Player going through walls

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nambona890
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Player going through walls

#1

Post by nambona890 » Sun Apr 05, 2015 2:26 am

I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.

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WaTaKiD
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RE: Player going through walls

#2

Post by WaTaKiD » Sun Apr 05, 2015 2:58 am

http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."

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RE: Player going through walls

#3

Post by Watermelon » Sun Apr 05, 2015 3:16 am

nambona890 wrote: I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.
Does this happen on ZDoom 2.7.1?

EDIT: If they're >20k map units apart, is there a reason for that?
Last edited by Watermelon on Sun Apr 05, 2015 3:23 am, edited 1 time in total.

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nambona890
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RE: Player going through walls

#4

Post by nambona890 » Sun Apr 05, 2015 4:40 am

WaTaKiD wrote: http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."
ok, so when i moved the 3d floor control sectors (i have a 3d floor management plugin) to within that area, it doesn't fuck up now.

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