[Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Tormentor667
 
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[Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

#1

Post by Tormentor667 » Fri Jan 16, 2015 3:06 pm

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Years ago Newdoom.com held a "Map in a week" contest. People had one week to build a complete map from scratch. To ensure that every contestant actually started when the contest began, Newdoom.com provided a base map with a few rooms which had to be part of the final map. Now, what about doing a whole project with several small maps that are based on the same layout but all of them looking totally different as every single map is finished by a different author?


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The contest will run from January 15th till March 31st so you have about 2,5 months to plan, create and submit your entry which should be fairly enough for a good and solid map.


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The map layout can be downloaded from this Dropbox link (important, updated on January 17th, please redownload). It's a ZIP file containing three wads, which is always the same layout but saved in different editing formats (UDMF-, Hexen- and Doomformat)
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We set up a certain amount of important rules. These will ensure that the results can be compared to each other and that everyone has the same chances of winning. The list is not a set of guides but it's actually the law to take part here. Submissions breaking the rules won't be consideded. If you aren't clear about some points, feel free to ask us. Other than that, here we go:
  • You may change any sector/line property (height, light, boundaries, shape, vertice position, linedef length/split, map size)²
  • You may cut about 30% of the provided layout of necessary
  • You may add custom textures/flats
  • You may add custom actors (props, monsters, weapons)³
  • You may add custom sounds (ambience, sequences)
  • You may add custom music (midi, ogg)
  • You may add custom graphics (w/o overwriting original ones)
  • You may add additional rooms/space to your map's layout
  • You may add scripts to your map (acs, dialogue)
  • Your map must be vanilla-, boom-, zdoom- or gzdoom-compatible
  • Your map must work with DOOM2.WAD (but it doesn't have to be only Doom-styled)
²as long as the (auto)map layout roughly stays close to the original base
³don't go overboard, we don't need another Brutal Doom



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To raise the interest and motivation to participate in this project, we didn't spare any effort and prepared some awesomely amazing prizes for the 5 winners, but take a look at them on your own:
  • 1st place - Spikey, the plush imp (it's unique!)
  • 2nd place - An amazing canvas print² of the Doom 2 box art plus an awesome² Doom poster (signed by id software)
  • 3rd place - An amazing canvas print of the Doom 2 box art
  • 4th place - An awesome Doom poster (signed with id software members)
  • 5th place - An awesome Doom poster (signed with id software members)
²both the poster and the canvas print will be created in a high resolution and quality in a large printing manufactur in Germany for best quality


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Any submission must be posted to the Realm667 contest forum which can be found here. There is no need to sign up to this contest, it's enough to submit the results. You can upload them to any host or attach them to your post, anything is possible as long as we are able to download the submission and it's posted before the end of the day on March 15th (we will take your timezone into account, don't worry).


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Esselfortium already put it into a nutshell some years ago when the idea was developed the first time:
"I'm pretty sure the point is for each person to make something creative and interesting out of the layout, not for Torm to ask a bunch of people to detail the same map 10 times in slightly different ways."
Out of all submissions, the Realm667 stuff will choose a Top 5. We will not only consider the level of detail put into the layout but also the level of creativity involved by staying to the set of rules we've prepared. After the Top 5 has been chosen, the community decides, which one's the winner through a public poll that everyone can participate.

We are looking forward to your submissions,
Cheers, good luck and best regards,
Tormentor667 and the Realm667 Team
Last edited by Tormentor667 on Fri Mar 20, 2015 10:44 am, edited 1 time in total.

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#2

Post by CloudFlash » Fri Jan 16, 2015 7:36 pm

I be of the takings to the participation in the this
https://i.imgflip.com/i5tpe.jpg
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#3

Post by Tormentor667 » Sun Jan 18, 2015 8:30 pm

By the way, here are photos of some of the prizes
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#4

Post by Razgriz » Mon Jan 19, 2015 2:02 am

So you want a bunch of people to re/create maps based off of one map in a Dwango style?
<PUN1SH3R> Cube has a magnetic effect
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#5

Post by SouthernRex » Mon Jan 19, 2015 4:13 am

This sounds fun. And God, I want that poster.

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#6

Post by Tormentor667 » Mon Jan 19, 2015 7:39 am

Razgriz wrote: So you want a bunch of people to re/create maps based off of one map in a Dwango style?
No, Dwango style isn't what we are aiming for actually. You have a rough layout and it's up to you what you want to do with it. The more creative it is, the better! :)

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#7

Post by SouthernRex » Wed Jan 21, 2015 3:27 am

I've already started planning. I'm not the best mapper, but I had a lot of fun learning the engine creating my map set (in sig.) I'm gonna try my best here. Man, I would love to frame that iD poster in my man cave.


EDIT: What if I got first place (unlikely) but wanted the second place prize?
Last edited by SouthernRex on Thu Jan 22, 2015 3:15 am, edited 1 time in total.

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#8

Post by Tormentor667 » Thu Jan 22, 2015 11:18 am

SouthernRex wrote: EDIT: What if I got first place (unlikely) but wanted the second place prize?
Well, simply make a good map that's better than any other map except one ;)

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#9

Post by Lollipop » Sat Jan 24, 2015 1:14 pm

The prizes are of no interest to me either.

I will try and find time to do some silly/strange/something you probably didn't intend/not usually done things with the layout, so I can spark some creativity into the minds of those who want to go for it ;)

I'm kinda curious:
Is there a maximum level size?
Is there a limit to a contenders number of entries?
Is it allowed to transform the given layout? (scale, strech, rotate, rearrange parts, move parts around, causing deformations, ect.)

I hope you will get some amazing results on this!
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#10

Post by Guardsoul » Sat Jan 24, 2015 1:16 pm

Lollipop wrote: The prizes are of no interest to me either.

I will try and find time to do some silly/strange/something you probably didn't intend/not usually done things with the layout, so I can spark some creativity into the minds of those who want to go for it ;)

I'm kinda curious:
Is there a maximum level size?
Is there a limit to a contenders number of entries?
Is it allowed to transform the given layout? (scale, strech, rotate, rearrange parts, move parts around, causing deformations, ect.)

I hope you will get some amazing results on this!
Read: http://forum.zdoom.org/viewtopic.php?f= ... 05#p808919
I dont care about how bad your maps are. Everything can be improved.
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#11

Post by Tormentor667 » Mon Jan 26, 2015 10:27 am

Lollipop wrote:Is there a maximum level size?
No
Lollipop wrote:Is there a limit to a contenders number of entries?
No
Lollipop wrote:Is it allowed to transform the given layout? (scale, strech, rotate, rearrange parts, move parts around, causing deformations, ect.)
Rotating and scaling is fine, stretching and rearrangint not, though you are allowed to scrap about 30% of the map's layout.

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#12

Post by SouthernRex » Wed Feb 11, 2015 8:16 pm

Will we be allowed to use our entries in a separate project as well? (With credits to everything as always.)

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#13

Post by SpaceMarine » Sat Feb 14, 2015 9:10 am

Is it still possible to sign up?
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#14

Post by Empyre » Sat Feb 14, 2015 11:02 pm

From what I read, you don't need to sign up. just submit an entry by the deadline. That does mean you have to register at the website.
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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#15

Post by SouthernRex » Wed Feb 18, 2015 9:55 pm

Sigh, I'm sad. I don't know if I'm going to make the deadline. So much RL stuff going on.

I'll still try my best.

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#16

Post by Tormentor667 » Sat Feb 28, 2015 11:46 am

SpaceMarine wrote: Is it still possible to sign up?
Sure, just submit your map in time
SouthernRex wrote: Will we be allowed to use our entries in a separate project as well? (With credits to everything as always.)
Sure

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RE: [Realm667 Contest] Doomjá-vu - It's never the same!

#17

Post by Tormentor667 » Tue Mar 03, 2015 7:24 pm

One month left to go!
We have already one submission and the prizes are ready for takeoff, keep your maps coming!

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RE: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

#18

Post by Tormentor667 » Fri Mar 20, 2015 10:44 am

Only 10 days left and 3 submissions currently! Get on your mapping editors, finish your entry, there is still enough time left to do :)

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RE: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

#19

Post by Tormentor667 » Wed Apr 29, 2015 9:20 am

Don't forget to place your votes, two days remaining!
http://realm667.com/index.php/de/kunena ... -winner-is

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RE: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

#20

Post by Tormentor667 » Wed Sep 02, 2015 5:10 pm

DHL Packages on their way!
First of all I have to excuse for my lazyness to all of the participants and especially the winners of the Doomjá-vu contest. I know that the results have already been posted for a while now but I simply didn't find the time to travel to the nearest post station here (which is about 10 miles away) and send the packages that I've prepared ... until today! I finally have sent the prizes packaged to the winners, underway to Italy, Canada, New Zealand and the United Stated (damn, that was expensive). Please let me know as soon as you have received them, feel free to send me a selfie that we can post here on the Realm667. Thanks again for your participation and have fun with your posters, canvas drawings - and with Spikey, the unique plush Doomimp!
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