
Hell vs Marines v3.0
- TheMightyHeracross
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Re: Hell vs Marines | New versions - more nerfs
Think there's a chance for objective-based maps and not DM or LMS modes? 

- DocCrowley
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Re: Hell vs Marines | New versions - more nerfs
Sorry, no way yet. We need more players first for further balancing.TheMightyHeracross wrote:Think there's a chance for objective-based maps and not DM or LMS modes?
In Soviet Russia Brutal Doom hates YOU!
- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
Some interesting stuff.
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Re: Hell vs Marines | New versions - more nerfs
Can you switch the main fire and altfire of the imp please? Imo, having his melee be the main fire is a lot better.
- doomista
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Re: Hell vs Marines | New versions - more nerfs
Wow, nice mod! I've wanted to do this about a year ago, but I simply had no experience (still haven't) and graphics. BTW it would be cool if the players were able to change class before respawn without going to spectate mode and then back to game.
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Re: Hell vs Marines | New versions - more nerfs
Escape -> Multiplayer -> Player Options -> Change your class.doomista wrote:Wow, nice mod! I've wanted to do this about a year ago, but I simply had no experience (still haven't) and graphics. BTW it would be cool if the players were able to change class before respawn without going to spectate mode and then back to game.
- doomista
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Re: Hell vs Marines | New versions - more nerfs
Wow, thanks a lot! I didn't realize this, I am used to RGHCatastrophe wrote:Escape -> Multiplayer -> Player Options -> Change your class.doomista wrote:Wow, nice mod! I've wanted to do this about a year ago, but I simply had no experience (still haven't) and graphics. BTW it would be cool if the players were able to change class before respawn without going to spectate mode and then back to game.

- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
This sounds very complicated. The primary fire throws plasma/fire balls and secondary does melee/other. This is a such hvm standard.Catastrophe wrote:Can you switch the main fire and altfire of the imp please? Imo, having his melee be the main fire is a lot better.
You also can switch primary and secondary fire in the controls menu or just make an alias to do that automatically.
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Re: Hell vs Marines | New versions - more nerfs
Could we make a small exception in this case please? The melee for imp is so much better than the fireball, its kind of tedious having to rebind things all the timeMonsterovich wrote:This sounds very complicated. The primary fire throws plasma/fire balls and secondary does melee/other. This is a such hvm standard.Catastrophe wrote:Can you switch the main fire and altfire of the imp please? Imo, having his melee be the main fire is a lot better.
You also can switch primary and secondary fire in the controls menu or just make an alias to do that automatically.

- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs

Added 3D team info in v1j!
- Combinebobnt
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Re: Hell vs Marines | New versions - more nerfs
3d team info? Sounds like a great idea for other wads of this style as well (aow2 esp). Maybe you could release that standalone and get some downloads!!!!!
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Re: Hell vs Marines | New versions - more nerfs
Wow this looks very promiseing is there a server up to play this?
- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
submarine.strangled.net:18888Mr.Fegelein wrote:is there a server up to play this?
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Re: Hell vs Marines | New versions - more nerfs
Hey i try to join and i get a connection timed out to serverMonsterovich wrote:submarine.strangled.net:18888Mr.Fegelein wrote:is there a server up to play this?
- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
Bugdronum crash, I restarted it now.Mr.Fegelein wrote:Hey i try to join and i get a connection timed out to serverMonsterovich wrote:submarine.strangled.net:18888Mr.Fegelein wrote:is there a server up to play this?
- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
New casing models!


Re: Hell vs Marines | New versions - more nerfs
Looks cool. Hope it doesn't kill framerates when there are a lot of players though.Monsterovich wrote:New casing models!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Monsterovich
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Re: Hell vs Marines | New versions - more nerfs
We are discussing three new ideas about the future of hvm:
1. Bring Cacodemon back. This class was approved by players in old hvm versions. His flying ability just shouldn't be permament. Like that of stalker, but for longer periods.
2. Add Pain Elemental. The first attack throws lost souls that can be destroyed in mid-air. The second one fires player-controlled (homing) souls. We risk breaking the balance. And remember, revenant has similar attacks.
3. Add Hexen team. This won't touch the other teams, so...
1. Bring Cacodemon back. This class was approved by players in old hvm versions. His flying ability just shouldn't be permament. Like that of stalker, but for longer periods.
2. Add Pain Elemental. The first attack throws lost souls that can be destroyed in mid-air. The second one fires player-controlled (homing) souls. We risk breaking the balance. And remember, revenant has similar attacks.
3. Add Hexen team. This won't touch the other teams, so...
Last edited by Monsterovich on Tue Apr 19, 2016 5:57 pm, edited 1 time in total.
Re: Hell vs Marines | New versions - more nerfs
Small detail that bugs me: The bullet tracers are always spawned from the center of the player's view, regardless of whether the weapon sprite is centered or "off to the right".
Also I feel like the sniper rifle shouldn't fire tracers, if you're supposed to be "stealthy". :p
Also I feel like the sniper rifle shouldn't fire tracers, if you're supposed to be "stealthy". :p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Re: Hell vs Marines | New versions - more nerfs
I've been dicking around with some other guy on the server with the shotgunner class.
Spoiler: Barrelcraft (Open)