I saw one of your ZM map on a server a month ago, it was a base included inside a canyon, are you going to finish that one ?Stiff wrote: Hello,
I didn't show myself on this forum for a little while now and I will stay a little on the background.
Anyway, I'm trying to work on a 'new map' which ishould combine ZM and ZE.
I don't promise anything ofcorse :) , but since I learn alot of other things at school that interest me (Javascript, C#, HTML, PHP etc) I started to put more time in the things I learn on my study.
As usual, the map will be big and the theme is going to be a city.
I didn't play new maps (yet), but I'm a little curious so that will change soon.
Zombie HORDE - Testpack project (R28) - 17/12/15
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RE: Zombie HORDE - Testpack project (R25/F01) - 10/02/15
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RE: Zombie HORDE - Testpack project (R25/F01) - 10/02/15
My ZM10 - Parkskolan is a combined ZM, ZE too. :)
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RE: Zombie HORDE - Testpack project (R25/F01) - 10/02/15
No, that map is older than ZE25 and I have no clue where the basefiles are on my computer ( They should be somewhere, becouse I didn't clean my PC since the day I own it :p )fr blood wrote: I saw one of your ZM map on a server a month ago, it was a base included inside a canyon, are you going to finish that one ?
I think it will be reversed from what you have, but that's just the base line I'm following at the moment and doesn't say anything ;) , ZM14 was supposed to be an escape map too but turned into a ZM.Vincent(PDP) wrote: My ZM10 - Parkskolan is a combined ZM, ZE too. :)
Last edited by Stiff on Sat Mar 21, 2015 10:14 am, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Testpack R_26
- updated ze21, ze22, ze23 & ze29
- removed ze24
- added ze18 & zm25 (Cave Space by Galay & Cigo + the Good, the Bad and the Ugly part 2 by Blood)
maplist change: +ze18 -ze24 +zm25
Download Link
Due to "issues" the testpack got a small delay. Nothing too big, this update is well worth it.
ZE18 currently seems to mess up a texture, but it isn't a big problem. This is patch-able and will be done soon probably.
- updated ze21, ze22, ze23 & ze29
- removed ze24
- added ze18 & zm25 (Cave Space by Galay & Cigo + the Good, the Bad and the Ugly part 2 by Blood)
maplist change: +ze18 -ze24 +zm25
Download Link
Due to "issues" the testpack got a small delay. Nothing too big, this update is well worth it.
ZE18 currently seems to mess up a texture, but it isn't a big problem. This is patch-able and will be done soon probably.
Last edited by Fused on Mon Mar 23, 2015 9:14 pm, edited 1 time in total.
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
"Fucking MSPark"Fused wrote: Testpack R_26
- updated ze21, ze22, ze23 & ze29
- removed ze24
- added ze18 & zm25 (Cave Space by Galay & Cigo + the Good, the Bad and the Ugly part 2 by Blood)
maplist change: +ze18 -ze24 +zm25
Download Link
Due to "issues" the testpack got a small delay. Nothing too big, this update is well worth it.
ZE18 currently seems to mess up a texture, but it isn't a big problem. This is patch-able and will be done soon probably.
<Sean> .broadcast FateLord has a massive, hard wallhack
<Exciter> Global broadcast sent.
<Exciter> Global broadcast sent.
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
It actually turns out to be a problem with Galaxy's map. I will see if I can patch it sometime.FateLord wrote: "Fucking MSPark"
Last edited by Fused on Tue Mar 24, 2015 5:38 am, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
So now that vessel with plants that was replacing that vanilla green granite that some mod replaced on my zm09 map was fixed?
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Is it possible to update the servers ?
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
I suppose you mean Grandvoid. This all depents on Konar6. I've been trying to get him to update the servers, but he simply refuses to for some reason. If you want him to update the servers, try getting more people to ask I guess. In the meantime, check the first post for available servers.fr blood wrote: Is it possible to update the servers ?
EDIT: servers are updated.
Last edited by Fused on Wed Apr 08, 2015 5:44 pm, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Well, before you make the update to testpack r27 I've some stuff to do with my maps:
- ZM18: fix the steam. (+probably some custom experiments monsters as decoration)
- ZM25: add custom loop song, and also special song when night comes. + fix texture bug in cave. + fix a stuck place + stuck zombie teleport spot
- ZM18: fix the steam. (+probably some custom experiments monsters as decoration)
- ZM25: add custom loop song, and also special song when night comes. + fix texture bug in cave. + fix a stuck place + stuck zombie teleport spot
Last edited by fr blood on Wed Apr 15, 2015 1:06 pm, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Can you guys stop accepting zm maps with internet link music and no zombie teleport area please?
I hope this testpack will get at least the minimum of quality...
I hope this testpack will get at least the minimum of quality...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
wait some people actualy use links in their mapinfo? :|
i noticed allot of maps that were previously removed have come back with only minor changes, i feel the quality controll needs to be upped by a good notch.
i noticed allot of maps that were previously removed have come back with only minor changes, i feel the quality controll needs to be upped by a good notch.
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Yeah i asked him to fix the music but apparently he didnt do it while he said he would. Sadly the map had so many issues that I wasn't able to check that anymore because the testing took so long before that. Apart from that I have no idea what you mean with "zombie teleport area".ibm5155 wrote: Can you guys stop accepting zm maps with internet link music and no zombie teleport area please?
Anyway, the Oni mansion has 2 op spots that I want to see fixed. The spot with only a barrel to get up should get a solid way too. Humans can pretty much camp there forever. Apart from that there is aome spot where you can get up with some books that stick out the bookcase. It's just impossible to get up there as a zombie.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
you know when you press P or O, you can teleport 3 times as a zombies, this only happen on zm maps, but they MUST have a teleport tag 600 (if I remember that was the basic rule of zm maps)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
It's 501, not 600. :)ibm5155 wrote: you know when you press P or O, you can teleport 3 times as a zombies, this only happen on zm maps, but they MUST have a teleport tag 600 (if I remember that was the basic rule of zm maps)
600 is the tid of the very first player (with player ID 0).
Last edited by Vincent(PDP) on Thu Apr 16, 2015 10:34 am, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
ZM09 V1.63 Released
-Download Link: http://www.mediafire.com/download/rqfv1 ... _v1_63.pk3
-Changes
ºFixed Soul Sphere code for the new zombie horde core (timerfix)
-Download Link: http://www.mediafire.com/download/rqfv1 ... _v1_63.pk3
-Changes
ºFixed Soul Sphere code for the new zombie horde core (timerfix)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
I guess you already know, but the wooden crates textures are all messed up with the latest testpack. Did you check what causes the problem ?
RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
Xsnake wrote: I guess you already know, but the wooden crates textures are all messed up with the latest testpack. Did you check what causes the problem ?
Galaxy's map uses a few textures that overwrite other textures. I asked him to fix this a while ago, but I received no fixed version yet. If he hasn't fixed it I'll just get rid of the map.
Last edited by Fused on Mon Apr 27, 2015 5:55 pm, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R26/F01) - 23/03/15
There're many messed up textures over testpack mappack, I still remember I could play fine over zm09 on doom builder, but now, half textures are just black or wrong textures, it's kinda bad this texture mixes :(
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">