[(z)MAPINFO] BotEpisode
- Tiger
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[(z)MAPINFO] BotEpisode
By chance, is the 'BotEpisode' property considered deprecated in Zandronum? I am unable to get Zandronum prompt me with a new Skill Level menu for the bots during my tests; I have tried tweaking TGRDM3 to use it - which fails, and tried SkullTag_Content aswell as some random pwads - which also fails.
Tested on: Zandronum 2.1 && Zandronum 3.0 [Alpha]
Tested on: Zandronum 2.1 && Zandronum 3.0 [Alpha]
Nicholas Gautier
- Torr Samaho
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Re: [(z)MAPINFO] BotEpisode
We did not explicitly drop support for this. I did some quick testing with 2.1.2 and it still seems to work: For this I loaded skulltag_actors.pk3 and skulltag_data_126.pk3, and replaced mapinfo/doom2.txt within zandronum.pk3 with its old version from skulltag.pk3. Of course, changing zandronum.pk3 is something you absolutely shouldn't do, I just did it this way to confirm that what was known to work in Skulltag still works in Zandronum. Do you have any mod with a botepisode that worked in Skulltag but doesn't work in Zandronum at hand?
- Tiger
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Re: [(z)MAPINFO] BotEpisode
I understand that this is not recommended, but for sake of testing I did it anyways to follow along with you. I followed this exact step, but I was unable to get the Bot Skill Level prompt using Zandronum 3.0. I downloaded SkullTag_Data_126 and fetched the old Doom2.txt mapinfo from SkullTag 98c and replenished Zandronum's version of the file with SkullTag's as-is within the zandronum.pk3 archive data file. I don't have the exact load-order as I dragged and dropped Skulltag_actors.pk3 (came included with the Zandronum build) and skulltag_data_126. I am able to get the standard doom skill level, but not the bot skill menu that comes after it. Is there a step that I skipped?Torr Samaho wrote:I did some quick testing with 2.1.2 and it still seems to work: For this I loaded skulltag_actors.pk3 and skulltag_data_126.pk3, and replaced mapinfo/doom2.txt within zandronum.pk3 with its old version from skulltag.pk3
In addition, and by request, here's a modified version of TGRDM2 that includes BotEpisode property in the MAPINFO lump in the pwad. To be sure, I did a quick test using SkullTag 98c, it works as expected.
Nicholas Gautier
- Torr Samaho
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Re: [(z)MAPINFO] BotEpisode
I get the bot skill selection with your wad, Zandronum 2.1.2 andTiger wrote: In addition, and by request, here's a modified version of TGRDM2 that includes BotEpisode property in the MAPINFO lump in the pwad. To be sure, I did a quick test using SkullTag 98c, it works as expected.
Code: Select all
zandronum.exe -file skulltag_actors.pk3 skulltag_data_126.pk3 TGRDM2.wad
- Tiger
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Re: [(z)MAPINFO] BotEpisode
I apologize, but I am still unable to get the menu to work in Zandronum 3.0, however it does work in Zandronum 2.1.2. By chance is this a bug with Zandronum 3.0 alpha?
EDIT:
By chance, is this completely valid for Zandronum and bypass the need for SkullTag related pwads?
EDIT:
By chance, is this completely valid for Zandronum and bypass the need for SkullTag related pwads?
Nicholas Gautier
- Torr Samaho
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Re: [(z)MAPINFO] BotEpisode
It's quite possible that this is broken in 3.0. When upgrading to ZDoom's new menu code, we had to recreate all of Skulltag/Zandronum's menu additions. Please open a ticket for this on the tracker (if there is no ticket yet).Tiger wrote:I apologize, but I am still unable to get the menu to work in Zandronum 3.0, however it does work in Zandronum 2.1.2. By chance is this a bug with Zandronum 3.0 alpha?
Looks fine at first glance.Tiger wrote: By chance, is this completely valid for Zandronum and bypass the need for SkullTag related pwads?
- Tiger
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Re: [(z)MAPINFO] BotEpisode
I'll try to do this soon; there's a few other issues I have found aswell that I should also bring report, I'll most likely report them all at once.Torr Samaho wrote:Please open a ticket for this on the tracker (if there is no ticket yet).
I sincerely thank you for your time and helping me with this :)
Nicholas Gautier