Hello friends. Here is the belated Christmas/New Years present I had planned on releasing for a while: Version B of 201X. Included are small fixes, axing of duplicate textures and of course new maps. Since the wad was getting fat and overweight thanks to all the new textures for the new maps, I had to put it on a diet and make it into a pk3. Enjoy.
Download:
http://www.[bad site]/download?file=idl201x_b.pk3
Fixes:
Map02: Spawn had a different weapon in 1 base. Less der-py lift speed.
Map05: Updated visuals. You're welcome GhoulSlayer.
Map06: Blue portal was missing a frame.
Map07: Updated layout as per author.
Map24: Received streamlined version that reduces FPS lag for 1980 computers. Something about tumors...
Map26: Moved the spawn in front of the flag so you don't start on the ledge.
Removed: P01-03 because no one plays them.
New Maps:
Spoiler: Map09 - Compulsive Simplicity (Open)
Spoiler: Map11 - Wanderlust (Open)
Spoiler: Map15 - The Hex Core (Open)
Spoiler: Map23 - Crypts of the Damned (Open)
Spoiler: Map27 - Sentinel (Open)
BYA (Before you ask):
1. Why did you update map05?
Ghoul asked me a long time ago why it wasn't updated and he seemed sad. So I decided to be nice. The only differences are that the back spawn doesn't have you facing a fucking pillar, the window by the back stairs is a bit bigger allowing you to see and hit more and the mid now has indents which may or may not slow you down.
2. Why did you update map07?
X-Ray asked me personally to update his layout because the old version was way outdated compared to the latest corectf wad at that time. He gave me a version that wasn't touched/molested visually which made changing the map easy.
3. Why did you change map09 - Frozen?
At least once a week whenever the map came up in both pub and priv rotation (after a map was finished), everyone asked why it was still in the wad. Then someone promptly callvoted map04. Every time in the past when someone made their own offshoot priv wad, this map was one to go and no one missed it. Salty Shane map is better, I promise.
4. Why did you change map11 - Tribute?
Fat pub map that even an update (from zd anthology beta) couldn't save. Remember the last time it was picked in priv? Me neither.
5. Why did you change map15 - Sewers Smell Bad?
Never picked in priv. Always callvote map04 when this came up in pub. No one likes sewer maps.
6. Why did you change map23 - Circuit Course?
No one played it. No Dead or Alive volley ball matches occurred. I added a better Infer map (New map15).
7. Why did you change map27 - Victory Island?
Because I fucked up hard. My bad. Not to mention the map blows.
8. Why did you update map28 - Isolation?
Because people were claiming the new version was better and that it should be updated. I'm not sold on it, but we'll all find out now.
9. I actually read this far?
Good job. For your effort I'll let you on a little secret. Since I am a progressive person, I like to do progressive things. Because I wanted to be nice and because I wanted to minimize bitching, the old/current versions of maps 07 and 28 are still in the wad. For priv, callvote map07b and map28b if you prefer the old versions. The only downside is that you may or may not have to argue it out with your team unless you're a cap.
As usual, comments, suggestions or bitching is welcomed. Have an iced day.