Code: Select all
ACTOR T3SuperSphere : CustomInventory 30300
{
//$Category Powerups
//$Title "Supersphere"
//$Sprite SUSPA0
Inventory.PickupSound "powerups/supersphere"
Inventory.Pickupmessage "Super Sphere!"
Inventory.Icon "SUSPA0"
+FLOATBOB
+COUNTITEM
-INVENTORY.ALWAYSPICKUP
-FLOAT
States
{
Spawn:
SUSP ABCD 10 Bright
Loop
Pickup:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("Health", 250, "HealthIsFull")
TNT1 A 0 A_GiveInventory("SuperSphereHealth", 1)
TNT1 A 0 A_GiveInventory("SuperSphereArmor", 1)
Stop
HealthIsFull:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("BasicArmor", 250, "Done")
Goto Pickup+2
Done:
TNT1 A 0
Fail
}
}Code: Select all
ACTOR SuperSphereHealth : Health
{
Inventory.Amount 250
Inventory.MaxAmount 250
}Code: Select all
ACTOR SuperSphereArmor : BlueArmor
{
Armor.SavePercent 60
Armor.SaveAmount 250
}Code: Select all
A_JumpIfInventory("BlueArmor", 250, "Done")Code: Select all
Both
A_JumpIfInventory("SuperSphereHealth", 250, "Done")
and
A_JumpIfInventory("SuperSphereArmor", 250, "Done")