Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Lightning
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#1
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by Lightning » Wed Jun 20, 2012 4:27 pm
LightMaze is a wad by Lightning, based on JumpMaze and Cooperative.
In every level you will meet new monsters, pass trap mechanisms. And reach a exit. :)
Hey. The 3.1 release is now released and contains fixes in the LM maps, and in some maps from the Usermade mappack are being taked out from the wad including fixes and improvements on the other UM maps.
Spoiler: Official Light-Maze Maplist (Open)LM01 - 100% Finished
LM02 - 100% Finished
LM03 - 100% Finished
LM04 - 100% Finished
LM05 - 100% Finished
LM06 - 100% Finished
LM07 - 100% Finished
LM08 - 100% Finished
LM09 - 100% Finished
LM10 - 100% Finished
LM11 - 100% Finished
Spoiler: Usermade side Maplist (Open)UM01 - Free Slot
UM02 - Free Slot
UM03 - 100% Finished - Author: Jigsaw
UM04 - Free Slot
UM05 - ? - Author: Devon
UM06 - 100% Finished - Author: Mr Fiat
UM07 - 100% Finished - Author: The Game King
UM08 - 100% Finished - Author: one_Two
UM09 - 100% Finished - Author: Xrgman
UM10 - Free Slot
UM11 - ? - Author: Severus
UM12 - ? - Author: one_Two
UM13 - ? - Author: Mr Fiat
UM14 - ? - Author: The Game King
UM15 - Free Slot
Spoiler: Mapping for Usermade side (Open)• To make maps for the Usermade Side you must make sure your maps contain monsters! Include any boss battles if wished, not expected!
• Since Light-Maze is Cooperative too, you must make cooperative parts too, not way to much jumps. See the Official Light-Maze maps as example!
• I don't expect so much in detail, just so the maps don't look bad.
• Make sure the map is coop friendly, add zheigh teleports to make telefrags less and make space for all 8 players!
• Only use instant death floors in start of map because running way back from start to exit again easily gets annoying.
Spoiler: Downloads (Open)
Spoiler: Contact (Open)If you need to report bugs, talk about feature suggestions for Light-Maze or if you want to make a map for the Usermade Side you can either email me at
lightning68340@live.com or go to the Light-Maze IRC channel on
irc.zandronum.com #Light-Maze
Spoiler: Public Server (Open)Server name: [UK] -->Grandvoid--> Light-Maze Project v3.1 + Usermade maps (May 15th)
Server IP: 109.169.18.115:17019
Spoiler: Light-Maze Trailer (Open)The [video] tag is deprecated, please use the [media] tag
Enjoy! :D
Last edited by
Lightning on Thu May 16, 2013 2:43 pm, edited 1 time in total.
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BloodyAcid
- Forum Regular
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#2
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by BloodyAcid » Thu Jun 21, 2012 2:37 pm
So...jumpmaze with monsters? Sounds interesting enough, I'll give it a try.
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Devon
- Forum Regular
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- Location: Britville, Britland
#3
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by Devon » Thu Jun 21, 2012 4:59 pm
I enjoyed playing this project. The use of textures was good and detail was adequate. The concept of merging co-op with Jumpmaze was very well thought up, so well done for that. I have only two issues to bring up.
Map02 - when you jump on the pillars that are higher than the small cliffs beside it you see the missing texture blur (I use software however)
Map07 - was too laggy for me to play.
Other than that, good job and I'm looking forward to seeing more of this lightmaze!
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Lightning
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#4
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by Lightning » Thu Jun 21, 2012 6:53 pm
Devon wrote:
I enjoyed playing this project. The use of textures was good and detail was adequate. The concept of merging co-op with Jumpmaze was very well thought up, so well done for that. I have only two issues to bring up.
Map02 - when you jump on the pillars that are higher than the small cliffs beside it you see the missing texture blur (I use software however)
Map07 - was too laggy for me to play.
Other than that, good job and I'm looking forward to seeing more of this lightmaze!
Thank you so much :)
And thanks for telling about that issues.
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Devon
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#6
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by Devon » Wed Jul 11, 2012 4:20 pm
Good work Light, keep it going!
Oh yeah, I remember now, I thought you were Finnish because you spell "Finished" with two Ns X)
Last edited by
Devon on Wed Jul 11, 2012 4:20 pm, edited 1 time in total.
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Devon
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#8
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by Devon » Fri Jul 20, 2012 8:36 pm
Dat trailer
Keep up the good work Lightning!
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n3mesis
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#9
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by n3mesis » Tue Jul 24, 2012 2:40 am
Glad to see your picking up on the detail :D Good job!
Not any issues to point out :)
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Qent
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#10
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by Qent » Tue Jul 24, 2012 7:22 pm
I tried this, and it was amazing! (Despite some annoying things like randomly blocking invisible lines and boss deaths that kill everyone in sight -- come on, it's dead! But yeah.) I'm really looking forward to more maps.
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Lightning
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#11
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by Lightning » Tue Jul 31, 2012 10:41 pm
Usermade mapping-side opened! :)
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Llewellyn
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#12
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by Llewellyn » Wed Aug 01, 2012 5:55 pm
Lightning wrote:
Usermade mapping-side opened! :)
I'll try my hand at a map and see how it turns out.
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Lightning
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#13
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by Lightning » Wed Aug 01, 2012 7:10 pm
Llewellyn wrote:
Lightning wrote:
Usermade mapping-side opened! :)
I'll try my hand at a map and see how it turns out.
Ok, I added you in the maplist.
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Stiff
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#14
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by Stiff » Thu Aug 02, 2012 9:37 pm
stiff‘d map01
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jdagenet
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#15
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by jdagenet » Sat Aug 04, 2012 1:48 am
.
Last edited by
jdagenet on Sun Jul 13, 2025 5:39 pm, edited 1 time in total.
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Lightning
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#16
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by Lightning » Sun Aug 05, 2012 2:32 pm
jdagenet wrote:
I'm quite proud of you Lightning at how far your project has come along, great job.
Thanks.
New beta RELEASED! :)
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Devon
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#17
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by Devon » Tue Aug 07, 2012 3:59 pm
Lightning wrote:
Usermade mapping-side opened! :)
I've been bugging you about that for ages, I'll take a slot if you don't mind ;)
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Lightning
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#18
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by Lightning » Tue Aug 07, 2012 5:48 pm
Devon wrote:
Lightning wrote:
Usermade mapping-side opened! :)
I've been bugging you about that for ages, I'll take a slot if you don't mind ;)
Sure:)
I added you in the maplist.
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Stiff
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#19
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by Stiff » Wed Aug 08, 2012 2:20 pm
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mr fiat
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#20
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by mr fiat » Wed Aug 08, 2012 3:47 pm
UM06 id like to take a slot
*edit*
made some new menu graphics.
[spoiler]

[/spoiler]
I know you want to do everything yourself, but I made some anyway.
Last edited by
mr fiat on Sat Aug 18, 2012 9:16 pm, edited 1 time in total.