Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Cruduxy
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RE: Spriting Carnival

#461

Post by Cruduxy » Sun Nov 30, 2014 4:19 pm

It punishes being aggressive way too much.. Maybe if it gave less hp to enemies it'd be playable but those ones encourage camping til time runs out :P
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CloudFlash
Zandrone
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RE: Spriting Carnival

#462

Post by CloudFlash » Sun Nov 30, 2014 5:01 pm

Imo it would be cool if the red meds could be destroyed by blue team's weapons and vice versa :D
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Bloax
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RE: Spriting Carnival

#463

Post by Bloax » Sun Nov 30, 2014 5:14 pm

You destroy them by picking them up, and if you can't then you will soon.

Getting into the enemy base is already tough shit, and getting out even more so. There's no need for teamed pickups at all.
Last edited by Bloax on Sun Nov 30, 2014 5:14 pm, edited 1 time in total.
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scalliano
 
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RE: Spriting Carnival

#464

Post by scalliano » Thu Dec 11, 2014 11:34 pm

agaures wrote: Image
Stunning. I originally did the initial A1 frame over on ZDoom as a goof, but that's excellent. Really glad to see this get picked up and worked on. Keep it up! Happy to help out with the DECORATE if you'll have me.
The Arena knows no gender, colour or creed, only skill.

Laggy Blazko
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RE: Spriting Carnival

#465

Post by Laggy Blazko » Fri Dec 12, 2014 12:42 am

Image

Strangely animated food can.

It must be haunted or something.
Why is finding the user CP so hard?

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Dark-Assassin
Maintenence Crew
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RE: Spriting Carnival

#466

Post by Dark-Assassin » Fri Dec 12, 2014 5:49 am

Looks like it's from Earthworm Jim or something

Mad Mind
New User
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RE: Spriting Carnival

#467

Post by Mad Mind » Fri Dec 12, 2014 8:21 am

Laggy Blazko wrote: Image

Strangely animated food can.

It must be haunted or something.
It's obviously partying.

SpaceMarine
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RE: Spriting Carnival

#468

Post by SpaceMarine » Sun Dec 14, 2014 2:14 pm

Epic food can.
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
Image

Dangerous Dave
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RE: Spriting Carnival

#469

Post by Dangerous Dave » Mon Dec 15, 2014 4:28 am

Was just bored and remembered Five Nights at Caco's

Image

raymoohawk
 
Posts: 38
Joined: Fri Oct 24, 2014 9:29 pm

RE: Spriting Carnival

#470

Post by raymoohawk » Sun Dec 21, 2014 10:44 am

randon wacky sprite

Image
Image
Image
Last edited by raymoohawk on Tue Dec 23, 2014 9:40 am, edited 1 time in total.

Laggy Blazko
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RE: Spriting Carnival

#471

Post by Laggy Blazko » Fri Dec 26, 2014 12:41 am

Image
Does anybody have suggestions about weapon design or spriting?
Why is finding the user CP so hard?

AlphaEnt
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RE: Spriting Carnival

#472

Post by AlphaEnt » Sat Dec 27, 2014 8:02 pm

raymoohawk wrote: randon wacky sprite

Image
Image
Image
Looking good ;)
Some released mod's (the most popular):
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )

Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game

jwaffe
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Location: Just beyond the line horizon

RE: Spriting Carnival

#473

Post by jwaffe » Sat Dec 27, 2014 8:44 pm

EnsaladaDeTomate wrote: Some Bj frames?

Image

^ Made by Ivan Lisanti


Blake Stone player sprites:

Image

^ The front face stand frame was made by UK Callum, the rest of side and shooting frames were made by Flynn Taggart & Hiragamer
I like the blake sprites but I have to nitpick on the front rotation's hair, I know it's low res but I think it would look better if they gave him a little less forehead

Image

aside from that those sprites look pretty nice!
Last edited by jwaffe on Sat Dec 27, 2014 8:48 pm, edited 1 time in total.
Image

raymoohawk
 
Posts: 38
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RE: Spriting Carnival

#474

Post by raymoohawk » Sat Mar 28, 2015 9:19 pm

stremlining the freedoom orbmonster

ImageImage

N30N
 
Posts: 36
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Location: Lithuania

RE: Spriting Carnival

#475

Post by N30N » Sat Apr 18, 2015 8:38 am

Aww why'd this thread have to die? :C

Welp it hasn't been a month since the last post so I might aswell post something...

Image

Some skull key things .-.
Last edited by N30N on Sat Apr 18, 2015 10:29 am, edited 1 time in total.
Ką?

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agaures
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RE: Spriting Carnival

#476

Post by agaures » Sat Apr 18, 2015 9:56 am

This thread was always dead.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

N30N
 
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RE: Spriting Carnival

#477

Post by N30N » Sat Apr 18, 2015 10:30 am

Yeah I know, but it's still pretty fun when it's actually alive. :P
Ką?

raymoohawk
 
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RE: Spriting Carnival

#478

Post by raymoohawk » Sun Apr 19, 2015 5:33 am

N30N wrote: Aww why'd this thread have to die? :C

Welp it hasn't been a month since the last post so I might aswell post something...

Image

Some skull key things .-.
holly crap do you mind if i use those for my skull key monsters?

N30N
 
Posts: 36
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Location: Lithuania

RE: Spriting Carnival

#479

Post by N30N » Sun Apr 19, 2015 7:30 am

Sure go ahead, though they're actually based off of monsters already. :P

The blue one is based off of the archon of hell.
the red one is the diabloist.
and the yellow one is actually supposed to be a miniature icon of sin, but in my opinion it doesn't look like one at all. .-.
Ką?

raymoohawk
 
Posts: 38
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RE: Spriting Carnival

#480

Post by raymoohawk » Sun Apr 19, 2015 7:55 am

yeah i recognized the diabloist :)

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