So, I was wondering, is there a way to just change the floor texture from a specific sector tag?
I think I'm stucked with ReplaceTextures and that thing replaces any texture from any sector tag :(
So, is there a way to do what my thread title sugest?
Sector_SetFloorTexture(int tag, str newtexture)?
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
Sector_SetFloorTexture(int tag, str newtexture)?
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Sector_SetFloorTexture(int tag, str newtexture)?
ChangeFloor - http://zdoom.org/wiki/ChangeFloor
Same thing with ChangeCeiling.
Same thing with ChangeCeiling.
Last edited by Konda on Thu Aug 06, 2015 3:34 pm, edited 1 time in total.
Code: Select all
<Synert> fuck
<Synert> plugged in my memory stick and got a bsod- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: Sector_SetFloorTexture(int tag, str newtexture)?
Uh, that should be renamed to ChangeFloorTexture...
Thanks Konda for the find :D
Thanks Konda for the find :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">