn is no longer a camping place
- GvH51: Added some texture variation to caves and the laser beam is now fixed.
I´ll post the download link when I finish GvH54.
Regards.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (Getting more maps)
Welp, I finally managed to set up a portal in GvH54
Spoiler: Images (Open)
Last edited by Guardsoul on Sat Apr 05, 2014 10:33 am, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: GvH community mappack (Getting more maps)
So, is everyone finished with their maps? I think it can be released if so. This is literally the only thing I'm waiting for to start public testing.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===






