doom builder 2

Off-topic chat. Real talk.
Post Reply
doomgirl
New User
Posts: 2
Joined: Sun Jan 04, 2015 1:57 pm
Location: australia

doom builder 2

#1

Post by doomgirl » Sun Jan 04, 2015 2:26 pm

hey guys i need help in to change formats on doom builder and want to change formats, its in doom in doom format and i want to open it in doom and hexen format, but when i select doom in hexen format my map doesn't show up :cry: how do i open it in doom and hexen format?, would appreciate the help guys

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: doom builder 2

#2

Post by one_Two » Sun Jan 04, 2015 2:43 pm

You can't I don't think. Best you can do is copy over the map+actors into a new dih format file.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: doom builder 2

#3

Post by Lollipop » Sun Jan 04, 2015 2:43 pm

Here is how I once did it:
-Open the map in one doom builder window, and an empty map in the format you want in another window.
-Copy your map to the other window.

It isn't particularly hard, kinda quick and it works.
I haven't seen any other method, but it is probably there somewhere...

EDIT: ninja'd
Last edited by Lollipop on Sun Jan 04, 2015 2:43 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: doom builder 2

#4

Post by Ænima » Sun Jan 04, 2015 3:09 pm

Use UDMF. Unless you really do prefer a less flexible format with a much bigger filesize nevermind, UDMF is about 15% larger, but it's still less rigid to use than D-i-D or D-i-H formats.
Last edited by Ænima on Sun Jan 04, 2015 3:59 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
mr fiat
Frequent Poster Miles card holder
Posts: 858
Joined: Tue Jun 05, 2012 3:28 pm
Location: netherlands

RE: doom builder 2

#5

Post by mr fiat » Sun Jan 04, 2015 3:47 pm

Ænima wrote: Use UDMF. Unless you really do prefer a less flexible format with a much bigger filesize.
isnt UDMF much bigger then doom in hexen format? i recall single map wads that were several dozens of MBs.

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: doom builder 2

#6

Post by Ænima » Sun Jan 04, 2015 3:56 pm

mr fiat wrote:
Ænima wrote: Use UDMF. Unless you really do prefer a less flexible format with a much bigger filesize.
isnt UDMF much bigger then doom in hexen format? i recall single map wads that were several dozens of MBs.
Nevermind, you're right. I was using a really old map as a reference when I said that. :p


Either way UDMF is still more flexible and easy to work with, IMO. And if you're compressing your map into a pk3 when you're done then you can cut down the end filesize anyways.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Post Reply