Doom Zombies 2(New Update 5/28/14)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#41

Post by MrEnchanter » Fri Jan 16, 2015 9:41 am

All i did was make UAC Hell alot darker, like metal walls, bloody spawns and wall buys,and i changed the curtain from bricks to solid red, also need to fix one thing with the door, and all the barriers as the zom zoms get stuck. Tell me what you think as really these are the first maps I've done, I thought maybe I could improve on them a bit and kinda pretty them up a little.

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4
Last edited by MrEnchanter on Fri Jan 16, 2015 9:48 am, edited 1 time in total.
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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#42

Post by DieHard3436 » Fri Jan 16, 2015 4:51 pm

wow it does look better

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RE: Doom Zombies 2(New Update 5/28/14)

#43

Post by MrEnchanter » Fri Jan 16, 2015 5:34 pm

Thanks! I can't do scripting, but if you want I could collab to edit, and/or make maps. Let me know if I can join the DNZ dev team or whatever, it would be awesome.
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RE: Doom Zombies 2(New Update 5/28/14)

#44

Post by DieHard3436 » Fri Jan 16, 2015 6:06 pm

well sure you can send me the edits and if you do want to you can make maps and ill gladly script them to work

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RE: Doom Zombies 2(New Update 5/28/14)

#45

Post by MrEnchanter » Fri Jan 16, 2015 6:18 pm

So here's just the maps wad file, and if you want I can send you the full pk3.

DNZ2 EDIT.WAD
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RE: Doom Zombies 2(New Update 5/28/14)

#46

Post by DieHard3436 » Fri Jan 16, 2015 6:23 pm

well if its just a edit of the look of the map i dont think ill need anything else

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RE: Doom Zombies 2(New Update 5/28/14)

#47

Post by MrEnchanter » Fri Jan 16, 2015 6:29 pm

I just meant as a playable version, and do you think its possible to put the music resource in the main pk3? Or does it just need to be a batch file linking the two together?
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RE: Doom Zombies 2(New Update 5/28/14)

#48

Post by DieHard3436 » Fri Jan 16, 2015 6:47 pm

Are you talking the music in the map file?

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RE: Doom Zombies 2(New Update 5/28/14)

#49

Post by MrEnchanter » Fri Jan 16, 2015 6:59 pm

No the extra music that comes separately, and also I have an idea for UAC Hell to add a teleporter that takes you to a command room where pap is.
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RE: Doom Zombies 2(New Update 5/28/14)

#50

Post by DieHard3436 » Fri Jan 16, 2015 7:01 pm

i like the idea but the extra music?

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RE: Doom Zombies 2(New Update 5/28/14)

#51

Post by MrEnchanter » Fri Jan 16, 2015 7:09 pm

The DNZ Music.pk3
Here's some screenshots of the concept for the command room.

Outside View

Inside View

Side View
Last edited by MrEnchanter on Fri Jan 16, 2015 7:37 pm, edited 1 time in total.
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RE: Doom Zombies 2(New Update 5/28/14)

#52

Post by DieHard3436 » Fri Jan 16, 2015 7:47 pm

oh that! thats music being used already and im not going to update it due to having to redownload a big file so that one is usable in anymap. Um oddly google drive wont let me see the pics

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RE: Doom Zombies 2(New Update 5/28/14)

#53

Post by MrEnchanter » Fri Jan 16, 2015 7:49 pm

Try it now, should let you veiw them
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RE: Doom Zombies 2(New Update 5/28/14)

#54

Post by DieHard3436 » Fri Jan 16, 2015 8:00 pm

very nice looking

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RE: Doom Zombies 2(New Update 5/28/14)

#55

Post by DieHard3436 » Fri Jan 16, 2015 10:05 pm

EDIT: Sorry the images are dark the map looked fine but the game for whatever reason did darker images

Well long ass time no see. I thought id right now upload some screen shots of some work ive been doing. Not showing some of the code i re-did. Like the weapon code, good lord buying guns off the wall code was nuts to fix. But Here we go.

First is the new look for selecting your map
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
This you can also pick from a list of characters you want to be their are going to be 6 characters, Two random Marines from cod waw Verruckt, Me (Ha funny i know), The person who made music for my mod (You'll hear some soon), The Postal Dude from Postal 2 (Sorry new favorite game had to add him), And the six character right now is up in the air, I plan it to be Markiplier though.
Next is Map 4 (Phobos) Starting Room
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
Next Room in Map04 With a new Perk-a-cola
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
The next room to have more a UAC feel
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
New WIP rooms
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
And the New KAC SR-47
https://drive.google.com/file/d/0B1dC9c ... sp=sharing
Last edited by DieHard3436 on Sat Jan 17, 2015 6:16 pm, edited 1 time in total.

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RE: Doom Zombies 2(New Update 5/28/14)

#56

Post by MrEnchanter » Sat Jan 17, 2015 11:50 pm

Map06 - Nacht Der Untoten

InDev Screenshots:
Early stages
Added stairs
Added upper floor
Last edited by MrEnchanter on Sat Jan 17, 2015 11:51 pm, edited 1 time in total.
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RE: Doom Zombies 2(New Update 5/28/14)

#57

Post by DieHard3436 » Sun Jan 18, 2015 12:08 am

Im liking it! I've always wanted to remake those old maps

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RE: Doom Zombies 2(New Update 5/28/14)

#58

Post by MrEnchanter » Sun Jan 18, 2015 1:24 am

Here's the first room's architecture done!
https://drive.google.com/file/d/0B3Rf7Z ... sp=sharing
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RE: Doom Zombies 2(New Update 5/28/14)

#59

Post by DieHard3436 » Sun Jan 18, 2015 1:57 am

Pretty Good I'm liking the map a lot

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RE: Doom Zombies 2(New Update 5/28/14)

#60

Post by DieHard3436 » Tue Feb 03, 2015 4:51 am

Well i have hit a code wall, im trying to give each zombie their health so when one spawns everyone does not get full health. So i have recoded to where when a zombie spawns it gets its own tag. Well now 1) they will not go after the player anymore, and the barricades dont work even when i put them to who ever is in the sector still barley works.

Any ideas? If need be ill put the code up.

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