Hello, Ninja Senshi here.
I'm interested in making some kind of machinima, comedy skits & / or sketches.
For my youtube channel. If you don't know what one is, then here is an example.
https://www.youtube.com/watch?v=qlm2Da1bSR8
Ours might be a little bit more ambitious, but still worth it.
This is a big project that I plan on start making / directing once I have my new PC.
Once I have aquired that new PC. I'll start it up. Here's what I want to know.
Is there anyone else interested in this project? If so, please speak up.
Here are examples of what I need:
Actors (The voices and players in the videos.)
Camera Men (Person in charge of recording and editing file footage.)
Screenwriters (Person who's job is to come up with a story & Script.)
Modelers (A person who is in charge of custom models such as player skins or sprites.)
Scenic Artists (Mapbuilders, Texture makers, & much more.)
Server hosts (Someone who can hosts the server for us to record on.)
Modders (Used for making custom weapons, gameplay tweaks, & other add ons.)
Concept Artists (Concept art for videos, such as but no limited to; Logos, new textures, & much more.)
This is pretty much it. It could be as simple as a miniseries that is only 1-4 episodes long or we could have a 60+ series.
All up to how the story of the series unfolds. Wish me luck. Let's turn this into something awesome!
Looking for Actors for Machinima
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Ninja Senshi
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Looking for Actors for Machinima
Lead creator @ http://thefragnation.wix.com/tfnalpha JOIN TODAY!
RE: Looking for Actors for Machinima
I'm interested, you can PM me and ask for my Facebook or skype etc, I'd love being an actor.

RE: Looking for Actors for Machinima
Using "cameramen" spectators looks really really bad, in my opinion. I'd recommend making custom copies of the wad you're playing through. Then add additional "NET"-flagged ACS scripts for every scene and then puke them ingame scene by scene (that way you don't have to stick to a rigid timeline). All cameras would be scripted map cameras. You'd need one person to be the "switcher" (with a simple camera-changing script in addition to F12), one person to be "director" (pukes the scripts), and then obviously the talent. :p One of the actors could even double as director because all you have to do is use key binds to start scripts.
The cool part about this is that the camera movements would be slow and smooth and you could even record a demo from the "switcher"'s client and that would basically turn out be your final cut minus your voices and post-editing. Which would also give you an opportunity to dub over any dialogue mistakes. Oh and you can do everything in one take this way because ACS sets up every scene for you, you wouldn't need to summon stuff to set up each shot.
I've got a decent mic and I'd volunteer to be talent but only if I saw something substantial first, quite honestly this seems a little farfetched. A Doom machinima could be really funny and topical if done right, but I have a feeling that it probably wouldn't get many views compared to something easier and prettier like Gmod or SFM.
The cool part about this is that the camera movements would be slow and smooth and you could even record a demo from the "switcher"'s client and that would basically turn out be your final cut minus your voices and post-editing. Which would also give you an opportunity to dub over any dialogue mistakes. Oh and you can do everything in one take this way because ACS sets up every scene for you, you wouldn't need to summon stuff to set up each shot.
I've got a decent mic and I'd volunteer to be talent but only if I saw something substantial first, quite honestly this seems a little farfetched. A Doom machinima could be really funny and topical if done right, but I have a feeling that it probably wouldn't get many views compared to something easier and prettier like Gmod or SFM.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Niiro Kitsune
- Forum Regular
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RE: Looking for Actors for Machinima
^ ^ ^ ^ ^ ^
I'd volunteer my voice if needed (mostly because I've got the equipment, or good enough at least) but I'd have to see something promising before devoting time to this. I'm kinda busy working on my own piss-poor projects otherwise.
I'd volunteer my voice if needed (mostly because I've got the equipment, or good enough at least) but I'd have to see something promising before devoting time to this. I'm kinda busy working on my own piss-poor projects otherwise.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
-
Ninja Senshi
- New User
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- Joined: Sun Feb 22, 2015 10:39 am
- Location: United States
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RE: Looking for Actors for Machinima
I want to apologize to anyone else who read this thread. Getting a new PC is taking a bit longer that I expected & due to that I lost interest in the project. Sorry to have wasted your time.
Lead creator @ http://thefragnation.wix.com/tfnalpha JOIN TODAY!
RE: Looking for Actors for Machinima
If you ever continue on this project, you might want to use DECORATE actors to the play the roles of whatever characters are in your skits. You can create a script for each map that "controls" the actors and cameras to create the scenes visually, then have people record dialogue and other audio of necessary.
In my opinion, it would be more beneficial rather than having players who could move/act awkwardly or delayed.
In my opinion, it would be more beneficial rather than having players who could move/act awkwardly or delayed.
Last edited by Kaminsky on Thu Jul 02, 2015 12:11 am, edited 1 time in total.