Super Combine Squad DeathMatch

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
Matiu
Posts a lot
Posts: 754
Joined: Thu May 29, 2014 7:56 pm
Location: Santiago De Chile
Clan: FS (ZD)
Clan Tag: Your Pal
Contact:

Super Combine Squad DeathMatch

#1

Post by Matiu » Mon Sep 21, 2015 1:22 am

This is probably a first post made by MetalGuy213.
Super Combine Squad Deathmatch.wad:
since working on Deathmatch Maps then i did with some members that i got on this facebook Group with my Leader <scs>Francis
The Group: Go Here
there are constantly mainly some deathmatch Maps that the people work on.. in total can be max to do 25 SCS DM Maps in each one.[/size]
REQUIERES:
  • Must be a member of SCS (talk that to a Leader such as Francis or Shion Kaito)
  • Doom in hexen format Maps to do a SCS Map (Skulltag,Zandronum or Zdoom in each Doom Builder)
  • SCSDmV1.1.wad
  • Skulltag Actors and Data
SCS Maps:
  • SCS01 - SCS Small Deathmatch - MetalGuy213/Shadow Zandro
  • SCS02 - MetalGuy213/Shadow Zandro's Birthday - MetalGuy213/Shadow Zandro (So Thanks for this people who sayed Congrats or happy birthday 4 me in 7/09/15)
  • SCS03 - The Deathmatchers Gonna get You - MetalGuy213/Shadow Zandro
  • SCS04 - The Cavern Deathmatch - Diego
  • SCS05 - A Roleplayer's Heaven - MetalGuy213/Shadow Zandro (W.I.P) 7% Done
Have Fun.....
Photos:
Image
-MetalGuy213
Last edited by Matiu on Mon Sep 21, 2015 2:00 am, edited 1 time in total.
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
Youtube Channel | Matiu's Purple World | Instagram | Twitter
Image

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Super Combine Squad DeathMatch

#2

Post by mifu » Mon Sep 21, 2015 1:48 am

Your photos are broken for me. Could you please upload them to imgur instead?
Image

User avatar
Matiu
Posts a lot
Posts: 754
Joined: Thu May 29, 2014 7:56 pm
Location: Santiago De Chile
Clan: FS (ZD)
Clan Tag: Your Pal
Contact:

RE: Super Combine Squad DeathMatch

#3

Post by Matiu » Mon Sep 21, 2015 1:58 am

Decay wrote: A few recommendations.

#1: Start over again. Do not rely on skulltag resources. It is a bad habit to get into, and there is nothing here that can't be done without it.
#2: Play more deathmatch. These are all symmetrical (boring) layouts, with little thought given to movement, item placement, spawns, etc. Playing more DM in general will help you get a better understanding of what makes a map good, bad, boring, broken, or exciting.
#3: Be more spacious in your design. These are cramped-ass corridors nobody wants to play in. Be generous with room for moving around and accommodating many players
#4: give more consideration to your item distribution. Base this more on what you find in #2
#5 don't have big HUD messages in your maps, it is really quite awful

Sorry if this bursts your bubble, but if you want to make good DM maps you really need to take a look at what is generally deemed as good and/or fun

For starters, check out wads such as EonDM, Onslaught3, Dynamite DM, Sabbat Martyr, CyberCrime 3, Execution DM, The Darkening, Don't Be a Bitch, Greenwar, UDM3 or UDMX, Lazarus, among others. These are all or once were wads people have a lot of fun playing DM on and would be good to draw inspiration from.
almost doing that on the SCS05 now..
mifu wrote: Your photos are broken for me. Could you please upload them to imgur instead?
well bro.. i must have to register to imgur and rehosting the photos that i screenshooted
Last edited by Matiu on Mon Sep 21, 2015 2:01 am, edited 1 time in total.
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
Youtube Channel | Matiu's Purple World | Instagram | Twitter
Image

User avatar
The Toxic Avenger
Forum Staff
Posts: 1537
Joined: Fri May 25, 2012 1:12 am
Location: New Jersey
Clan: ???
Clan Tag: [???]
Contact:

RE: Super Combine Squad DeathMatch

#4

Post by The Toxic Avenger » Mon Sep 21, 2015 2:27 am

MetalGuy213 wrote: REQUIERES:
  • Must be a member of SCS (talk that to a Leader such as Francis or Shion Kaito)
So what does this even mean? You have to be in the clan to get this? To make maps for it ??? ??? ???

Neither makes sense either. Why even list that as a requirement? Nobody's going to join a clan just to map for this

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: Super Combine Squad DeathMatch

#5

Post by Catastrophe » Mon Sep 21, 2015 4:14 am

I would gladly join the clan if it means I have the privilege to map for this project.

User avatar
Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Super Combine Squad DeathMatch

#6

Post by Ænima » Mon Sep 21, 2015 11:27 am

Image
Needs more BFG.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Samuzero15tlh
Forum Regular
Posts: 260
Joined: Wed Sep 09, 2015 2:21 pm
Location: In home, sweet Home
Clan Tag: <skr>

RE: Super Combine Squad DeathMatch

#7

Post by Samuzero15tlh » Mon Sep 21, 2015 2:35 pm

Catastrophe wrote: I would gladly join the clan if it means I have the privilege to map for this project.
Sarcasm, sarcasm everywhere.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Super Combine Squad DeathMatch

#8

Post by fr blood » Mon Sep 21, 2015 2:44 pm

Well sorry to say that but that screen show nothing to us, just a bot who seems to be a shooting at the wall.

And the map seems too dark IMO which is annoying, get a look a other projects and try to make better screen because that one won't attract people for sure.

User avatar
Tiger
Retired Staff / Community Team Member
Posts: 381
Joined: Thu May 31, 2012 6:21 am
Location: United States
Contact:

RE: Super Combine Squad DeathMatch

#9

Post by Tiger » Mon Sep 21, 2015 8:54 pm

Decay wrote: A few recommendations.

#1: Start over again. Do not rely on skulltag resources. It is a bad habit to get into, and there is nothing here that can't be done without it.
#2: Play more deathmatch. These are all symmetrical (boring) layouts, with little thought given to movement, item placement, spawns, etc. Playing more DM in general will help you get a better understanding of what makes a map good, bad, boring, broken, or exciting.
#3: Be more spacious in your design. These are cramped-ass corridors nobody wants to play in. Be generous with room for moving around and accommodating many players
#4: give more consideration to your item distribution. Base this more on what you find in #2
#5 don't have big HUD messages in your maps, it is really quite awful

Sorry if this bursts your bubble, but if you want to make good DM maps you really need to take a look at what is generally deemed as good and/or fun

For starters, check out wads such as EonDM, Onslaught3, Dynamite DM, Sabbat Martyr, CyberCrime 3, Execution DM, The Darkening, Don't Be a Bitch, Greenwar, UDM3 or UDMX, Lazarus, among others. These are all or once were wads people have a lot of fun playing DM on and would be good to draw inspiration from.
I fully agree with this post, and I strongly suggest you or your team(?) adheres to this post. In addition, check out these links: Furthermore, your requirements for forcing users to join your gaming clan or whatnot is a utter waste of effort that no one is going to bother with. I suggest you to consider open contributions instead of forcing people to sign up to some group that they have absolutely no attachments too. Put your head in the casual designers view point, would you rather just submit a map or maps for a project that looks interesting and flock to the next interesting project, or would you rather be bogged down with just projects from one group that sooner enough becomes a chore and less enjoyable? Obviously, the latter already contains a very bleak future. Moreover, I think you would better benefit with making just singular maps as opposed to something bigger than. If you're new to making projects or maps in general, I suggest for you to work small and get as much feedback as possible before ever considering making a project.

User avatar
Matiu
Posts a lot
Posts: 754
Joined: Thu May 29, 2014 7:56 pm
Location: Santiago De Chile
Clan: FS (ZD)
Clan Tag: Your Pal
Contact:

RE: Super Combine Squad DeathMatch

#10

Post by Matiu » Tue Sep 22, 2015 12:08 am

fr blood wrote: Well sorry to say that but that screen show nothing to us, just a bot who seems to be a shooting at the wall.

And the map seems too dark IMO which is annoying, get a look a other projects and try to make better screen because that one won't attract people for sure.
just totally i can do better maps and taking more screenshots for it..
Tiger wrote:
Decay wrote: A few recommendations.

#1: Start over again. Do not rely on skulltag resources. It is a bad habit to get into, and there is nothing here that can't be done without it.
#2: Play more deathmatch. These are all symmetrical (boring) layouts, with little thought given to movement, item placement, spawns, etc. Playing more DM in general will help you get a better understanding of what makes a map good, bad, boring, broken, or exciting.
#3: Be more spacious in your design. These are cramped-ass corridors nobody wants to play in. Be generous with room for moving around and accommodating many players
#4: give more consideration to your item distribution. Base this more on what you find in #2
#5 don't have big HUD messages in your maps, it is really quite awful

Sorry if this bursts your bubble, but if you want to make good DM maps you really need to take a look at what is generally deemed as good and/or fun

For starters, check out wads such as EonDM, Onslaught3, Dynamite DM, Sabbat Martyr, CyberCrime 3, Execution DM, The Darkening, Don't Be a Bitch, Greenwar, UDM3 or UDMX, Lazarus, among others. These are all or once were wads people have a lot of fun playing DM on and would be good to draw inspiration from.
I fully agree with this post, and I strongly suggest you or your team(?) adheres to this post. In addition, check out these links: Furthermore, your requirements for forcing users to join your gaming clan or whatnot is a utter waste of effort that no one is going to bother with. I suggest you to consider open contributions instead of forcing people to sign up to some group that they have absolutely no attachments too. Put your head in the casual designers view point, would you rather just submit a map or maps for a project that looks interesting and flock to the next interesting project, or would you rather be bogged down with just projects from one group that sooner enough becomes a chore and less enjoyable? Obviously, the latter already contains a very bleak future. Moreover, I think you would better benefit with making just singular maps as opposed to something bigger than. If you're new to making projects or maps in general, I suggest for you to work small and get as much feedback as possible before ever considering making a project.
i just only can be only the guy who can watch this... the other members of my clan can Know how to make Better maps..
Ænima wrote:
Image
Needs more BFG.
i think so too...
Last edited by Matiu on Tue Sep 22, 2015 12:11 am, edited 1 time in total.
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
Youtube Channel | Matiu's Purple World | Instagram | Twitter
Image

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1907
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: Super Combine Squad DeathMatch

#11

Post by Combinebobnt » Tue Sep 22, 2015 12:17 am

Don't listen to theese ppl they don't even play dm I see them in complex doom hmod everyday. Good wad I really liked it because it has part of my name in it good job, nice maps 5/5 stars

User avatar
Tiger
Retired Staff / Community Team Member
Posts: 381
Joined: Thu May 31, 2012 6:21 am
Location: United States
Contact:

RE: Super Combine Squad DeathMatch

#12

Post by Tiger » Tue Sep 22, 2015 6:57 pm

MetalGuy213 wrote:the other members of my clan can Know how to make Better maps..
Can you clarify your statement? Are you stating that you or your 'team' knows how to make DM maps, or you and your team makes better maps than those mentioned in Decay's post and plan to disregard all feedback?

Edit: grammar revision
Last edited by Tiger on Tue Sep 22, 2015 6:57 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Super Combine Squad DeathMatch

#13

Post by Ænima » Tue Sep 22, 2015 11:42 pm

Tiger wrote:
MetalGuy213 wrote:the other members of my clan can Know how to make Better maps..
Can you clarify your statement? Are you stating that you or your 'team' knows how to make DM maps, or you and your team makes better maps than those mentioned in Decay's post and plan to disregard all feedback?

Edit: grammar revision
I think he's saying he doesn't know how to map at all. His clanmates are making it and he's just posting it.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Tiger
Retired Staff / Community Team Member
Posts: 381
Joined: Thu May 31, 2012 6:21 am
Location: United States
Contact:

RE: Super Combine Squad DeathMatch

#14

Post by Tiger » Wed Sep 23, 2015 12:53 am

Ænima wrote: I think he's saying he doesn't know how to map at all. His clanmates are making it and he's just posting it.
If that is what MetalGuy is stating, then - going by what was declared in the original post above:
MetalGuy213 wrote: SCS Maps:
  • SCS01 - SCS Small Deathmatch - MetalGuy213/Shadow Zandro
  • SCS02 - MetalGuy213/Shadow Zandro's
  • SCS03 - The Deathmatchers Gonna get You - MetalGuy213/Shadow Zandro
  • SCS04 - The Cavern Deathmatch - Diego
  • SCS05 - A Roleplayer's Heaven - MetalGuy213/Shadow Zandro (W.I.P) 7% Done
It seems that the quality of the maps are not going to improve, and it'll be an utter waste of time bothering offering feedback if it is going to get ignored. Thus, no point in even releasing a pile of trash when the maps themselves generally are not even remotely playable for the game mode that this team is focusing on -- better off just keeping it on their Hard-Drives and collect dust.

There's a chance to turn it around, but if they wont listen then it's generally a waste of time.
Last edited by Tiger on Wed Sep 23, 2015 2:41 am, edited 1 time in total.

Post Reply