When editing my maps in Doombuilder 2, I occasionally make the mistake of trying to exit the 3D mode by pressing F10 and Y as if I was exiting the game, instead of pressing W. Because F10 opens up the scripting window, most of my maps have a SCRIPTS lump that consists of 1-4 letter Ys, and a 0, 16, or 24 byte BEHAVIOR lump. It's a good thing that I make frequent back-ups of my wad because when I delete those lumps in Slade, it breaks the maps.
How can I get rid of those lumps, or are they harmless enough to just ignore?
Empty SCRIPTS and BEHAVIOR lumps in my wad
Empty SCRIPTS and BEHAVIOR lumps in my wad
"For the world is hollow, and I have touched the sky."
RE: Empty SCRIPTS and BEHAVIOR lumps in my wad
replace them with blanks
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: Empty SCRIPTS and BEHAVIOR lumps in my wad
A BEHAVIOR lump is absolutely necessary if it's a Hexen format map. It's not necessary for UDMF format however.
RE: Empty SCRIPTS and BEHAVIOR lumps in my wad
Oh, yeah. I should have said what format the maps are. As you surmised, they are Doom in Hexen format.
So, can the SCRIPTS lumps be deleted safely?
So, can the SCRIPTS lumps be deleted safely?
"For the world is hollow, and I have touched the sky."