Industron CTF (2.1 released)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Zanieon
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RE: Industron CTF (beta release 1)

#21

Post by Zanieon » Sat Jul 28, 2012 3:08 am

Llewellyn wrote: The map looks nice, but a couple things throw me off for a CTF map...
One, the map is SO LARGE. You would never be able to find the enemy... the map is so large the runner could hide very easily. Secondly, since the map is large not just in length (19 seconds to sr50 from one end to the other :S) but the parts of the map are really wide so projectile weapons would be pretty useless...
I have to agree with you, Rocket Launcher will be only usefull inside the bases, but in the middle, nothing effective will happen.

If i change that middle Rocket Launcher to a Railgun will be a bad idea no? since a sniper guy will be able to kill very very easy anyone there and i cannot preview what effect Plasma Gun will have there, but it's ok, still have many pickup points yet to complete and not repeat so much the same weapons.

My only exit is replan the middle, well, more work to do, but thanks so much in advance, i'm going replan the middle.

Also, when i started the map i expected something medium or small, like a CTF to 8 or 12 players in max..., but when my mind wants troll with large ideas, i overload a bit the map :rolleyes: (that's the consequence in study the Quake 3 archteture and mix it with mine), so i finished a monster for a 32 players match :redface: , and yea i really think nobody will survive about 20 seconds running between bases carrying the flag.

I'm still opened for any suggestion to make this a good ctf map pack, not just a beauty.
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Watermelon
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RE: Industron CTF (beta release 1)

#22

Post by Watermelon » Sat Jul 28, 2012 3:39 am

I want to play this wad but it crashes Zandronum and Skulltag (I'm not even able to get to the main menu without a black screen crashing it out)

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RE: Industron CTF (beta release 1)

#23

Post by Blasphyx » Sat Jul 28, 2012 4:33 am

I'd recommend shrinking your skyboxes by 1 pixel on all sides, it will fix the lines in hardware mode. Looking good though.
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Watermelon
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RE: Industron CTF (beta release 1)

#24

Post by Watermelon » Fri Sep 28, 2012 11:03 pm

Wow I just came across this and the map was insane. This would be a good 32v32 CTF map if there was ever such a thing. Too bad it's just one big epic 10/10 map

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RE: Industron CTF (beta release 1)

#25

Post by Blade » Sat Sep 29, 2012 6:06 pm

A little less white and something more dynamic, other than that awesome!

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RE: Industron CTF (beta release 1)

#26

Post by Zanieon » Mon Oct 01, 2012 4:11 pm

Actually, the progress of this will be very slow, since i restarted develop Doom Reinforced and almost completing the first Hunter's Moon map, so i think this wad will take some months before some new release, also if i do, i'll release it with 3 maps at last, of course nothing bigger than this first.
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Catastrophe
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RE: Industron CTF (beta release 1)

#27

Post by Catastrophe » Mon Oct 01, 2012 4:12 pm

That map is amazing

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RE: Industron CTF

#28

Post by Zanieon » Mon Jan 14, 2013 12:49 am

Resurrecting the topic just to say i didnt forgot this and i finished the second map today, also the progress of this is very slow due to my other projects, but one day i finish the 10 maps i plan for this.

Also, the second map is certainly much smaller than the first.
Last edited by Zanieon on Mon Jan 14, 2013 12:50 am, edited 1 time in total.
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Catastrophe
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RE: Industron CTF

#29

Post by Catastrophe » Mon Jan 14, 2013 1:17 am

Those flashy textures look friggin' sweet!

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RE: Industron CTF

#30

Post by Zanieon » Mon May 27, 2013 12:30 am

After a LOOOOOOOOOOOONG time, i finally finished the Third map, but for a next release i'll complete it with a fourth map.
Screenies in first post.
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Zanieon
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RE: Industron CTF (2.1 released)

#31

Post by Zanieon » Thu Dec 12, 2013 11:11 pm

Just bumping this, i didn't found any new idea for a fourth map yet, so i'm releasing 2.1 with 3 maps only, obviously the other 2 maps isn't so immense than the first.
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CyborG
 
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RE: Industron CTF (2.1 released)

#32

Post by CyborG » Fri Dec 13, 2013 9:38 am

Guys, help me. http://www.youtube.com/watch?v=BuYqcbMeC_I How to make this stuff work? When i download files and then lunch zandronum, zandronum CRASHED! What i did wrong ??? ?

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RE: Industron CTF (2.1 released)

#33

Post by Slim » Fri Dec 13, 2013 5:53 pm

CyborG wrote: Guys, help me. http://www.youtube.com/watch?v=BuYqcbMeC_I How to make this stuff work? When i download files and then lunch zandronum, zandronum CRASHED! What i did wrong ??? ?
You should take that question to another thread.
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RE: Industron CTF (2.1 released)

#34

Post by ibm5155 » Fri Dec 13, 2013 6:12 pm

CyborG wrote: Guys, help me. http://www.youtube.com/watch?v=BuYqcbMeC_I How to make this stuff work? When i download files and then lunch zandronum, zandronum CRASHED! What i did wrong ??? ?
Off but, it happened to me a crash, try to load it again, if it crash then your gpu may be a bit old
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Mr.Man
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RE: Industron CTF (2.1 released)

#35

Post by Mr.Man » Fri Dec 13, 2013 6:16 pm

ibm5155 wrote:
CyborG wrote: Guys, help me. http://www.youtube.com/watch?v=BuYqcbMeC_I How to make this stuff work? When i download files and then lunch zandronum, zandronum CRASHED! What i did wrong ??? ?
Off but, it happened to me a crash, try to load it again, if it crash then your gpu may be a bit old
Your gpu needs to be by nasa to run that shit smooth...

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RE: Industron CTF (2.1 released)

#36

Post by bazzoka » Sat Dec 14, 2013 8:13 am

Mr.Man wrote:
ibm5155 wrote:
CyborG wrote: Guys, help me. http://www.youtube.com/watch?v=BuYqcbMeC_I How to make this stuff work? When i download files and then lunch zandronum, zandronum CRASHED! What i did wrong ??? ?
Off but, it happened to me a crash, try to load it again, if it crash then your gpu may be a bit old
Your gpu needs to be by nasa...
What dose it even mean?
You can say good bye to your thread. Cause i am killing it.

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