
Texturing Carnival
- mr fiat
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RE: Texturing Carnival
so i finnaly got around to make a texture, i wil use this one with diffrent colours for a map i am making.


RE: Texturing Carnival
Looks slightly better with shadowsmr fiat wrote: so i finnaly got around to make a texture, i wil use this one with diffrent colours for a map i am making.
![]()

(But this one was done with an airbrush tool when the better way is to use gradient mapping so it won't get palette raped)
- mr fiat
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RE: Texturing Carnival
heh nice, i just slapped that one together in MS paint in like 10 minutes tho.
RE: Texturing Carnival
The [video] tag is deprecated, please use the [media] tag
Anyways, I got some stuff:


These are for my WDI map, Feel free to mess with them.

RE: Texturing Carnival
Bloax those are awesome :D
<Sean> .broadcast FateLord has a massive, hard wallhack
<Exciter> Global broadcast sent.
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RE: Texturing Carnival
my first attempts at editing textures
feel free to use or improve them :)












feel free to use or improve them :)
Last edited by raymoohawk on Thu Dec 25, 2014 1:04 pm, edited 1 time in total.
RE: Texturing Carnival

I was rather bored and tried to tackle on textures.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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RE: Texturing Carnival
heres something else, it still needs polishing, but maybe someone can improve it

its for the skull keys

its for the skull keys
RE: Texturing Carnival
Your shading is insane! The textures are going to pop out more than the map can.raymoohawk wrote: heres something else, it still needs polishing, but maybe someone can improve it
its for the skull keys
Edit:
The shadows on some of these textures are a bit too heavy in my opinion.
Last edited by agaures on Fri Dec 26, 2014 2:37 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: Texturing Carnival
thanks, and about the shadows, your right. im still getting the hang of this
Last edited by raymoohawk on Fri Dec 26, 2014 2:50 am, edited 1 time in total.
RE: Texturing Carnival
A set of textures, digitized from some of MisterT's photos.










RE: Texturing Carnival
Wow, I'm curious to see how they look ingame. Making textures from scaled-down photos of buildings is so 1998.abbuw wrote: A set of textures, digitized from some of MisterT's photos.
![]()
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Texturing Carnival
They look pretty decent. Every texture in this screenshot is digitized.Ænima wrote: Wow, I'm curious to see how they look ingame. Making textures from scaled-down photos of buildings is so 1998.

Last edited by abbuw on Sat Feb 07, 2015 2:10 am, edited 1 time in total.
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RE: Texturing Carnival
a tread for zauberer development has opened at the freedoom subforum. zauberer is a project to create a hexen compatible libre iwad, a sort of freedoom but for hexen. currently the project consists solely of placeholders, so contributors of all kinds (spriters, texturers, mappers, etc) are welcome to join in. right now we want to discuss an overaching theme, to prevent the mismatch of resources that has afected freedoom. you can join the discussion here:
http://www.doomworld.com/vb/post/1364458
http://www.doomworld.com/vb/post/1364458
RE: Texturing Carnival
Last edited by Baphomet on Thu Jun 04, 2015 6:28 am, edited 1 time in total.
RE: Texturing Carnival
I like this topic. There needs to be some textures that fit into the Heretic and Hexen games, though.
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RE: Texturing Carnival
did someone say heretic/hexen textures?



done from scratch for zauberer, the free and open content hexen ripoff clone



done from scratch for zauberer, the free and open content hexen ripoff clone
RE: Texturing Carnival
Very nice!
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything