Coffee & Tea TLMS ZDWars Champions

Archive of past matches
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Ivan
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RE: ZDoom Wars Tournament *One team joined*

#21

Post by Ivan » Sat Jul 21, 2012 2:38 pm

Then there seems to be no problem, heh. Just be sure to not use a patch that has overpowered spectres o.O
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Slyfox
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RE: ZDoom Wars Tournament *One team joined*

#22

Post by Slyfox » Sat Jul 21, 2012 2:50 pm

Keep it teams, its the team mate's fault if they pick a moron who carelessly runs into the field thinking they can wipe out the entire opposing force
Ivan wrote: Then there seems to be no problem, heh. Just be sure to not use a patch that has overpowered spectres o.O
This please, I played strife against junior and legion one time, and managed to spit out 10 spectres in 15 minutes.
At least add a minute to all of their cooldowns [except entity/Inq]
Edit: BUFF VIRUS
Last edited by Slyfox on Sat Jul 21, 2012 2:51 pm, edited 1 time in total.

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Torvald
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RE: ZDoom Wars Tournament *One team joined*

#23

Post by Torvald » Sat Jul 21, 2012 2:55 pm

The whole 10/1 11/2 12/2 for turrets it just ridiculous. Remove the hero mana cost D:<
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RE: ZDoom Wars Tournament *One team joined*

#24

Post by Dark Wyvern » Sat Jul 21, 2012 4:29 pm

Slyfox wrote: Keep it teams, its the team mate's fault if they pick a moron who carelessly runs into the field thinking they can wipe out the entire opposing force
Ivan wrote: Then there seems to be no problem, heh. Just be sure to not use a patch that has overpowered spectres o.O
This please, I played strife against junior and legion one time, and managed to spit out 10 spectres in 15 minutes.
At least add a minute to all of their cooldowns [except entity/Inq]
Edit: BUFF VIRUS
Well I'm going to keep it on Team then, Please sign up guys. I can't make this a failure >.<
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
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RE: ZDoom Wars Tournament *One team joined*

#25

Post by Torvald » Sat Jul 21, 2012 5:48 pm

Well you can count me in.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
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RE: ZDoom Wars Tournament *One team joined*

#26

Post by Dark Wyvern » Sat Jul 21, 2012 5:51 pm

Tor-Bjorn wrote: Well you can count me in.
confirmed, you'll be on the open player list, or do you have a team?
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: ZDoom Wars Tournament *One team joined*

#27

Post by Torvald » Sat Jul 21, 2012 5:57 pm

Waiting on the others.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
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RE: ZDoom Wars Tournament *Team 1 joins*

#28

Post by Dark Wyvern » Sat Jul 21, 2012 6:43 pm

Team Anti Geek Joins
Team DJ(Death Jam) Joins
Last edited by Dark Wyvern on Sat Jul 21, 2012 7:03 pm, edited 1 time in total.
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#29

Post by Wirtualnosc » Sat Jul 21, 2012 7:02 pm

Alright, I'll join with my friend Vatx as Team Exterminatus. Note that I won't be online during about next 5 days.
Last edited by Wirtualnosc on Sat Jul 21, 2012 7:04 pm, edited 1 time in total.
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[20:19] <+IdeIdoom> biggest fail

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#30

Post by Watermelon » Sat Jul 21, 2012 7:08 pm

I'd consider playing if someone (possibly even me) make a patch for the mana loss when your team mate dies; just because if an accident happens its GG.

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#31

Post by Dark Wyvern » Sat Jul 21, 2012 7:11 pm

Wirtualnosc wrote: Alright, I'll join with my friend Vatx as Team Exterminatus. Note that I won't be online during about next 5 days.
Confirmed, don't worry tournament will probably start next week.
Watermelon wrote: I'd consider playing if someone (possibly even me) make a patch for the mana loss when your team mate dies; just because if an accident happens its GG.
Go for the patch Watermelon! I believe!
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#32

Post by Watermelon » Sun Jul 22, 2012 2:25 pm

Dark Wyvern wrote:
Wirtualnosc wrote: Alright, I'll join with my friend Vatx as Team Exterminatus. Note that I won't be online during about next 5 days.
Confirmed, don't worry tournament will probably start next week.
Watermelon wrote: I'd consider playing if someone (possibly even me) make a patch for the mana loss when your team mate dies; just because if an accident happens its GG.
Go for the patch Watermelon! I believe!
My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#33

Post by Dark Wyvern » Sun Jul 22, 2012 4:56 pm

Watermelon wrote:
Dark Wyvern wrote:
Wirtualnosc wrote: Alright, I'll join with my friend Vatx as Team Exterminatus. Note that I won't be online during about next 5 days.
Confirmed, don't worry tournament will probably start next week.
Watermelon wrote: I'd consider playing if someone (possibly even me) make a patch for the mana loss when your team mate dies; just because if an accident happens its GG.
Go for the patch Watermelon! I believe!
My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.
Repo/Savant are disconnected, but they sometimes appear on the ZDoom Wars servers like yesterday. Repo is waiting for the Released Zandronum in order to release ZDWars v2.5.
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#34

Post by Watermelon » Sun Jul 22, 2012 5:24 pm

Dark Wyvern wrote:
Watermelon wrote:
Dark Wyvern wrote:
Wirtualnosc wrote: Alright, I'll join with my friend Vatx as Team Exterminatus. Note that I won't be online during about next 5 days.
Confirmed, don't worry tournament will probably start next week.
Watermelon wrote: I'd consider playing if someone (possibly even me) make a patch for the mana loss when your team mate dies; just because if an accident happens its GG.
Go for the patch Watermelon! I believe!
My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.
Repo/Savant are disconnected, but they sometimes appear on the ZDoom Wars servers like yesterday. Repo is waiting for the Released Zandronum in order to release ZDWars v2.5.
If you come on IRC we can probably chat together as a group with all the applicants and see what we need to balance/fix things.

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#35

Post by Dark Wyvern » Sun Jul 22, 2012 5:35 pm

Watermelon wrote:
Dark Wyvern wrote:
Watermelon wrote:
Dark Wyvern wrote:
Confirmed, don't worry tournament will probably start next week.

Go for the patch Watermelon! I believe!
My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.
Repo/Savant are disconnected, but they sometimes appear on the ZDoom Wars servers like yesterday. Repo is waiting for the Released Zandronum in order to release ZDWars v2.5.
If you come on IRC we can probably chat together as a group with all the applicants and see what we need to balance/fix things.
It'll be great, but two of the app. doesn't go on irc and also they are spanish. And one won't be online after 5 days. But the ideal of ZDWars, is to be wise on what you do. It's exactly like if you were the general of the army. You die, you die. Two generals side by side, one of you dies, the other must plan successfully into over coming the enemies.
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: ZDoom Wars Tournament *One team joined*

#36

Post by Mobius » Sun Jul 22, 2012 6:03 pm

Slyfox wrote: Keep it teams, its the team mate's fault if they pick a moron who carelessly runs into the field thinking they can wipe out the entire opposing force
Not true in the least. I am pretty confident if I am paired with Strangle or Legion I would win 100 percent of the time, but unfortunately Strangle has a 100 percent disconnect rate. Guess who takes THAT to the face?

I've played a lot of TZDW and anyone with a brain knows that you will eventually lose a teammate, you're going down real fast. There's no winning in most cases. It becomes AOW because all one person can manage to do is prolong games.

I also opt that Virus doesn't get buffed. I think some of his units are retardly overpriced. His turrents are fine in price but hero mana should be removed. The spore unit is absolutely useless, so make it slightly cheaper. Virus happens to be one of the only units this class can hit ghost units with besides non-upgraded turrents, which means that a virus player is fucked a good percentage of the time against Heretic.

Just reduce the prices of some of the units virus summons and reduce the interval time between unit summoning and this class would be fine enough to fight solo.

Reduce Spore
Reduce Carriers ffs
Reduce Treadmills by freakin 4 at least

and nerf the power of Disciples or whatever from Heretic.
Last edited by Mobius on Sun Jul 22, 2012 6:06 pm, edited 1 time in total.
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RE: ZDoom Wars Tournament *3 Teams left to be filled*

#37

Post by Watermelon » Sun Jul 22, 2012 6:22 pm

There should be a way to have someone rejoin if they disconnect... I might recommend it on the tracker

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#38

Post by Savant » Sun Jul 22, 2012 6:38 pm


My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.
We care and we're aware of everything that goes on.
Your idea wouldn't work very well anyway, I'd suggest simply restarting a match if someone disconnected from packet loss or time outs.
Last edited by Savant on Sun Jul 22, 2012 6:39 pm, edited 1 time in total.

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RE: ZDoom Wars Tournament *3 Teams left to be filled*

#39

Post by Slyfox » Sun Jul 22, 2012 6:42 pm

I don't think I'd like to restart a match if it was 35 minutes in
Last edited by Slyfox on Sun Jul 22, 2012 6:42 pm, edited 1 time in total.

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RE: ZDoom Wars Tournament *Team Anti Geeks joins*

#40

Post by Mobius » Sun Jul 22, 2012 6:43 pm

Savant wrote:

My patch would update the mana if your team mate dies to double; would that be okay? Repo/Savant are so disconnected from the community that they probably won't care if it's added.
We care and we're aware of everything that goes on.
Your idea wouldn't work very well anyway, I'd suggest simply restarting a match if someone disconnected from packet loss or time outs.
That wouldn't work entirely either for long games when suddenly, "user timed out," cause of missing packets occur.
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