Software mode lighting in Zandronum 2.0 OGL?

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BlackFish
 
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Software mode lighting in Zandronum 2.0 OGL?

#1

Post by BlackFish » Tue Mar 31, 2015 12:30 am

For those unfamiliar, Software mode lighting is a lighting mode introduced in GZDoom and someone ported it to an old version of Zandronum. I was surprised that it didn't make it into this release of Zandro. Is it because it counts as a later GZDoom feature or were there other reasons?

Watermelon
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RE: Software mode lighting in Zandronum 2.0 OGL?

#2

Post by Watermelon » Tue Mar 31, 2015 2:45 am

Did you say that it was originally in... but now is gone? Or it was in the GZDoom equivalent of Zdoom 2.5 and is not in Zan 2.0?

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Dark-Assassin
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RE: Software mode lighting in Zandronum 2.0 OGL?

#3

Post by Dark-Assassin » Tue Mar 31, 2015 3:19 am

Are you sure it wasn't a custom binary?
I don't ever recall having software lighting mode in any official versions of Zandronum and Skulltag. Unless you actually played in Software Mode.

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Torr Samaho
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RE: Software mode lighting in Zandronum 2.0 OGL?

#4

Post by Torr Samaho » Tue Mar 31, 2015 6:05 am

BlackFish wrote: For those unfamiliar, Software mode lighting is a lighting mode introduced in GZDoom and someone ported it to an old version of Zandronum. I was surprised that it didn't make it into this release of Zandro. Is it because it counts as a later GZDoom feature or were there other reasons?
GZDoom added this long after 1.5.0 and it was never backported to any of the official Zandronum binaries.

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Monsterovich
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RE: Software mode lighting in Zandronum 2.0 OGL?

#5

Post by Monsterovich » Tue Mar 31, 2015 10:24 am

Dark-Assassin wrote: Are you sure it wasn't a custom binary?
I made it.
Last edited by Monsterovich on Tue Mar 31, 2015 10:26 am, edited 1 time in total.

BlackFish
 
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RE: Software mode lighting in Zandronum 2.0 OGL?

#6

Post by BlackFish » Tue Mar 31, 2015 12:40 pm

Torr Samaho wrote:
BlackFish wrote: For those unfamiliar, Software mode lighting is a lighting mode introduced in GZDoom and someone ported it to an old version of Zandronum. I was surprised that it didn't make it into this release of Zandro. Is it because it counts as a later GZDoom feature or were there other reasons?
GZDoom added this long after 1.5.0 and it was never backported to any of the official Zandronum binaries.
Ok this answers my question. Yes I do remember now it was a custom binary.

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