Sector_SetFloorTexture(int tag, str newtexture)?

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ibm5155
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Sector_SetFloorTexture(int tag, str newtexture)?

#1

Post by ibm5155 » Thu Aug 06, 2015 2:36 pm

So, I was wondering, is there a way to just change the floor texture from a specific sector tag?
I think I'm stucked with ReplaceTextures and that thing replaces any texture from any sector tag :(
So, is there a way to do what my thread title sugest?
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Zombie Horde - ZM09 map update: [3/15/13]
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Konda
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RE: Sector_SetFloorTexture(int tag, str newtexture)?

#2

Post by Konda » Thu Aug 06, 2015 3:31 pm

ChangeFloor - http://zdoom.org/wiki/ChangeFloor
Same thing with ChangeCeiling.
Last edited by Konda on Thu Aug 06, 2015 3:34 pm, edited 1 time in total.

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ibm5155
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RE: Sector_SetFloorTexture(int tag, str newtexture)?

#3

Post by ibm5155 » Thu Aug 06, 2015 6:27 pm

Uh, that should be renamed to ChangeFloorTexture...
Thanks Konda for the find :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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