SNS #153 - Claustrophobia 1024 and ArmedRecruit

All finished SNS events go here.
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Sicamore
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SNS #153 - Claustrophobia 1024 and ArmedRecruit

#1

Post by Sicamore » Fri Dec 05, 2014 11:04 pm

Enjoying your finals? Regardless of the answer to that question, join us for Claustrophobia 1024 and ArmedRecruit this weekend. 32 great maps from 2009 paired with one of the best perk mods Zandronum has to offer; all in this event put together so graciously by your highness.

Telling from the screenshots this wad is really quite an artistic piece. You won't be disappointed! If you are, forward all complaints to me and I shall reimburse you with love.


Try our third audio reading if you are visually impaired but can still see this message (or you are just seeking a good time)
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IWAD: doom2.wad
WADs: 1024clau, armedrecruit

What day: Saturday, December 6th, 2014

What time: 19:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM

Where: Best Ever
Spoiler: Customized Settings (Open)
Player/Client limit: 64/64
Skill: Ultra-Violence
Maxlives: 1
Maplist: MAP01 - MAP32

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
addmap map31
addmap map32
DMFlags: 2179076
DMFlags2: 67109120
DMFlags3: 16
CompatFlags: 2112880619
CompatFlags2: 59

sv_afk2spec 3
sv_smartaim 2
SV_NoDrop 1
Last edited by Sicamore on Fri Dec 05, 2014 11:04 pm, edited 1 time in total.
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Slim
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RE: SNS #153 - Claustrophobia 1024 and ArmedRecruit

#2

Post by Slim » Sat Dec 06, 2014 8:24 pm

Yeeeeah.... This wasn't exactly my cup of tea, the text, odd models (I kept thinking the stims were map geometry) and the overpowered grenades kinda made it weird (oneshot hellknights, twoshot barons wtf. The grenades are also too plentiful). So I don't know how this is gonna total to.

DTD needs to give it some balance fixes and maybe get a better stimpack model. And maybe get sv_unblockplayers to work with it (claustrophobia + no unblock = no fun :( ).
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Sicamore
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Posts: 315
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RE: SNS #153 - Claustrophobia 1024 and ArmedRecruit

#3

Post by Sicamore » Mon Dec 08, 2014 5:13 pm

mmmm so I've heard; oopsie daisy event
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DTDsphere
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RE: SNS #153 - Claustrophobia 1024 and ArmedRecruit

#4

Post by DTDsphere » Sat Feb 14, 2015 11:27 pm

Suicide Slim wrote:DTD needs to give it some balance fixes and maybe get a better stimpack model. And maybe get sv_unblockplayers to work with it (claustrophobia + no unblock = no fun :( ).
Well maybe if people gave me feedback in my own threads where I could actually see them, that would help!

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