WhoDunIt - Combat Overhaul (r81 released)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Conflagrated
 
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RE: WhoDunIt - Combat Overhaul (r81 released)

#161

Post by Conflagrated » Thu Apr 02, 2015 4:12 am

Theshooter7 wrote: Hell, I figure it's time we sit down and actually put out more updates for this thing. I cannot promise anything immediate, so be patient. But at the least I'll try to fix the crashing bugs as soon as possible and get a patched version out for hosting.
But I was writing a text adventure :(

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nax
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RE: WhoDunIt - Combat Overhaul (r81 released)

#162

Post by nax » Fri Apr 03, 2015 5:19 am

theshooter7 PM me any time and I'll do what I can to set up server tests. I have a zan2.0 friendly config up on BE for WDI (prepper's originally, fixed up to work with zan2.0's new flags) that you can use as well if you want.

also prepper and I routinely go to #whodunithelp

----

More Crash Info: The crashing on Zan 2.0 seems to happen only when changing maps. I can't be sure if its specifically maps crashing or not, but as I said this is a server crash, not a client crash. Sometimes you can play up to 3 maps without crashing, but inevitably a map change will cause a server crash.
Last edited by nax on Fri Apr 03, 2015 3:49 pm, edited 1 time in total.

Theshooter7
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RE: WhoDunIt - Combat Overhaul (r81 released)

#163

Post by Theshooter7 » Sat Apr 04, 2015 1:16 am

I could use a bit more information in helping debug the problems.

I just gave the mod a small test in offline play with bots and received no crash, so clearly it has something to do with a script or something that happens online only. Since there are a number of clientside scripts and such, this seems like a possible cause.

Can you give any particular information regarding the following:
  • Does it crash when forcing a map change? (e.g. via rcon or console command like nextmap or map wdixx)
  • I assume the crash happens when the tally board ends and the map changes; does it still happen if the murderer disconnects during tally board? (This forces an instant map change since it would bug the scripts out otherwise).
  • Does it crash with very few players? (2-3)
  • Does it crash with lots of players? (6+)
  • If you set wdi_disable_autoconfig to true, change the map (via map command), play the game and let the map change at the end of a round, does it still crash?
Image

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nax
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RE: WhoDunIt - Combat Overhaul (r81 released)

#164

Post by nax » Sat Apr 04, 2015 4:39 am

theshooter7: we found out it was Riclo's map that was causing all the errors. we didn't suspect it originally because it actually had less errors than other maps :P

Without riclo's map loaded (wdi18 on his own wad) whodunit_fixed2 runs fine except for the client crashing occasionally which has been around for awhile.

I will be testing Combat Overhaul tomorrow and I'll let you know the good news

PREPPER
 
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RE: WhoDunIt - Combat Overhaul (r81 released)

#165

Post by PREPPER » Sat Apr 04, 2015 12:13 pm

Dont worry riclo with your help testing many times the server we found a clue to find this problem maybe others problems like the crash client too and help with features maps with zan2.0.

Note:maybe the crash client happen with wdi05 (sica crash ) and wdi09(no BSP tree found.tv model and barrel).

Theshooter7 I tried to fix the skininfo with the touchupv8.8, but only the whodunit_fixed2.pk3 or overhaul fix that. Is funny see the sniper skin with m1 xd
Last edited by PREPPER on Sat Apr 04, 2015 1:13 pm, edited 1 time in total.

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Zeberpal
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RE: WhoDunIt - Combat Overhaul (r81 released)

#166

Post by Zeberpal » Mon Apr 27, 2015 2:15 pm

clock tower gone wrong
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Image ImageImage

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Kaminsky
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RE: WhoDunIt - Combat Overhaul (r81 released)

#167

Post by Kaminsky » Mon Apr 27, 2015 7:32 pm

Zeberpal wrote: clock tower gone wrong
The Aftermath:
[spoiler]Image
Image
Image[/spoiler]
Spoiler: Paranoia Ensued (Open)
Image

Kokiri
 
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RE: WhoDunIt - Combat Overhaul (r81 released)

#168

Post by Kokiri » Mon Apr 27, 2015 7:48 pm

Dr.Robotnik wrote:
Zeberpal wrote: clock tower gone wrong
The Aftermath:
[spoiler]Image
Image
Image[/spoiler]
Spoiler: Paranoia Ensued (Open)
Image
PINK SQUAD!
<Siferah>Everyone is banned from #vgl because Ten did like
<Siferah>!flags *!*@* +b
- Hissy set mode: +b *!*@*
- Dastan left (Kicked by Hissy with the following reason: User is banned from this channel)
- Galactus left (Kicked by Hissy with the following reason: User is banned from this channel)
- ChanServ: Siferah (AlienOverlord) set flags +b on *!*@*.
<Siferah>fuc

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