oh hey this
i still want this
Re-Return of the Triad TC
RE: Re-Return of the Triad TC
With the approach of Zandronum 2.0 it is much more closer to being complete. However, it's still just as incomplete, as more key features are missing such as Strife Door locks, stepmissile flag type, and polyobject related issues.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Re-Return of the Triad TC
What do you need STEPMISSILE for? :o
I've been interested in it myself.
I've been interested in it myself.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Re-Return of the Triad TC
Firebomb and the Flamewall.Ænima wrote: What do you need STEPMISSILE for? :o
I've been interested in it myself.
Firebomb needs it because it makes a cross shape of explosions on contact, but no matter how tiny the explosion projectiles are they will always be gone on contact of the smallest wall. The current workaround is to make it have FLOORHUGGER but it's not the best way. (Due to obvious reasons)
Same as flamewall but this one needs it more. The current way uses fake monsters with ThrustThing to make them act like projectiles, but they shoot a small projectile to see if they came into contact with a wall. (Has ripper flag) The problem here is they don't die when they contact an object or masked walls AND they have FLOORHUGGER on the spawner actor. (Because the flames appear on the floor :p) So yeah, it's quite messy and not really acceptable as a workaround.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===