Brutal Doom Fatal Error on Zandronum
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Brutal Doom Fatal Error on Zandronum
Hey all, fellow Doomer that's got a little problem.
So I've been trying to get Doomseeker up and running properly to host games. Everything works fine and dandy, except for one thing: the latest release of Brutal Doom with Zandronum.
Every time I try to launch Zandronum with Brutal Doom v16, whether it's single player or when creating a server, this cute little error shows up:
"Execution could not continue.
Script error, "brutaldoomv016b.pk3:stgrenadelaunch" line 8:
Replaced type 'GrenadeLauncher' not found in Grenade_Launcher"
I'm fairly certain Zandronum is up to date, so that can't be it. Can anyone help out?
So I've been trying to get Doomseeker up and running properly to host games. Everything works fine and dandy, except for one thing: the latest release of Brutal Doom with Zandronum.
Every time I try to launch Zandronum with Brutal Doom v16, whether it's single player or when creating a server, this cute little error shows up:
"Execution could not continue.
Script error, "brutaldoomv016b.pk3:stgrenadelaunch" line 8:
Replaced type 'GrenadeLauncher' not found in Grenade_Launcher"
I'm fairly certain Zandronum is up to date, so that can't be it. Can anyone help out?
RE: Brutal Doom Fatal Error on Zandronum
Did you load skulltag_actors.pk3 before Brutal Doom?
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RE: Brutal Doom Fatal Error on Zandronum
@Qent
I just did that, unless dragging both files on top of Zandronum doesn't count. Anyway, it didn't work. Am I doing anything wrong?
I just did that, unless dragging both files on top of Zandronum doesn't count. Anyway, it didn't work. Am I doing anything wrong?
Last edited by PortalFreak996 on Wed Aug 01, 2012 4:15 pm, edited 1 time in total.
RE: Brutal Doom Fatal Error on Zandronum
Dragging is tricky because it's not obvious which file gets loaded first, and there's some click ninjary involved. Try from IDE or the command line or anywhere you can be sure you load skulltag_actors first.
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RE: Brutal Doom Fatal Error on Zandronum
Bumpin' for help.
RE: Brutal Doom Fatal Error on Zandronum
Bumping the exact minute of the previous post won't actually do anything.
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RE: Brutal Doom Fatal Error on Zandronum
Erm...I don't entirely understand what you mean by "command line".Qent wrote: Dragging is tricky because it's not obvious which file gets loaded first, and there's some click ninjary involved. Try from IDE or the command line or anywhere you can be sure you load skulltag_actors first.

Also, I dunno if IDE supports Zandronum.
RE: Brutal Doom Fatal Error on Zandronum
It does.. do you use the newest version?
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RE: Brutal Doom Fatal Error on Zandronum
I THINK so, I'll have to check.
EDIT: Yep, I got the latest IDE, and yet, Zandronum isn't there.
EDIT: Yep, I got the latest IDE, and yet, Zandronum isn't there.
Last edited by PortalFreak996 on Wed Aug 01, 2012 4:48 pm, edited 1 time in total.
RE: Brutal Doom Fatal Error on Zandronum
Options > Directories > Programs > Skulltag > Client/Server, point it to zandronum.exe. Be sure to set it back to Skulltag once you're done testing.
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RE: Brutal Doom Fatal Error on Zandronum
Gaaah, nothing's working. I did the Options > Directories > Programs > Skulltag > Client/Server stuff but it keeps opening as Skulltag.
Aaaaaaaaaaand I still get that error when opening Brutal Doom on Zandronum.
Aaaaaaaaaaand I still get that error when opening Brutal Doom on Zandronum.
RE: Brutal Doom Fatal Error on Zandronum
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Brutal Doom Fatal Error on Zandronum
Yes I did.Qent wrote: Did you use Single Player from IDE?
Tried it, didn't work.
Last edited by PortalFreak996 on Wed Aug 01, 2012 6:47 pm, edited 1 time in total.
RE: Brutal Doom Fatal Error on Zandronum
Okay, put BrutalDoom, Skulltag_actors.pk3, and Zandronum.exe in the same folder. Then make a text file with this in it:
Rename it from .txt to .bat and launch it from the folder with Zandronum and your wads. (It assumes the wads and Zandronum are in the same folder.)
Code: Select all
@echo off
start zandronum.exe -file "skulltag_actors.pk3" -file "skulltag_data.pk3" -file "brutaldoomv016b.pk3"
Last edited by Llewellyn on Wed Aug 01, 2012 6:54 pm, edited 1 time in total.
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RE: Brutal Doom Fatal Error on Zandronum
That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?Llewellyn wrote: Okay, put BrutalDoom, Skulltag_actors.pk3, and Zandronum.exe in the same folder. Then make a text file with this in it:Rename it from .txt to .bat and launch it from the folder with Zandronum and your wads. (It assumes the wads and Zandronum are in the same folder.)Code: Select all
@echo off start zandronum.exe -file "skulltag_actors.pk3" -file "skulltag_data.pk3" -file "brutaldoomv016b.pk3"
More bump.
Last edited by PortalFreak996 on Wed Aug 01, 2012 7:53 pm, edited 1 time in total.
RE: Brutal Doom Fatal Error on Zandronum
You have to check the load order, when you load a server make sure that skulltag_actors.pk3 is at the TOP of the list, meaning it is being loaded first.PortalFreak996 wrote:That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?
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RE: Brutal Doom Fatal Error on Zandronum
I actually JUST figured that out long before you posted that! That's weird. XDLlewellyn wrote:You have to check the load order, when you load a server make sure that skulltag_actors.pk3 is at the TOP of the list, meaning it is being loaded first.PortalFreak996 wrote:That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?
RE: Brutal Doom Fatal Error on Zandronum
It's not weird if you figured out the answer and I told you the same answer...?PortalFreak996 wrote: I actually JUST figured that out long before you posted that! That's weird. XD
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RE: Brutal Doom Fatal Error on Zandronum
OK well not super weird, but whatever. I figured it out, and that's what matters.Llewellyn wrote:It's not weird if you figured out the answer and I told you the same answer...?PortalFreak996 wrote: I actually JUST figured that out long before you posted that! That's weird. XD