No skulltag resources in GZDoom Builder

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No skulltag resources in GZDoom Builder

#1

Post by Rheap » Thu May 05, 2016 3:23 pm

Hi, when i load in GZDoom Builder (game configuration UDMF format) the pk3 resources of Skulltag, i can't find it. No powerups, no weapons, anything. When i load say me some error reminds to "can't find DECORATE for grenade launcher). What is the solution?

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Sean
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Re: No skulltag resources in GZDoom Builder

#2

Post by Sean » Thu May 05, 2016 8:10 pm

Edit your Configurations/Includes/Zandronum_common.cfg in your GZDB folder and uncomment the st files.
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Re: No skulltag resources in GZDoom Builder

#3

Post by Rheap » Fri May 06, 2016 9:31 pm

Sean wrote:Edit your Configurations/Includes/Zandronum_common.cfg in your GZDB folder and uncomment the st files.

I can't find the st files. (i don't know what are).

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Re: No skulltag resources in GZDoom Builder

#4

Post by Sean » Sat May 07, 2016 6:52 am

The files starting with Skulltag.
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Re: No skulltag resources in GZDoom Builder

#5

Post by Rheap » Sat May 07, 2016 9:06 am

Code: Select all

// New things available in all games
zandronum
{
	//dynamic lights
	include("GZDoom_things.cfg", "gzdoom_lights")

	// Team player starts
	players
	{
		color = 10;	// Light Green
		arrow = 1;
		title = "Player Starts";
		width = 16;
		sort = 1;
		height = 56;
		hangs = 0;
		blocking = 2;
		error = 2;
		
		5080
		{
			title = "Player Blue start (team start)";
			sprite = "PLAYE2E8";
		}
		5081
		{
			title = "Player Red start (team start)";
			sprite = "PLAYF2F8";
		}
		5082
		{
			title = "Player Temporary start (team start)";
			sprite = "PLAYF1";
		}
	}

	flags
	{
		color = 13;	// Light Magenta
		arrow = 0;
		title = "Flags";
		width = 20;
		sort = 1;
		height = 20;
		hangs = 0;
		blocking = 0;
		
		5130
		{
			title = "Blue flag";
			sprite = "internal:ZandFlagBlue";
		}
		5131
		{
			title = "Red flag";
			sprite = "internal:ZandFlagRed";
		}
		5132
		{
			title = "White flag";
			sprite = "internal:ZandFlagWhite";
		}
		5133
		{
			title = "Green flag";
			sprite = "internal:ZandFlagGreen";
		}
		5134
		{
			title = "Gold flag";
			sprite = "internal:ZandFlagGold";
		}
	}
}

// New things available in Doom, Heretic, Hexen and Strife but not Chex Quest
doomheretichexenstrife
{
	flags
	{
		color = 13;	// Light Magenta
		arrow = 0;
		title = "Flags";
		width = 20;
		sort = 1;
		height = 20;
		hangs = 0;
		blocking = 0;
		
    5025
		{
			title = "Red skull";
			sprite = "RSKUB0";
		}
    5026
		{
			title = "Blue skull";
			sprite = "BSKUB0";
		}
	}
}


// New things available in Doom, Heretic and Hexen; but not in Chex or Strife
doomheretichexen
{
	// Zandronum runes
	runes
	{
		color = 9;	// Light Blue
		arrow = 0;
		title = "Runes";
		width = 20;
		sort = 1;
		height = 45;
		hangs = 0;
		blocking = 0;
		
		5100
		{
			title = "Strength";
			sprite = "internal:ZandRuneStrength";
		}
		5101
		{
			title = "Rage";
			sprite = "internal:ZandRuneRage";
		}
		5102
		{
			title = "Drain";
			sprite = "internal:ZandRuneDrain";
		}
		5103
		{
			title = "Spread";
			sprite = "internal:ZandRuneSpread";
		}
		5104
		{
			title = "Resistance";
			sprite = "internal:ZandRuneResistance";
		}
		5105
		{
			title = "Regeneration";
			sprite = "internal:ZandRuneRegeneration";
		}
		5106
		{
			title = "Prosperity";
			sprite = "internal:ZandRuneProsperity";
		}
		5107
		{
			title = "Reflection";
			sprite = "internal:ZandRuneReflection";
		}
		5108
		{
			title = "High Jumper";
			sprite = "internal:ZandRuneHighJump";
		}
		5109
		{
			title = "Haste";
			sprite = "internal:ZandRuneHaste";
		}
	}
}
This is the zandronum_common.cfg of my GZDoom Builder, but i can't find anything with Skulltag.

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Re: No skulltag resources in GZDoom Builder

#6

Post by Sean » Sat May 07, 2016 12:29 pm

Whoops, I meant Zandronum_things.cfg
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Re: No skulltag resources in GZDoom Builder

#7

Post by Rheap » Sat May 07, 2016 1:04 pm

Sean wrote:Whoops, I meant Zandronum_things.cfg
I do but i can't find the skulltag weapons. Only marines (Railgun) in edit thing (skulltag resources loaded)

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Re: No skulltag resources in GZDoom Builder

#8

Post by Sean » Sat May 07, 2016 1:18 pm

Did you uncommon all of the lines referencing Skulltag configuration files in Zandronum_things.cfg?
It should look like this once you do:

Code: Select all

// Zandronum things that aren't found in ZDoom.
// Simple interface file to access the listing easily.
// The things themselves are actually listed in Zandronum_common.cfg.
// Uncomment "Skulltag_things.cfg" lines if you want to use stuff from Skulltag_data.pk3

doom
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doom")
}

heretic
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "raven")
	include("Skulltag_things.cfg", "heretic")
}

hexen
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "raven")
	include("Skulltag_things.cfg", "hexen")
}

strife
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Skulltag_things.cfg", "strife")
}

default
{
	include("Zandronum_common.cfg", "zandronum")
	include("Skulltag_things.cfg", "skulltag")
}
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Re: No skulltag resources in GZDoom Builder

#9

Post by Rheap » Sat May 07, 2016 1:44 pm

Sean wrote:Did you uncommon all of the lines referencing Skulltag configuration files in Zandronum_things.cfg?
It should look like this once you do:

Code: Select all

// Zandronum things that aren't found in ZDoom.
// Simple interface file to access the listing easily.
// The things themselves are actually listed in Zandronum_common.cfg.
// Uncomment "Skulltag_things.cfg" lines if you want to use stuff from Skulltag_data.pk3

doom
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doom")
}

heretic
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "raven")
	include("Skulltag_things.cfg", "heretic")
}

hexen
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Zandronum_common.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "doomheretichexen")
	include("Skulltag_things.cfg", "raven")
	include("Skulltag_things.cfg", "hexen")
}

strife
{
	include("Zandronum_common.cfg", "zandronum")
	include("Zandronum_common.cfg", "doomheretichexenstrife")
	include("Skulltag_things.cfg", "strife")
}

default
{
	include("Zandronum_common.cfg", "zandronum")
	include("Skulltag_things.cfg", "skulltag")
}
Unable to load the game configuration file "Zandronum_DoomDoom.cfg". Error in file "C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Zandronum_things.cfg" near line 11: Unable to include file "C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Skulltag_things.cfg". FileNotFoundException: Impossibile trovare il file 'C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Skulltag_things.cfg'. Give me this error

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Re: No skulltag resources in GZDoom Builder

#10

Post by Sean » Sat May 07, 2016 3:21 pm

Your GZDoom Builder installation is corrupted then. That file exists in the most recent build.
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Re: No skulltag resources in GZDoom Builder

#11

Post by Rheap » Sat May 07, 2016 3:48 pm

Sean wrote:Your GZDoom Builder installation is corrupted then. That file exists in the most recent build.

I have reinstalled with the last build, uncomment the skulltag lines no errors but doesn't work again. They are in a specific category?

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