
Frame PNG's are here.
Spoiler: Bugs we found (Open)For everyone who's submitted sprites, thanks. I'll use those power-up sprites and credit Wilhelm Wulf as such. As for the flamethrower sprites, I'm gonna leave it up to JoeyTD; if anyone knows what they're doing when it comes to graphics design, it's him.
Are you using COMPAT_CLIENTSSENDFULLBUTTONINFO?TheCubasy wrote:Footstep sounds don't play properly. I probably screwed something up in GetPlayerInput().
Survival Gamemode? :STheCubasy wrote:You can respawn when you died. I probably know the cause of it, so I'll look into it soon.
I don't think I am, I'll check it out.Llewellyn wrote:Are you using COMPAT_CLIENTSSENDFULLBUTTONINFO?TheCubasy wrote:Footstep sounds don't play properly. I probably screwed something up in GetPlayerInput().
Survival Gamemode? :STheCubasy wrote:You can respawn when you died. I probably know the cause of it, so I'll look into it soon.
Yay! I helped!TheCubasy wrote: Wow, haven't replied to anything in a while.
So me and WhiteAce did some extensive multiplayer testing together, screwed around, etc. Aside from a few big bugs and some things I gotta balance, multiplayer's looking to be fully complete here soon, meaning that I will finally be able to focus less on Nacht Der Untoten, more on the other maps.
The only real game-breaking bug we found was that you could respawn after you've died, and that the game over screen doesn't trigger, but those should be an easy fix.
Spoiler: Bugs we found (Open)For everyone who's submitted sprites, thanks. I'll use those power-up sprites and credit Wilhelm Wulf as such. As for the flamethrower sprites, I'm gonna leave it up to JoeyTD; if anyone knows what they're doing when it comes to graphics design, it's him.
Oh yeah I forgot to mention, some guns might not actually need balancing things like the kar98K, colt and a few others just need a little more damage.TheCubasy wrote: Wow, haven't replied to anything in a while.
So me and WhiteAce did some extensive multiplayer testing together, screwed around, etc. Aside from a few big bugs and some things I gotta balance, multiplayer's looking to be fully complete here soon, meaning that I will finally be able to focus less on Nacht Der Untoten, more on the other maps.
The only real game-breaking bug we found was that you could respawn after you've died, and that the game over screen doesn't trigger, but those should be an easy fix.
Spoiler: Bugs we found (Open)For everyone who's submitted sprites, thanks. I'll use those power-up sprites and credit Wilhelm Wulf as such. As for the flamethrower sprites, I'm gonna leave it up to JoeyTD; if anyone knows what they're doing when it comes to graphics design, it's him.
Yeah, another stupid glitch I gotta get around to fixing. I'll look more into it.Wilhelm Wulf wrote: Hey, I was playing not so long ago, and I just noticed that I lose whatever weapon I'm holding when I buy grenades.
It was a one-hit kill up to about... round 15, I think. Anyway, I'm having a little trouble balancing the shotguns, but I'll up the damage on the Sawn-Off and see how it does in the later rounds. The Trench Gun needs some tweaking as well, because currently, it's only a one-shot kill up to about round 6, which essentially makes it a useless, "swap it out A.S.A.P." kind of gun. I'll try and make it more of a one-shot kill up to about... round 10 or 11, if I can.TankDempsey wrote: I also remember in WAW the double barrel Is more powerful then the trenchgun and was a 1 hit kill up to round 19 I belive