Zandro TDM compilation

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Razgriz
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Zandro TDM compilation

#1

Post by Razgriz » Sat Nov 14, 2015 5:35 am

Download ME[/size]

Hello after months of pretending and attempting to finish, I have finally put together a TDM compilation!!!!!!! This compilation consists of old maps, new maps, and old maps new to compilations such as this one. The list of featured wads are:

Gothic/Darkgoth
UDM3/UDMX
Skirmish1on1
Onslaught 2+3
Dbab
Greenwar
Lazarus
UptightDM
Vex-Daemon
Brit10+11
EonDM
Exec

And of course our favorite wad we could never live without, DWANGO!!

This version consists of 47 masterful dwango 5/5 maps of the highest quality. Maybe sometime next year I can begin version 2 and add a few more wads/maps that I wanted to add but I figured this would be a good sizable release to start off with. There is also a new start map that's not awful, is organized, and is FINISHED! Thanks to Argentum for improving the start map I created and Combinebob for various other helpful support during the struggle to finish. On bestever there is a config named rangletdm.cfg specifically made for this just to make life easier when hosting this, mostly everything is done for you on it. Mostly 2v2 - 3v3 compatible maps but there are larger maps for more players present.

Download ME[/size]

ENJOY HAVE AN ICE DAY!!!!!!!!!!!!!
Last edited by Razgriz on Sun Nov 15, 2015 6:10 am, edited 1 time in total.
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

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Combinebobnt
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RE: Zandro TDM compilation

#2

Post by Combinebobnt » Sat Nov 14, 2015 5:38 am

nice i like dwango and i found out i only like gothic map01 not any other gothic1 map
Last edited by Combinebobnt on Sat Nov 14, 2015 5:43 am, edited 1 time in total.

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Ru5tK1ng
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RE: Zandro TDM compilation

#3

Post by Ru5tK1ng » Sat Nov 14, 2015 6:06 am

I would have to agree. Giving more than 1 map slot to gothicdm is far too generous. I was about to suggest something from gothic2, but I remembered all the gothic2 maps in TDMax are awful and barely fit 2 players let alone 3 or 4. GW probably deserves another mapslot even if most of the remaining candidates look the same both visually and structurally (7,9, 13, 14, 23). Just don't including anything from gw2.

Other than that, neat hub. Hopefully ir works out better than hubs of the past.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

Kara Kurt
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RE: Zandro TDM compilation

#4

Post by Kara Kurt » Sat Nov 14, 2015 6:09 am

Cool lobby, and on top of that you put the music I was looking for.

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Ænima
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RE: Zandro TDM compilation

#5

Post by Ænima » Sat Nov 14, 2015 9:58 am

Too bad TDM is seldom played anymore.


Hopefully having all these maps in one place will revitalize TDM
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

ARGENTVM
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RE: Zandro TDM compilation

#6

Post by ARGENTVM » Sat Nov 14, 2015 3:30 pm

Hoping that this pack will revitalize TDM especially with more recent maps having a presence in this pack unlike other TDM compilations.

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RE: Zandro TDM compilation

#7

Post by Kara Kurt » Sat Nov 14, 2015 4:24 pm

I hardly see Brit10 help revitalize TDM.

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RE: Zandro TDM compilation

#8

Post by Kara Kurt » Sat Nov 14, 2015 4:44 pm

Kara Kurt wrote: I hardly see Brit10 help revitalize TDM.
Decay wrote: Neat compilation some maps are great for tdm, others not so good, but if you actually actively maintain it, should turn out very well.
Looks like we both totally agree on this one, which surprises me seeing how good your maps are.

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Ru5tK1ng
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RE: Zandro TDM compilation

#9

Post by Ru5tK1ng » Sat Nov 14, 2015 5:07 pm

Kara Kurt wrote: I hardly see Brit10 help revitalize TDM.
Good thing there is only 1 brit10 map out of 47 maps. :smile:


But regardless, the point does stand that TDM is a bit hard to bring back to life. Gameplay is extremely cut and dry and the fun factor pales in comparison to other team modes like CTF or TLMS. TDM in Quake is pretty fast paced and things are always happening. It makes Doom TDM look like grandpa FPS.

Still, good effort and the best way to get things played is to hosted it.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

ARGENTVM
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RE: Zandro TDM compilation

#10

Post by ARGENTVM » Sat Nov 14, 2015 6:40 pm

Ru5tK1ng wrote:
Kara Kurt wrote: I hardly see Brit10 help revitalize TDM.
Good thing there is only 1 brit10 map out of 47 maps. :smile:


But regardless, the point does stand that TDM is a bit hard to bring back to life. Gameplay is extremely cut and dry and the fun factor pales in comparison to other team modes like CTF or TLMS. TDM in Quake is pretty fast paced and things are always happening. It makes Doom TDM look like grandpa FPS.

Still, good effort and the best way to get things played is to hosted it.
Especially since the Brit maps (1 from 10 and 1 from 11) aren't the maps from Brit that are in every other compilation so they won't be the other 50% of picks.

Indeed, TDM is going to be tough to revive, but at least some activity going on revolving about it and keeping it much fresher will help alleviate this. On the note of fast-paced gameplay, there were a couple of new fast paced maps in here from the experience I recall when we tested some new content and they were quite fun.

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Combinebobnt
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RE: Zandro TDM compilation

#11

Post by Combinebobnt » Sat Nov 14, 2015 6:47 pm

Ru5tK1ng wrote: TDM in Quake is pretty fast paced and things are always happening. It makes Doom TDM look like grandpa FPS.
Because Doom TDM is slow ??? ??? ??? ??? ??? ??? ??? ? :wonk: :v: :exclaim: :redface: :evil: :twisted: :cool: :question:

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Ru5tK1ng
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RE: Zandro TDM compilation

#12

Post by Ru5tK1ng » Sat Nov 14, 2015 6:57 pm

Doom IS slow when compared to QuakeWorld.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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Combinebobnt
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RE: Zandro TDM compilation

#13

Post by Combinebobnt » Sat Nov 14, 2015 7:01 pm

i have done the science with quake 1 and it is definately the ssg at fault here.


bam click clop snapbam click clop snapbam click clop snapbam click clop snapbam click clop snapbam click clop snap

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Razgriz
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RE: Zandro TDM compilation

#14

Post by Razgriz » Sat Nov 14, 2015 8:08 pm

ok i updated the links to fix some mapinfo stuff so this is the latest update get it live 5/5, sorry i blame bobby for the oversight :)
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

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RE: Zandro TDM compilation

#15

Post by Kara Kurt » Sun Nov 15, 2015 9:04 am

How about running a public TDM session once a week??

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Razgriz
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RE: Zandro TDM compilation

#16

Post by Razgriz » Sun Nov 15, 2015 6:30 pm

I ran a session yesterday and it lasted about 1.5hrs, not too bad but I think people don't like to sit and wait for 10 minutes even though matches ended in less. I also limited max players to 6 because anything more would be chaotic, though I somehow think they want that aha, so next one I will have the limit be 10 or something for extra chaotic maps more intense than 8v8 map14.
Last edited by Razgriz on Sun Nov 15, 2015 6:30 pm, edited 1 time in total.
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

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Combinebobnt
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RE: Zandro TDM compilation

#17

Post by Combinebobnt » Sun Nov 15, 2015 6:34 pm

Don't turn on friendly fire for big pub games, it gets beyond retarded. Just host a permanent pub server with no playerlimit, ff, and hub map and call it a day.

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RE: Zandro TDM compilation

#18

Post by Mobius » Sun Dec 06, 2015 11:55 am

Better hub than most TDM packs, but I feel it needs something more. You should just make a giant room for Dbab maps and be done with it :)
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Combinebobnt
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RE: Zandro TDM compilation

#19

Post by Combinebobnt » Fri Dec 11, 2015 11:38 pm

This wad is now hosted on funcrusher, both pub and priv. Both pub and priv are played as well too!!!

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