ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
DevilHunter
Zandronum Tester
Posts: 633
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#21

Post by DevilHunter » Fri Jun 19, 2015 5:10 am

I just noticed something.. In the Multilayer menu, it will show Identify Target twice.. and unknown, which I assume is correct since the extra identify target values are not defined in Zandronum stock.

Also, you might want to check out zan 3.0 for menudef changes and stuff... I doubt 3.0 will be released anytime soon but might as well check there as well.

User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#22

Post by Leonard » Fri Jun 19, 2015 12:34 pm

DevilHunter wrote:I just noticed something.. In the Multilayer menu, it will show Identify Target twice.. and unknown, which I assume is correct since the extra identify target values are not defined in Zandronum stock.
This was already fixed in the repository.
Thanks for the report though.
Last edited by Leonard on Fri Jun 19, 2015 12:35 pm, edited 1 time in total.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]


User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#24

Post by Leonard » Thu Jun 25, 2015 12:59 am

DevilHunter wrote: So.. since 2.1 is out now.. Will this client also be updated?
Of course, not just yet though.
The thread will be bumped once we're done updating to 2.1.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#25

Post by Kara Kurt » Tue Jun 30, 2015 4:56 pm

Hello?

User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#26

Post by Leonard » Sat Jul 04, 2015 7:27 pm

The reason for the delay of the update to 2.1 is that I'm waiting for Torr to push the rest of the 2.1 changes to the main zandronum repository so that I can properly pull and commit a merge but since this is taking much longer than I expected I'm going to upload a 2.1 ZCC binary however the repository won't be updated as it would cause it to look like a mess.
So this is a temporary solution for those who asked me for the 2.1 update, there's nothing changed, just ZCC with zandronum updated to 2.1.
Here's a link and sorry, I can only build for windows.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#27

Post by Kara Kurt » Sat Jul 04, 2015 9:11 pm

Fair enough. Good job.

User avatar
DevilHunter
Zandronum Tester
Posts: 633
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#28

Post by DevilHunter » Sat Jul 04, 2015 9:31 pm

Just remember to copy the zandronum.pk3 from stock 2.1 and copy it to the ZCC folder. Otherwise, you get the wad auth error..

Should include the zandronum.pk3 that is built with your builds. However, for it to work out of the box, it should also include the libeay32.dll file, and perhaps the fmodx.dll file.

the .pdb file is optional but I include it anyhow as it helps to run that file along with the exe in the debugger.

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#29

Post by Kara Kurt » Sat Jul 04, 2015 10:05 pm

Zandronum.pk3? Or you mean zandronum.exe?

Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?

User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#30

Post by Leonard » Sat Jul 04, 2015 11:51 pm

Kara Kurt wrote:Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
Yeah sure, I myself have a batch file that automatically switches zandronum.exe with zandronum_old.exe.
DevilHunter wrote:However, for it to work out of the box, it should also include the libeay32.dll file, and perhaps the fmodx.dll file.

the .pdb file is optional but I include it anyhow as it helps to run that file along with the exe in the debugger.
Keep in mind the binary I just released is temporary, I just added the 2.1 commits on top.
As for libeay32.dll, it shouldn't be needed anymore. Tell me if the exe still asks you for it.
There are no changes to zandronum.pk3, it's the same as a normal zandronum 2.1 but I'll include it from now on if you wish.
If you crash while using the binary and you want to report that, I can see why you would want the .pdb file but if it comes from the ZCC changes then I don't think a report would be of any use (to the zan devs that is). But fine, I will include it too.
Last edited by Leonard on Sat Jul 04, 2015 11:57 pm, edited 1 time in total.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

User avatar
DevilHunter
Zandronum Tester
Posts: 633
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#31

Post by DevilHunter » Sun Jul 05, 2015 8:27 am

I was unaware of the libeay32 not being needed anymore. Nice. but yea, before I would just get an auth fail when I tried to connect to any 2.1 server, but then copied the zandronum.pk3 from the stock 2.1 and was able to connect.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 984
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#32

Post by fr blood » Sun Jul 05, 2015 1:13 pm

Thanks anyway, this thing is very helpful.

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#33

Post by Kara Kurt » Sun Jul 05, 2015 4:59 pm

Leonard wrote:
Kara Kurt wrote:Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
Yeah sure, I myself have a batch file that automatically switches zandronum.exe with zandronum_old.exe.
How to do so?
I already tried it with Doom Explorer but nah
Last edited by Kara Kurt on Sun Jul 05, 2015 5:00 pm, edited 1 time in total.

User avatar
Torr Samaho
Lead Developer
Posts: 1513
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#34

Post by Torr Samaho » Sat Jul 18, 2015 7:32 pm

Leonard wrote: The reason for the delay of the update to 2.1 is that I'm waiting for Torr to push the rest of the 2.1 changes to the main zandronum repository so that I can properly pull and commit a merge
Why do you need the changes in the dev repo where all the 3.0 stuff is? You can pull them directly from the stable repo. Anyway, all changes should be in the dev repo now.
Leonard wrote: but since this is taking much longer than I expected I'm going to upload a 2.1 ZCC binary however the repository won't be updated as it would cause it to look like a mess.
Please keep in mind that the license requires you to make the source available.


User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#36

Post by Leonard » Sun Jul 19, 2015 8:59 pm

Torr Samaho wrote:Why do you need the changes in the dev repo where all the 3.0 stuff is? You can pull them directly from the stable repo. Anyway, all changes should be in the dev repo now.
I know I can pull from stable and I used it as a workaround/temporary solution but the thing is I forked the dev repo so that I would be able to both update to 3.X and 2.X versions when they come out.
My concern is that if I pull and push from stable it will make the ZCC repository look like a mess because of the merges etc..
Torr Samaho wrote:Please keep in mind that the license requires you to make the source available.
I updated the ZCC repository. It was just the 2.0 ZCC source merged with 2.1 anyways.
DevilHunter wrote:I updated my links to avoid confusing...
...
Feel free to add them to the OP.
Thanks, Fused should update the OP and include your links soon (hopefully).

- Fused edit; topic updated.
Last edited by Fused on Sun Jul 19, 2015 10:58 pm, edited 1 time in total.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

User avatar
Torr Samaho
Lead Developer
Posts: 1513
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]

#37

Post by Torr Samaho » Sun Jul 19, 2015 9:11 pm

Leonard wrote: I know I can pull from stable and I used it as a workaround/temporary solution but the thing is I forked the dev repo so that I would be able to both update to 3.X and 2.X versions when they come out.
My concern is that if I pull and push from stable it will make the ZCC repository look like a mess because of the merges etc..
Ah, I see. Technically the order of the changesets doesn't matter, but I agree that this would look like a mess for your usage case. I wasn't aware that somebody was relying on the dev repo in this way. I'll try to merge stable changes with the dev repo sooner in the future.
Leonard wrote: I updated the ZCC repository. It was just the 2.0 ZCC source merged with 2.1 anyways.
Thanks!

User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.1 v1.0]

#38

Post by Leonard » Mon Jul 20, 2015 3:37 pm

ZCC updated to 2.1.2.
Here is a link.

- Fused edit; updated.
Last edited by Fused on Mon Jul 20, 2015 4:10 pm, edited 1 time in total.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]


User avatar
Leonard
Developer
Posts: 162
Joined: Sat Mar 30, 2013 8:09 pm

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.2]

#40

Post by Leonard » Mon Jul 20, 2015 8:24 pm

Since apparently the official 2.1.2 changeset wasn't what everyone would expect I have updated ZCC again to the correct changeset.
To avoid confusion and just to be clear I bumped ZCC's version from 1.2 to 1.3.

Here is a link.
The client should now be able to connect to every updated servers.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

Post Reply