This is a huge project idea of mine wich cant be explained in a few words, but its easy to explain if I had 5 hours and 20 forum pages to write in, its a huge idea and I need loads of help and support and it ontains things that I dont know if actually can be made.
All Out Chaos
Its time i get this idea out, its like a teamgame that is based on 2 teams, the "good" team and the "evil" team, explanation below:
Good team are all the players exept one we get to in a minute, these players will have to collect resources and keep building alive, the buildings give them possibilities of units that cant be made without them. The good team have a leader that called... I dunno reall, but thats not the point, the point is that the good team needs stuff to fight the evil asshat that wants them dead.
Evil team (is a single player a team anyways?): The single player we should get to is this evil overlords looking like Sauron or something, IDC and then he builds things like "wells of dark magic" or something like that to give him a flow of dark power or dark magic or something, then he spawns shitloads of monster and try to destroy stuff that the "good team" try to protect
Spoiler: Classes and what else in that topic (Open)classes (in general, not all of them):
NOTE: none of the classes are finished
wood gatheres
rock/ore gatherers
food gatheres
swordsmen
pikemen
archers
mages
tools:
pickaxe (I have used a sprite that was also used for the hook, it fits more for this :\ - coded)
Hook (part of food gathering, Info follows up) (done for most part, maybe some sprite edit?) <-- that is ditched out for now EDIT: will probably be switched out with a pitchfork or another tool. As an idealist I spend most of my time reconcidering what i have aleready concidered.
hoe? (dunno if this is really what it should be for another food class, more info follows) (niether sprite or code) EDIT: this will probably be ditched totally
hunting bow (nope, I havent done this at all jet and I wont steal the bow from gvh, just saying) EDIT: I will never get on an artistic level to make a realistic looking bow, if someone would care to make one at some point, it would be appreciated. Also, this will end up in the credits file.
<some slave tool IDK what this should be but suggestions at this point are welcome - therefore not begun :\ >
Weapons:
guards - cheap military, slow, weak classes with the only use of having quite some health compared to other stats
guard sword - (& shield if i can find an appropiate way of doing this, I hope Torr will implement that an attack can temporarely change stats of the class of a player, or else Ill have to make a projectile that sticks the the player?) - a basic weapon for meele combat, more damage than the spear but a shorter range - attack trait slash
guards bow - missile weapon - attack trait jab
guards spear - (& shield, read at swordsman for more info about this point) longer range and less damage than the sword - attack trait jab
apprentice (kinda the magic guardsmen, they use non elemental magic and can use magic to fire a projectile I think, but not sure) - the magic defence - attack trait <dunno>
soldiers are fairly cheap still, but their also fairly weak still, these soldiers are faster and stronger than the guards that are made for defence, these soldiers can be use offensively.
short sword - sword (& shield?) - trait slash
short bow - bow - trait jab
short spear - spear - (& shield?) - trait jab
novice - staff? & magic - traits staff? bash & magic <dunno>
Thats it for now guys, thre werrent more space on the paper then I wrote my ideas for classes down, but I got more ideas coming up!
Spoiler: Resources (Open)food, for all classes I think
wood, for most uses, also building upgrades
rocks, for buildings only for now
metals, kinda for everything that I can get in mind, classes, buildings upgrades in general and.. everything
Spoiler: evil team stuff, got own topic to reduce confusion (Open)class: evil lord something
weapon: sauron mace wannabe or something
resource (he do NOT collect this like the humans do, he build stuff to increase the amout he get each second) dark energy or energy of death incarnation, come with your ideas for this
how this guy win? O.O
SIMPLE!: he summon monsters with the energy resource and follow one of the paths he have chosen them to go (prefixed, else impossibru :\) and if they bring down the main castle of something he wins.
Spoiler: screens so far (Open)
Spoiler: I need help with this: (Open)
empty ATM
Spoiler: THESE ARE TESTS OF WHAT IVE COME UP WITH SO FAR: (Open)
1st release.... not much...
AoCtest.zip
including some stuff that will maybe be in final version
AoctestV2.1.zip
Testing for the monster spawning:
evil lord thingys room v1.wad
NOTE: I noticed a bug on the right side spawner, if a monster gets killed, the right side spawner will ressurect them. This is something I will keep in mind, might be usefull for something.
Even though. The teamgame release im currently working on is going to be way better than that. The bug is fixed and everything works so far.