I've tried to have the model be adjusted to that of the actor's pitch, or otherwise declared in the MODELDEF lump, but I'm not sure that Zandronum supports this aside from adjusting to the actor's yaw.
[spoiler='What I want:]

This is in GZDoom Builder R 2154.
[/spoiler]
[spoiler='What I get:]

This is in Zandronum 2.0.
[/spoiler]
So can a 3D model's inherit an actor's pitch in Zandronum?
