PropHunt MapPack Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Absolute Zero
 
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RE: PropHunt MapPack Project

#81

Post by Absolute Zero » Mon May 12, 2014 8:34 pm

IdeIdoom wrote: PropHunt
http://zandronum.com/forum/showthread.php?tid=4654

I've noticed the following problem with this mod: Map pack problems, since some props can't hide in Map A 'cause there is no special area in that map.

And since this mod got very popular very fast, I was thinking of starting a project, but I can't make all of these maps by myself (It would take a while), so that's why I need people to contribute as well.

If you are willing to contribute, just say you are in and make that map.

But the maps needs some conditions:

Code: Select all

- It needs almost all of the props from the game, but to make it more convenient, you should just make areas that have those props (Example: A forest or a cave should have big trees, stalagmites). And of course, many props.

- Do not break compatibility between video modes (Software and OpenGL)

- It needs to have many Player DM starts to prevent telefragging.

I will manage this project and probably someone else who I might find, but that doesn't mean I will not contribute myself. Hope this works.

Mappers so far:
[spoiler]

Code: Select all

-IdeIdoom
-uggi121
-CloudFlash
-Fr Blood
-GuardSoul
-Stiff
-Gardevoir
-Lord of D:
-ibm5155
-Dr.Robotnik
-Forty-Two
-W1D3A55
-Tyler
-Hekmatyar
-Diabolic Lord
-Mr Fiat
[/spoiler]

Map progression:
[spoiler]PH01 - 100% - FR Blood - Biological Lab
PH02 - 40% - IdeIdoom - The 4 Worlds
PH03 - 10% - uggi121 - Unknown Name
PH04 - 50% - Guardsoul - UAC Complex remake
PH05 - 10% (I think) - ibm5155 - Unknown Name
PH06 - 10% - W1D3A55 - Unknown Name
PH07 - 20% - Diabolic Lord - Unknown Name
PH08 - 100% - Gardevoir - Receiving Station
PH09 - 0% - Forty-Two - Temple of the Tech Pillars
PH10 - 20% - ibm5155 - Unknown Name
PH11 - 20% - Dr. Robotnik - Municipality
PH12 - 0%
PH13 - 0%
PH14 - 0%
PH15 - 0%
PH16 - 0%
PH17 - 0%
PH18 - 0%
PH19 - 0%
PH20 - 0%
PH21 - 0%
PH22 - 0%
PH23 - 0%
PH24 - 0%
PH25 - 0%
PH26 - 0%
PH27 - 0%
PH28 - 0%
PH29 - 0%
PH30 - 0%
PH31 - 0%
PH32 - 0%[/spoiler]
For more info, contact me on Zandronum IRC on #zandronum or on #PHMP
> (This post was last modified: 05-04-2014 03:40 PM by IdeIdoom.)

Google cache <3 http://webcache.googleusercontent.com/s ... tid%3D4666+

EDIT: welp, probably this is not the most updated post, but google tells me it was cached yesterday.
Last edited by Absolute Zero on Mon May 12, 2014 8:37 pm, edited 1 time in total.
IMPLEMENT WEAPON PICKUP PREDICTION 2K14! VOTE NOW! YES/YES

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IdeIdoom
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RE: PropHunt MapPack Project

#82

Post by IdeIdoom » Wed May 21, 2014 1:12 pm

Updated the first post with more info.

If you want to add music to your map, do so.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Lord_of_D:
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RE: PropHunt MapPack Project

#83

Post by Lord_of_D: » Wed May 21, 2014 2:34 pm

and my map? i already send it to you D:
Image

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IdeIdoom
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RE: PropHunt MapPack Project

#84

Post by IdeIdoom » Wed May 21, 2014 2:56 pm

Lord_of_D: wrote: and my map? i already send it to you D:
I have the memory of an elephant. Sorry. Will update.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rabbit lord
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RE: PropHunt MapPack Project

#85

Post by Rabbit lord » Fri May 23, 2014 12:32 am

/me says to place torch hiding spots but completely ignores it himself.
Spoiler: Screenshots (Open)
Image

Image

Image
28%. Dead things are due to the map offering a singleplayer experience.

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Lord_of_D:
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RE: PropHunt MapPack Project

#86

Post by Lord_of_D: » Sat Jul 19, 2014 10:21 pm

i know its been almost 2 months since the latest update, but what happened to this project? i really liked the idea :(
Image

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fr blood
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RE: PropHunt MapPack Project

#87

Post by fr blood » Sat Jul 19, 2014 10:23 pm

Me too, but Prop Hunt became so suddently the most famous project and after some weeks the population left as they came.

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Guardsoul
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RE: PropHunt MapPack Project

#88

Post by Guardsoul » Sun Jul 20, 2014 9:39 am

Just because someone killed all active servers lasting only one in BE.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Combinebobnt
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RE: PropHunt MapPack Project

#89

Post by Combinebobnt » Sun Jul 20, 2014 2:46 pm

The fad died out before these maps were finished, so you would have to revive prophunt if you want these to be played.

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ibm5155
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RE: PropHunt MapPack Project

#90

Post by ibm5155 » Mon Jul 21, 2014 12:26 pm

PH05 is now 40% done, I revive it because I think the project stoped :s
Well, here're some screenshots
[spoiler]Image
Image
Image
Image
Image
Image
Image
Image
Image[/spoiler]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

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Frits
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RE: PropHunt MapPack Project

#91

Post by Frits » Wed Jul 23, 2014 8:12 am

I'm still up for this. How's everyone else doing?

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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IdeIdoom
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RE: PropHunt MapPack Project

#92

Post by IdeIdoom » Wed Jul 23, 2014 8:25 am

I will try to keep this project up, once I have some more time free (WDL, vacation with family members, scrims).
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Guardsoul
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RE: PropHunt MapPack Project

#93

Post by Guardsoul » Wed Jul 23, 2014 10:41 am

Welp, my map was about 90% done I think.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Lord_of_D:
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RE: PropHunt MapPack Project

#94

Post by Lord_of_D: » Mon Feb 16, 2015 1:17 am

i had fun today in a Prop Hunt server, and remembered this project that never saw the light :(
Image

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fr blood
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RE: PropHunt MapPack Project

#95

Post by fr blood » Mon Feb 16, 2015 1:00 pm

Prop Hunt came and died so quickly, I think there is no need for a mappack now.

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IdeIdoom
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RE: PropHunt MapPack Project

#96

Post by IdeIdoom » Mon Feb 16, 2015 2:08 pm

If it ever comes alive again, I'll probably try to continue this. I still have the finished maps in my folder.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Armour
 
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RE: PropHunt MapPack Project

#97

Post by Armour » Mon Feb 16, 2015 3:58 pm

In my opinion, the mod's only fun on classic doom maps and not huge or confusing maps. I think that's the reason we see a prophunt server packed for 2 days straight because it's using the Doom 2 maps.

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Lord_of_D:
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RE: PropHunt MapPack Project

#98

Post by Lord_of_D: » Tue Feb 17, 2015 2:28 pm

IdeIdoom wrote: If it ever comes alive again, I'll probably try to continue this. I still have the finished maps in my folder.
maybe releasing the finished maps would give it a chance to come back and stay alive D:
Image

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