Doom2Recolored W.I.P. version 2.7.6

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
DefconRazor32
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Doom2Recolored W.I.P. version 2.7.6

#1

Post by DefconRazor32 » Thu Jun 14, 2012 12:43 am

Hi everyone I have been doing this project now for like two years Straight. This project was started originally as a simple original resource project at first and by the second year has turned into a complete huge texture pack with it's own new decorate recolors included with custom Title Pic at the beginning. This texture pack keeps updating and will keep adding more and more stuff as i go along. There are plans for custom statues with 8 rotations. I'm planning a lot of new decorate to be added to make this resource pack a very useful one. The texture pack side has a huge dark industrial theme and even degradation or erosion and what that means is there are actual ruined or just plain wrecked up textures for a very destroyed looking scenery for when your making ruins of a lost or forgoten place.

Here is a simple screenshot from the most recent up to date resource:


[spoiler][URL=http://minus.com/lbi74sl6dHbOiA]Image Image Image[/spoiler]



Xfire video of the flesh theme preview:

http://www.xfire.com/video/46b877/

I will from time to time post updates on how things are going to keep this topic alive. Any feed back regarding this project is most thanked and appreciated. I'm letting everyone know i don't bump this project to get views. I only post updates or pieces of info to let everyone see whats happening or what new things i conjure up. The most up to date info is better seen at the Zdoom forums.

2.7.6 release: http://files.drdteam.org/index.php/file ... olored.zip

The whole resource is compatible with these maps:

zdoom
Zandronum
Gzdoom
doom 2 (decorate won't show till i get a replacement made the texture still work fine with these type)

I hope that this post is very informative and helpful with explaining the whole project. I thank you all for your time.
Last edited by DefconRazor32 on Thu Jan 03, 2013 8:03 pm, edited 1 time in total.

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ALIENwolve
 
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RE: Doom2Recolored W.I.P. version 2.7.4

#2

Post by ALIENwolve » Thu Jun 14, 2012 12:55 am

Uh, that sounds interesting, but I think seeing as your project is very visual, some more screenshots would help.

Your sole image is kind of rust on rust with a background of rust.
Last edited by ALIENwolve on Thu Jun 14, 2012 12:55 am, edited 1 time in total.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#3

Post by DefconRazor32 » Thu Jun 14, 2012 2:02 am

ALIENwolve wrote: Uh, that sounds interesting, but I think seeing as your project is very visual, some more screenshots would help.

Your sole image is kind of rust on rust with a background of rust.

I know it looks like that, but i still need to add the other links from the old first post that i left at zdoom forums, cause i can't recover anything from the old skulltag forums that is now non existent. I still need to add more newer pics.


New stuff is being added like newer bricks and even more flesh edits for the flesh theme. I think the flesh theme is the most ignored theme i got tons of edits for that. Soon I'm making a new marble theme available maybe in Saturday or Sunday. I personally think think my texture pack is very under rated cause some the textures are even very useful and the texture pack itself has quite a lot of potential if used the right way.

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RE: Doom2Recolored W.I.P. version 2.7.4

#4

Post by ALIENwolve » Thu Jun 14, 2012 2:20 am

Better now. Still a little grey, but looks promising.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#5

Post by DefconRazor32 » Fri Jul 27, 2012 11:12 pm

New announcement ladies and gentlemen i have for you all the latest prototype of 2.7.5 prerelease candidate number 1 no screenshots as this is a so called update to the already been added rust new rusty textures have been added to add more variety on the theme. There is also a new thing added in the mix sky textures mountain one's specifically there will be more in the future i'll fix up the flesh textures when i get a chance. I thank everyone for their patience upon waiting for the prototype I'm making. Before i get real serious with sprites statues or gray-scaled frames of monsters I have more planned out someday and I dunno when I'll get to the next prototype so please try out this with much excitement and experimentation. I'm almost done with the demo map just need to add the so called teleports and it's done.


Candidate number one: http://files.drdteam.org/index.php/file ... totype.zip

Llewellyn
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RE: Doom2Recolored W.I.P. version 2.7.4

#6

Post by Llewellyn » Sat Jul 28, 2012 12:17 am

No offence the screenshots alone make my eyes bleed.

The dark color ceiling/floor with the same color textues look hideous, and monotonous.
Last edited by Llewellyn on Sat Jul 28, 2012 12:18 am, edited 1 time in total.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#7

Post by DefconRazor32 » Sat Jul 28, 2012 12:50 am

Llewellyn wrote: No offence the screenshots alone make my eyes bleed.

The dark color ceiling/floor with the same color textues look hideous, and monotonous.
None taken that's your opinion and i respect it. I don't expect my maps to be amazing and to be honest unless someone wants to help make the screenshots more interesting by all means post them and I'll re-update my post. I haven't been really trying much in the map department just the texture department. I thank you for your constructive criticism Llewellyn.

BloodyAcid
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RE: Doom2Recolored W.I.P. version 2.7.4

#8

Post by BloodyAcid » Sat Jul 28, 2012 1:39 am

The floors and walls on the third shot are too grungy for my taste. In the first shot, what would a lighter version of the white tile look like? I think that a greater contrast between the black and white might look better.

Also, this reminds me Grenth. (Unless this is, then derp)

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Ænima
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RE: Doom2Recolored W.I.P. version 2.7.4

#9

Post by Ænima » Sat Jul 28, 2012 2:07 am

It is.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#10

Post by DefconRazor32 » Sat Jul 28, 2012 1:30 pm

This is Grenth i just decided to rename the title after the skulltag forums went down. The major development was happening in the zdoom forums. I just figured to re-update a few things here. I been working around a lot of grungy stuff because part of silent hill is full of grungy material and i'm doing my best to make sure that i can invoke that style into doom and doom 2 style maps.


I tried to understand on the contrast stuff BloodyAcid are these better or worse examples:

Image


If you think this is only about grunge think again:


Image


I had a secret texture pack that was in the development that was added shorty after and was mixed in and that video shows it. I still am in development for the flesh pack.

BloodyAcid
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RE: Doom2Recolored W.I.P. version 2.7.4

#11

Post by BloodyAcid » Sat Jul 28, 2012 8:05 pm

I meant the floor marble tile :)

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RE: Doom2Recolored W.I.P. version 2.7.4

#12

Post by fdigl » Mon Sep 03, 2012 6:45 pm

Nice to see that you're still working on this! Anyways, the progression and improvements are great, keep it up!
Also, try to add a bit more color variation in the example pictures.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#13

Post by DefconRazor32 » Mon Oct 08, 2012 3:31 am

hey everyone i'm here to show some new improvements for one the screenshot: Image


I got a new preview update as well it will be coming to Zandronum and Zdoom. iIt is the new prototype it is one new hybrid cacodemon a huge amount of new variants plus added grunge and construction textures for all you parking lot map makers out there. the huge new update comes soon somewhere near tomorrow which is Monday. I added the screen shot to the first post when i get a chance i'll update the sceenshot on this post as well.


I have an update on the demo map it's reaching the alpha phase soon . I just about added more detail to the map added more stuff to make it less bland in a few days i might have it out as a release here but no guarantee's tho. I still have more work to do on the open gl side before i can add a open gl like texture pack which has never before seen variants.

If you want to see the construction textures here's a preview:


Image

Qent
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RE: Doom2Recolored W.I.P. version 2.7.4

#14

Post by Qent » Mon Oct 08, 2012 5:17 am

Those pictures don't show up on my end.

BloodyAcid
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RE: Doom2Recolored W.I.P. version 2.7.4

#15

Post by BloodyAcid » Mon Oct 08, 2012 5:17 am

"This file does not exist or is not available!" :V

I want to see it

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#16

Post by DefconRazor32 » Mon Oct 08, 2012 9:05 pm

I'm really sorry and apologize if the picture site i used is having problems viewing it. I know the file exists. I dunno if it's a browser problem. try these direct links if they don't work then i don't what else to do:


http://i.minus.com/ibi74sl6dHbOiA.png

http://i.minus.com/ib13s0GPRuwfAu.png


I will be uploading the wad here if the so called screenshots don't prove enough.


heres the alpha version map by the way: http://files.drdteam.org/index.php/file ... emomap.zip

(strongly recommended that you use the resource with the map which uses the latest prototype)


the new prototype version is here it has all the construction textures i made so far and the new monster hybrid to play with in the decorate section: (obsolete version}
Last edited by DefconRazor32 on Sat Oct 27, 2012 6:24 pm, edited 1 time in total.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#17

Post by DefconRazor32 » Sat Oct 27, 2012 6:20 pm

This next prototype adds a a lot of newer texture edits including the brown brick series showing a mossy like texture, later in next prototype I'll add floor compatibility to some of them. I added some new red bricks and even i tried a mossy brick. I haven't tested all the brick variants from the big brick set it has slight bump map, but believe this they aren't ugly at all. I even added more brick stuff to see if it could be used for tombs. I have also added more grunge like textures too and a few floor rust edits i hope they look good. I think this new prototype will be very good when you wanna create jungle or ancient ruins so please have a look at the whole thing.


here is the newest build: http://files.drdteam.org/index.php/file ... totype.zip

The first post has been updated for the prototype. I can't add screenshots right now as i noticed there are some good people experiencing the pic not found in some my newer screenshots.


if anyone wants to see the new gallery for any my doom screenshots try here: http://defconrazor32.minus.com

There are some demo map screenshots here in that gallery. Anyone have further questions please pm me or reply to this thread any comments and feedback are always greatly welcomed.

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RE: Doom2Recolored W.I.P. version 2.7.4

#18

Post by one_Two » Sat Oct 27, 2012 6:43 pm

Awesome work, I'll be sure to check out the new build. As I already said I've been making a few maps using these textures, here's a few screenshots of one I'm making:

[spoiler]Image
Image
Image
Image[/spoiler]

The camera sprite I made (from a film).

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.4

#19

Post by DefconRazor32 » Sat Oct 27, 2012 6:55 pm

pretty nice work the third screenshot is my favorite.

EDIT: cooming soon will be another doom 2 map an original doom2 vanilla type map using doom2 and recolored as a resource it won't be perfect but it will have monsters and weps and other stuff included please give feedback when i post part of it.
Last edited by DefconRazor32 on Sun Oct 28, 2012 2:00 am, edited 1 time in total.

DefconRazor32
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RE: Doom2Recolored W.I.P. version 2.7.5

#20

Post by DefconRazor32 » Thu Nov 08, 2012 10:51 pm

Hey everyone Good news as of now. I just finished refining some bits here and there for the final 2.7.5 release I'm hoping this whole release will help you all with your projects if you decide to use my resource. I just added most the new jungle bricks removed some rough copies and filed some stuff to keep the archive going great.

The Cacomom monster is staying since nobody posted any feedback on it.
There are new jungle brick textures included other new things in the texture department.
I will be releasing a doom2 demomap 2 which has refined towards the new jungle bricks theme.
I might consider keeping it tiny as i just want to show case the textures due to the screenshot problems for some the good community members to show them the raw results and hope to keep the satisfaction to it's means of showing real proof if the picture can't tell.


I would also like to ask if anyone would like to be part of my demomap testing department as I add more showcases to the resource for testing. I guarantee my mapping isn't horrible at all and play testing is quite fun.

Well enough of my speech here's 2.7.5: http://files.drdteam.org/index.php/file ... olored.zip
(copy and paste if the link if it won't direct you)

the resource is also posted in the first post also.
Last edited by DefconRazor32 on Thu Nov 08, 2012 10:51 pm, edited 1 time in total.

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