I hit very annoying issue. The ZNODES go mad and some walls loose collision.
Whenever I delete ZNODES lump from the .wad, everything is fine.
https://www.dropbox.com/sh/p4mqugoknj63 ... DNGFa?dl=0
I am using the default ZDBSP UDMF (no reject) for saving and (zero reject) for testing in GZDoom Builder.
I'v tried the map with GZDoom G1.9pre-691, Zandronum 1.3-Alpha and ZDoom 2.7.1 and each one of has the same wall collision and problems on certain parts of the map if ZNODES are already within the wad.
Help, please?
GZDoom Builder UDMF Node issues
RE: GZDoom Builder UDMF Node issues
You are better off asking it on http://forum.zdoom.org/viewtopic.php?f=3&t=32392 .
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]