Drop windows 98 support for zandronum?

General discussion of the port and Doom-related chat.
User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Drop windows 98 support for zandronum?

#21

Post by Ænima » Sat Aug 08, 2015 12:17 am

But you haven't answered Torr's question yet. :c
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

FascistCat
 
Posts: 98
Joined: Mon Jul 20, 2015 12:51 pm

RE: Drop windows 98 support for zandronum?

#22

Post by FascistCat » Sat Aug 08, 2015 12:28 am

ibm5155 wrote: I was going to say to some admin to just close this thread, but I actually wanted to see what you guys would repply.
Since now everything was explained so I just think there's no need to continue posting here.
Close this thread pls :)
Since Torr's question remains unanswered I determine this statement is a fallacy :v:

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#23

Post by ibm5155 » Sat Aug 08, 2015 3:09 pm

Torr Samaho wrote:
ibm5155 wrote: I think it's time to drop the support for windows 98
What do you expect to gain by dropping Win98 support?
There would be no gain.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Drop windows 98 support for zandronum?

#24

Post by Cruduxy » Sat Aug 08, 2015 3:19 pm

Then what exactly is the logical reason to suggest that? Let alone do it.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Drop windows 98 support for zandronum?

#25

Post by Catastrophe » Sat Aug 08, 2015 3:30 pm

ibm5155 wrote:
Torr Samaho wrote:
ibm5155 wrote: I think it's time to drop the support for windows 98
What do you expect to gain by dropping Win98 support?
There would be no gain.
Hallelujah, thread can be closed now.

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Drop windows 98 support for zandronum?

#26

Post by Ivan » Sat Aug 08, 2015 4:27 pm

Please archive this thread under "Who is ibm5155", as this is a perfect description of this user.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#27

Post by ibm5155 » Sat Aug 08, 2015 4:45 pm

Cruduxy wrote: Then what exactly is the logical reason to suggest that? Let alone do it.
It was more about people with Windows 98 wouldn't have enough hardware to run zandronum, neither ide.
Zandronum focus is multiplayer, I just thinked there wasnt a need to support a so old system where the multiplayer part doesn't work under 98 (And I'm talking about Doomseker)...

But with more user search it can work, just need to find a very old ide version that's not hosted anymore into ide oficial website, plus, search for some specific dlls that are needed to run zandronum 3.0 (I think it was related to the database system or it was another new stuff).

Then you just need to deal with the loading gui that doesn't work under 98 and the unstable gameplay
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Drop windows 98 support for zandronum?

#28

Post by Cruduxy » Sat Aug 08, 2015 4:57 pm

I am more interested in the XP reason.

If someone still uses win98 today they are probably familiar with all the problems they'll encounter (And sure running zandronum is low on the list) and keep it for specific tasks (Server hosting) instead of playing games. Pretty sure its unstable because you hate software and tried to run it in opengl.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Drop windows 98 support for zandronum?

#29

Post by Torr Samaho » Sat Aug 08, 2015 5:00 pm

ibm5155 wrote: Zandronum focus is multiplayer, I just thinked there wasnt a need to support a so old system where the multiplayer part doesn't work under 98 (And I'm talking about Doomseker)...
You make it sound as if Win98 support is costing us anything. It does not. We can simply continue supporting Win98 by doing nothing. Once we have to actively do something to stay Win98 compatible, the thing is a whole different story. By now it doesn't make sense to spend resources just to maintain Win98 compatible, but it doesn't make sense to spend resources just to deliberately break Win98 support either.
ibm5155 wrote: search for some specific dlls that are needed to run zandronum 3.0 (I think it was related to the database system or it was another new stuff).
I don't recall any additional external dependencies in 3.0. Database support was already in 1.3 and the necessary SQLite functionality is statically linked into the Zandronum binaries.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#30

Post by ibm5155 » Sat Aug 08, 2015 6:13 pm

Cruduxy wrote: sure its unstable because you hate software and tried to run it in opengl.
rofl no, I can only run it at software, but actually I prefer Doom Legacy to play on that machine, more because of the glide render, and because any modern mod would run at 0fps
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#31

Post by ibm5155 » Sat Sep 12, 2015 8:38 pm

Ok, after the new cpu upgraded I changed my mind.
-It's playable, it runs most maps in software just fine.
-It can plays now something using opengl now (1fps to 46fps in normal case in e1m1)
-The gpu does only support 256x256 textures and also is limited to opengl 1.1, but with a tool I managed it to run (WickedGl I Think)

But, I don't know if it's Qt related that Doomseker is the only thing that isn't running (with or without kernelex).

Also the cpu before was a Pentium MMX 233MHz and now it's a K6-III+ 400MHz (+256kb L2 cache + 1mb L3 cache), I may had taken a K6-III+ 500MHz but they were too expencive for such old cpu

EDIT: The opengl compatibility mode in zandronum 3.0 is now gone? :(
Last edited by ibm5155 on Sat Sep 12, 2015 8:44 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Lycaon
 
Posts: 64
Joined: Tue Sep 23, 2014 4:04 am
Location: Argentina

RE: Drop windows 98 support for zandronum?

#32

Post by Lycaon » Tue Sep 15, 2015 9:35 am

I still use Windows XP. Keep the compatibility. As for 98, I think it's safe to say nobody uses it anymore.

User avatar
Frits
Forum Regular
Posts: 298
Joined: Fri Jun 01, 2012 9:04 pm

RE: Drop windows 98 support for zandronum?

#33

Post by Frits » Tue Sep 15, 2015 12:40 pm

With windows 10 out now, i think it's safe to say we can start with dropping support for windows 7.

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

User avatar
Monsterovich
Forum Regular
Posts: 343
Joined: Sun Jun 17, 2012 5:46 pm

RE: Drop windows 98 support for zandronum?

#34

Post by Monsterovich » Tue Sep 15, 2015 4:56 pm

Frits wrote: With windows 10 out now, i think it's safe to say we can start with dropping support for windows 7.
Windows 10 sucks! If you really want to feel yourself like an arch-linux user, just install windows 10.
Compatibility breaks and shitty fonts are bundled!

Everybody is still using windows 7. :3
Last edited by Monsterovich on Tue Sep 15, 2015 5:16 pm, edited 1 time in total.

User avatar
Sean
IRC Operator
Posts: 982
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

RE: Drop windows 98 support for zandronum?

#35

Post by Sean » Tue Sep 15, 2015 5:18 pm

Monsterovich wrote: If you really want to feel yourself like an arch-linux user
Hm? I've been using Arch for a while now and have had hardly any issues.
<capodecima> i dont say any more word without my loyer jenova

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: Drop windows 98 support for zandronum?

#36

Post by Slim » Tue Sep 15, 2015 5:30 pm

Frits wrote: With windows 10 out now, i think it's safe to say we can start with dropping support for windows 7.
No offense, but Windows 7 has become the new XP. I know I'm not touching Windows 10 with a 10 thousand-foot stick for a good long while.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#37

Post by ibm5155 » Tue Sep 15, 2015 6:01 pm

I installed the Windows 10 in a 8 years old notebook.
There're no gpu drivers for it (neither for Windows 8.0) but the Windows 7 drivers Works just fine (the only draw side is that the hardware aceleration for vídeos is not working in 4k vídeos anymore),sound card Works, resistive touch screen Works, finger reader working on the go with Windows hello, and even screen bright control working :O ...

Just saying, I do even took some screenshots from Windows 10 running 16BITS WINDOWS 3.1 APPS!!!!.
I just think people that say any thing about win 10 is because they are just reposting what 1% of users said on the net (and they didnt even tested it).

Also, install gentoo if you're the os expert.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Monsterovich
Forum Regular
Posts: 343
Joined: Sun Jun 17, 2012 5:46 pm

RE: Drop windows 98 support for zandronum?

#38

Post by Monsterovich » Tue Sep 15, 2015 6:43 pm

ibm5155 wrote: Also, install gentoo if you're the os expert.
$ sudo apt-get install gentoo
Last edited by Monsterovich on Tue Sep 15, 2015 6:47 pm, edited 1 time in total.

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: Drop windows 98 support for zandronum?

#39

Post by Konda » Tue Sep 15, 2015 9:59 pm

Frits wrote: With windows 10 out now, i think it's safe to say we can start with dropping support for windows 7.
Well, that was smooth...

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

Post Reply