Discuss all aspects related to modding Zandronum here.
-
axel37
-
- Posts: 24
- Joined: Fri Nov 27, 2015 9:42 pm
- Location: France
#1
Post
by axel37 » Thu Apr 28, 2016 2:10 pm
Hellow !
So, I have a little problem.
In GZDB I can make and see slopes (with sector options and 3d vertex "dragging") BUT Ingame, I don't see them ! They are not invisible, there's nothing at all !
EDIT : I mean that I can go trough them, like if there were no slope.
Oh, and some screens :

In GZDB

In-game
Oh and YES, I can normally see slopes in other maps.
-
Sean
- IRC Operator
- Posts: 981
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
-
Contact:
#2
Post
by Sean » Thu Apr 28, 2016 2:13 pm
Zandronum 2.x does not support directly editing vertex heights. I think 3.0 does, but you're better off using Vertex slope floor objects instead.
<capodecima> i dont say any more word without my loyer jenova
-
doomista
- Forum Regular
- Posts: 147
- Joined: Sat Mar 07, 2015 6:58 pm
- Location: I've been to hell. Twice
#3
Post
by doomista » Thu Apr 28, 2016 2:27 pm
I do not know the difference between Doom Builder and GZDoom Builder, but isn't a right way to do slopes by selecting a line, giving it an action 181 and properly setting which side should be sloped and wheter it should align along ceiling and/or floor?
[spoiler]
builder.png
[/spoiler]
You do not have the required permissions to view the files attached to this post.
-
fr blood
- Frequent Poster Miles card holder
- Posts: 995
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
#4
Post
by fr blood » Thu Apr 28, 2016 3:01 pm
Sure! But using vertex makes it more simple and the result more beautiful ;)
-
axel37
-
- Posts: 24
- Joined: Fri Nov 27, 2015 9:42 pm
- Location: France
#5
Post
by axel37 » Thu Apr 28, 2016 3:08 pm
[wow didn't even see the answers lol]
So, what should I do ?
The easy method will NOT work ? Can I do something to make them work ?
Oh and, I'm mapping in ZANDRONUM Format so, WTF.
-
Sean
- IRC Operator
- Posts: 981
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
-
Contact:
#6
Post
by Sean » Thu Apr 28, 2016 3:31 pm
axel37 wrote:[wow didn't even see the answers lol]
So, what should I do ?
The easy method will NOT work ? Can I do something to make them work ?
Use the Vertex Slope Floor objects.
axel37 wrote:Oh and, I'm mapping in ZANDRONUM Format so, WTF.
The Zandronum format is literally just the ZDoom format renamed with a few Skulltag items added in.
<capodecima> i dont say any more word without my loyer jenova
-
axel37
-
- Posts: 24
- Joined: Fri Nov 27, 2015 9:42 pm
- Location: France
#7
Post
by axel37 » Thu Apr 28, 2016 3:33 pm
Use the Vertex Slope Floor objects.
How do I use it ?
Didn't find anything on wiki.
-
axel37
-
- Posts: 24
- Joined: Fri Nov 27, 2015 9:42 pm
- Location: France
#8
Post
by axel37 » Thu Apr 28, 2016 4:23 pm
Oh, I figured it out.
Btw, Thanks :D
-
Empyre
- Zandrone
- Posts: 1316
- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#9
Post
by Empyre » Thu Apr 28, 2016 8:35 pm
That shape can most easily be made with slope lines. Here's a tiny demo wad that shows how:
slopedemo1.wad
"For the world is hollow, and I have touched the sky."